Dabor Level 1 of the Dungeon (0, 0, D:1) 18 stones (4, 22, D:1) a +0 dagger of flaming (6, 7, D:1) a +0 chain mail (6, 21, D:1) a +0 dagger (18, 1, D:1) a +0 ring mail (25, -14, D:1) 23 stones (27, 7, D:1) a +0 club (28, -9, D:1) a +0 hand axe (28, -3, D:1) a +0 club (36, 0, D:1) a +0 dagger (36, 24, D:1) a +0 ring mail (38, 37, D:1) 22 stones (39, -12, D:1) a +0 club (52, 16, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 11 stones (24, 14, D:2) a +0 leather armour (25, 1, D:2) a +0 short sword (25, 2, D:2) a +0 robe Level 3 of the Dungeon Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (7, 8, D:4) a +0 trident (8, 11, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (1, 0, D:5) a scroll of enchant armour (7, -7, D:5) a +0 scythe a +0 robe (28, 37, D:5) a +2 vorpal mace (29, 34, D:5) a +2 quarterstaff of chaos Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff Level 7 of the Dungeon (1, -10, D:7) a +0 dagger (42, -2, D:7) a +0 glaive (45, 6, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +2 short sword a +0 robe (6, -1, D:8) a +0 dagger a curare-tipped dart (6, 0, D:8) a +0 robe a +0 short sword (7, -1, D:8) a +0 whip a stone (9, -1, D:8) a +0 short sword (10, 1, D:8) a +0 spear a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +3 hand axe a +0 robe (35, -33, D:9) a +0 dagger a +0 club a +0 club (36, -33, D:9) a +0 club a +0 leather armour a +0 club a +2 whip of electrocution a +0 hand axe a +0 club a +0 leather armour (37, -35, D:9) a +0 dagger a boomerang the +3 dagger of Valour {pain, Drain rPois Int+2 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. a +0 shortbow (37, -34, D:9) a +0 dagger a +0 dagger a +0 club a +0 ring mail a +0 mace a +0 mace a +0 leather armour a +0 hand axe (37, -33, D:9) a +0 club a +0 leather armour a +0 short sword a +0 dagger a +0 leather armour (38, -36, D:9) a +0 long sword a +0 cloak a +0 dagger a +0 chain mail a +0 hand axe (38, -35, D:9) a +1 flail of protection a +0 ring mail (38, -34, D:9) a +0 dagger a +0 ring mail (38, -33, D:9) a +0 trident a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) 18 stones Level 11 of the Dungeon [Shop] Wennudojops's Book Shoppe a book of Unlife (360 gold) a book of Necromancy (160 gold) a book of the Earth (360 gold) a book of Callings (200 gold) a Trismegistus Codex (280 gold) a book of Annihilations (600 gold) (33, 20, D:11) a +0 morningstar (40, 14, D:11) a +0 club Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 club (0, 7, Orc:1) 15 gold pieces (1, 1, Orc:1) a +0 dagger (1, 4, Orc:1) 29 gold pieces (2, 3, Orc:1) a +0 troll leather armour (still there?) a troll corpse (still there?) (3, 0, Orc:1) a +0 club (still there?) a +0 scale mail (still there?) (5, -2, Orc:1) a +0 trident (still there?) an orc corpse (still there?) (10, -6, Orc:1) a +0 trident a +0 chain mail a +0 trident an orc corpse (11, -5, Orc:1) a +0 giant club a +0 troll leather armour a +0 dagger a +0 dagger a +0 robe a troll corpse an orc corpse (11, -4, Orc:1) a +0 mace of venom a +0 dagger a +2 robe an orc corpse (12, -3, Orc:1) a +1 long sword a +0 chain mail an orc corpse (13, -5, Orc:1) a +0 flail a +0 hand axe an orc corpse (13, -4, Orc:1) a +0 flail a +0 ring mail (14, 1, Orc:1) a +0 dagger a +0 robe an orc corpse (16, 12, Orc:1) a +0 giant club an ogre corpse Level 1 of the Lair of Beasts (43, 12, Lair:1) a +0 spear (45, 6, Lair:1) a +0 scimitar Level 2 of the Lair of Beasts (11, 6, Lair:2) a +1 flail of protection Level 3 of the Lair of Beasts (11, -6, Lair:3) 18 stones Level 4 of the Lair of Beasts (24, 15, Lair:4) the +2 long sword of Haxeff {vorpal, *Rage rF+ MP+9} It inflicts extra damage upon your enemies. rF: It protects you from fire. MP: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 falchion (5, 0, Lair:5) a +0 hand axe (22, 25, Lair:5) a +0 falchion (60, -9, Lair:5) a +4 dire flail of freezing a +3 hand axe of venom Level 6 of the Lair of Beasts (0, 11, Lair:6) a +0 hand crossbow (48, -20, Lair:6) a +0 club (49, -25, Lair:6) 19 stones Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +4 scimitar "Ruiwnum" {antimagic, Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+7). (4, -4, Slime:5) the +1 scale mail of Resonance {Rampage SInv} (still there?) SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. the +1 helmet "Qeypir Ceusa" {rElec rF- rC- Dex+4} (still there?) Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity.