Dungeon Crawl Stone Soup version 0.29-a0-322-g68df515428 (webtiles) character file. Game seed: 3111343680899878994 12795 Dabor the Destroyer (level 11, -4/69 HPs) Began as a Gargoyle Fire Elementalist on Apr 9, 2022. Was an Elder of Vehumet. Slain by a two-headed ogre ... wielding a +0 giant spiked club (6 damage) ... on level 11 of the Dungeon. The game lasted 00:28:59 (16673 turns). Dabor the Destroyer (Gargoyle Fire Elementalist) Turns: 16673, Time: 00:29:00 Health: -4/69 AC: 20 Str: 9 XL: 11 Next: 98% Magic: 1/21 EV: 17 Int: 21 God: Vehumet [****..] Gold: 1220 SH: 4 Dex: 10 Spells: 7/23 levels left rFire . . . SeeInvis . B - staff of conjuration rCold + . . Faith . D - +0 buckler {rN+} rNeg + + . Spirit . J - +0 steam dragon scales rPois ∞ Reflect . r - +1 helmet rElec + Harm . M - +4 cloak of Dishonesty {rC+ Str-2 Slay+3} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.21/turn i - ring of wizardry MPRegen 0.17/turn E - +4 ring of evasion @: invisible A: sickness immunity, AC +8, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion You were on level 11 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 1 branch of the dungeon, and saw 11 of its levels. You also visited: Ossuary and Bailey. You collected 1220 gold pieces. Inventory: Hand Weapons f - a +4 whip of venom x - the +3 falchion "Orb Guardian's Foe" {antimagic, rF- Will+ Dex+6 SInv} (You found it on level 4 of the Dungeon) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Will: It increases your willpower. Missiles e - 3 curare-tipped darts K - a throwing net Armour a - a +0 robe c - a +0 cloak r - a +1 helmet (worn) D - a +0 buckler of positive energy (worn) J - +0 steam dragon scales (worn) M - the +4 cloak of Dishonesty (worn) {rC+ Str-2 Slay+3} (You acquired it on level 10 of the Dungeon) Str: It affects your strength (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It protects you from cold. Magical Staves B - a staff of conjuration (weapon) Jewellery i - a ring of wizardry (left hand) l - an amulet of magic regeneration E - a +4 ring of evasion (right hand) Wands b - a wand of digging (18) t - a wand of flame (15) F - a wand of iceblast (20) N - a wand of acid (8) P - a wand of paralysis (3) Q - a wand of mindburst (2) Scrolls j - 9 scrolls of teleportation o - a scroll of immolation p - a scroll of holy word v - 2 scrolls of fear w - a scroll of torment y - 2 scrolls of fog z - a scroll of silence A - 2 scrolls of blinking H - 3 scrolls of noise R - a scroll of brand weapon {unknown} Potions d - 9 potions of flight g - a potion of curing h - 2 potions of haste k - 2 potions of resistance m - 3 potions of lignification n - 2 potions of magic q - 2 potions of brilliance u - a potion of might {unknown} G - a potion of attraction {unknown} L - 3 potions of ambrosia Miscellaneous O - a phantom mirror (inert) Skills: + Level 8.7 Fighting - Level 3.0(3.1) Maces & Flails + Level 1.0(2.1) Staves + Level 6.1 Dodging - Level 3.0 Stealth + Level 4.6 Shields + Level 6.8 Spellcasting * Level 10.8 Conjurations + Level 1.7 Hexes + Level 7.8 Fire Magic + Level 1.7 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Dazzling Flash Conj/Hex 100% N/A 1% 3 b - Scorch Fire 78% 2d9 1% 2 c - Conjure Flame Conj/Fire 62% 6-21 1% 3 d - Flame Wave Conj/Fire 62% 2d12 1% 4 e - Sticky Flame Conj/Fire 62% 2d8 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Inner Flame Hex/Fire 27% N/A 1% 3 Blink Tloc 14% N/A 7% 2 Lesser Beckoning Tloc 7% N/A 14% 3 Passage of Golubria Tloc 7% N/A 41% 4 Silence Hex/Air 5% N/A 63% 5 Summon Mana Viper Hex/Summ 10% N/A 63% 5 Manifold Assault Tloc 7% N/A 75% 5 Summon Forest Summ/Tloc 3% N/A 75% 5 Summon Cactus Giant Summ 3% N/A 99% 6 Lehudib's Crystal Spear Conj/Erth 22% 10d6 99% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:4 Orc (0/2) D:10 Ossuary (visited) Bailey (visited) Lair: D:8-11 Altars: Cheibriados Dithmenos Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Trog Uskayaw Vehumet Wu Jian Yredelemnul Shops: D:9 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +8) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. The two-headed ogre hits your two-headed ogre with a +0 giant spiked club. The two-headed ogre hits your two-headed ogre with a +0 giant club. Your two-headed ogre hits the two-headed ogre with a +0 giant club!! Your two-headed ogre hits the two-headed ogre with a +0 dire flail!! The two-headed ogre hits your two-headed ogre with a +0 giant spiked club! The two-headed ogre hits your two-headed ogre with a +0 giant club!! Your two-headed ogre dies! Your two-headed ogre's corpse shimmers and vanishes! The two-headed ogre shouts in stereo! You hear a shout! You hear the faint crackling of a melting archway very nearby. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre's fire resistance burns away. A cyclops comes into view. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is almost dead. You hit the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant spiked club!! The two-headed ogre barely misses you. You fade into invisibility! The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. You feel better. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club. You die... # #. ##.######### #.....