Dabor Level 1 of the Dungeon (0, 5, D:1) a +0 club (12, -7, D:1) a +0 dagger (13, 25, D:1) a +0 chain mail (22, 16, D:1) 7 sling bullets (31, -9, D:1) a +0 club (38, -20, D:1) a +0 club 4 stones (58, 0, D:1) a +0 short sword (60, -23, D:1) a +0 plate armour Level 2 of the Dungeon (9, 13, D:2) 14 stones (15, 10, D:2) a +0 short sword a stone (19, 1, D:2) 19 stones (22, -1, D:2) a +0 club (36, 25, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Gujus's Antique Armour Emporium the +1 troll leather armour "Haeh" {Drain Regen+ MP+9 Int+2 Dex+7} (1480 gold) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+7). MP: It affects your magic capacity (+9). Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. a +0 chain mail (112 gold) a +2 ring mail of positive energy (450 gold) a +0 helmet (112 gold) a +0 plate armour (575 gold) a +0 robe (17 gold) a +0 chain mail (112 gold) a +0 robe (17 gold) a +0 barding (575 gold) a +0 leather armour (50 gold) (0, 0, D:3) a +0 short sword 3 stones (1, -1, D:3) a +0 short sword (3, -3, D:3) a +0 spear (5, 1, D:3) a staff of fire (10, -32, D:3) a +0 leather armour (10, -13, D:3) a +0 club (11, -12, D:3) a +0 mace (13, -9, D:3) a +0 scale mail (18, -18, D:3) a staff of conjuration (22, -13, D:3) a +0 short sword (28, -13, D:3) 22 arrows (30, -28, D:3) a +0 club (41, -12, D:3) a +0 ring mail (42, -15, D:3) a +0 leather armour (52, 1, D:3) 21 stones (57, -35, D:3) a +0 giant club (61, -17, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Baoha's Antique Armour Emporium a +0 ring mail (80 gold) a +0 leather armour (40 gold) a +0 scale mail (80 gold) a +0 hat (80 gold) a +0 pair of gloves (90 gold) a +1 barding (600 gold) a +2 ring mail of willpower (420 gold) a +2 plate armour of poison resistance (740 gold) a +0 robe (14 gold) a scarf of invisibility (240 gold) a +0 ring mail (80 gold) the +1 pair of boots of the Northern Lights {*Corrode rElec rF+} (498 gold) rF: It protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. a +2 scale mail of fire resistance (420 gold) a +0 leather armour (40 gold) a +0 ring mail (80 gold) [Shop] Joengim's Antique Weapon Shoppe a +0 falchion (78 gold) a +3 vorpal glaive (694 gold) a +0 mace (78 gold) a +0 whip (65 gold) a +0 great sword (169 gold) a +0 dagger (52 gold) a +1 great sword of holy wrath (486 gold) a +2 hand axe of electrocution (507 gold) a +0 hand axe (78 gold) a +0 hunting sling (39 gold) a +0 dagger (52 gold) [Shop] Emnoerr's Armour Shop a +2 leather armour of fire resistance (247 gold) a +0 robe (9 gold) a +0 pair of gloves (58 gold) a +0 ring mail (52 gold) a +0 buckler (58 gold) a +0 chain mail (58 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) [Shop] Qiehoym's Antique Armour Boutique a +0 robe (18 gold) a +0 plate armour (621 gold) the +7 plate armour of Soqurif {Str+2} (1868 gold) Str: It affects your strength (+2). a +0 chain mail (121 gold) a +3 ring mail of fire resistance (702 gold) the +3 leather armour of Joecett {Str+2 Int+4} (988 gold) Str: It affects your strength (+2). Int: It affects your intelligence (+4). a +0 ring mail (108 gold) the +4 robe of Atheism {Stlth+} (823 gold) Stlth: It makes you more stealthy. a +0 ring mail (108 gold) a +2 ring mail of cold resistance (567 gold) [Shop] Eqoymaig's General Store a scroll of noise (10 gold) a +0 flail (35 gold) 24 stones (24 gold) a lightning rod (4/4) (300 gold) a +0 ring mail (40 gold) the +7 executioner's axe of the Lost Olives {elec, *Noise rPois rF- Int+8} (775 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. *Noise: It may make noises in combat. a potion of flight (30 gold) a scroll of identify (20 gold) a +0 ring mail (40 gold) a +3 chain mail of positive energy (235 gold) a +3 ring mail of positive energy (230 gold) a scroll of enchant weapon (75 gold) (2, 21, D:4) a +0 falchion (3, 21, D:4) a +0 club a +2 dagger of venom (4, 9, D:4) a +1 ring mail of cold resistance a +2 leather armour (7, 28, D:4) 12 stones (8, -3, D:4) 5 javelins (8, 3, D:4) a +0 leather armour (12, 28, D:4) a +0 ring mail (14, 29, D:4) a +0 giant club (17, 47, D:4) a +0 dagger (18, 32, D:4) a +0 whip (20, -7, D:4) 21 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 whip a +0 robe (1, -3, D:5) a +0 whip (3, 3, D:5) a +0 giant spiked club (8, -15, D:5) a +0 halberd (15, 16, D:5) a +0 quarterstaff (20, -12, D:5) a +0 dagger (21, 14, D:5) a +0 club (26, -19, D:5) a +0 club a +0 scale mail (26, 32, D:5) a +0 leather armour (31, -13, D:5) a +0 robe (41, 12, D:5) the +3 leather armour of the Desert {-Tele +Inv Int+9 Dex-3} Int: It affects your intelligence (+9). Dex: It affects your dexterity (-3). +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. (52, -23, D:5) a +0 shortbow 17 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (4, -9, D:6) 9 stones (6, -21, D:6) a +0 dagger (9, 3, D:6) 19 poisoned darts (11, -1, D:6) 18 bolts (12, -12, D:6) an adder corpse (skeletalised by now) (15, -32, D:6) a +2 falchion of electrocution (34, -32, D:6) a +0 robe a +4 long sword a +0 robe a +0 battleaxe a +0 robe a +0 falchion a +0 robe a +3 scimitar a +0 robe a +3 hand axe of freezing (49, -28, D:6) a +0 dagger (still there?) a +0 robe (still there?) (50, -28, D:6) a +0 flail a +0 short sword a +2 morningstar of draining a +0 leather armour an orc corpse (52, -11, D:6) 12 gold pieces (57, -6, D:6) 8 gold pieces