Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 10319704531131828643 121 Dadi the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on June 7, 2023. Engulfed by a cloud of flame (24 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1950 turns). Dadi the Conjurer (Deep Elf Conjurer) Turns: 1950, Time: 00:01:41 Health: 0/24 AC: 4 Str: 4 XL: 4 Next: 77% Magic: 13/13 EV: 12 Int: 25 God: Gold: 41 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . i - +4 mace (heavy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . g - +2 hat rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons i - a +4 heavy mace (weapon) Armour a - a +0 robe (worn) g - a +2 hat (worn) Jewellery e - a ring of resist corrosion (left hand) Scrolls d - a scroll of identify {unknown} l - a scroll of amnesia {unknown} Potions b - a potion of magic c - 2 potions of ambrosia {unknown} f - 2 potions of flight {unknown} h - a potion of invisibility {unknown} j - a potion of attraction {unknown} k - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting + Level 5.7 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Slow Hex 24% N/A 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Call Canine Familiar Summ 6% N/A 24% 3 Confusing Touch Hex 6% N/A 24% 3 Summon Guardian Golem Hex/Summ 6% N/A 24% 3 Vampiric Draining Necr 6% 2d6 24% 3 Fulminant Prism Conj/Hex 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Canine Familiar and Summon Guardian Golem to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. There is a stone staircase leading up here. You see here a +0 hand axe. You see here a ball python corpse. Found a stone staircase leading down. Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 club. Found a curved bronze wand. Really walk into a travel-excluded area? An adder comes into view. Unknown command. The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. The magic dart hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Really walk into a travel-excluded area? [Y]es or [N]o only, please. Really walk into a travel-excluded area? You can't go down here! You start resting. Magic restored. Really walk into a travel-excluded area? You are engulfed in blazing flames. Ouch! That really hurt! You die... ##....###.....### #..>..# #####...### #)##### ###...# #.# ###.## #.# # #... #.# §.# ###. #.#####...##### ## #..§☼☼./.?.§§○.####. #..@°○.$(..§°○...... ##.§○°.."[?§☼○...### ######...#####..... #☼§§# #.#### #§§§# #.# # #○○.# #.#### ####...#####....< #............#### ######.....### There were no monsters in sight! Vanquished Creatures Terence (D:2) 3 adders (D:2) 4 gnolls (D:2) A dart slug (D:2) 2 endoplasms 3 goblins 4 hobgoblins 3 jackals (D:2) 2 quokkas 3 ball pythons 3 bats 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dadi the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 501 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1224 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1276 | D:2 | Reached skill level 5 in Conjurations 1373 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1471 | D:2 | Noticed Terence 1477 | D:2 | Learned a level 2 spell: Searing Ray 1480 | D:2 | Killed Terence 1481 | D:2 | Reached skill level 5 in Spellcasting 1950 | D:2 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_corners, nicolae_figureground_pulse D:2: layout_rooms, chequers_big_river, lemuel_flame_loot_1, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.2 Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 53 | 21 || 74 Searing Ray | | 1 || 1 Armour: Robe | 1 | || 1 Dodge: Dodged | 1 | 2 || 3