Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 16119760964338426268 116 Dado the Trooper (level 5, 0/43 HPs) Began as a Formicid Conjurer on Nov 1, 2023. Slain by an endoplasm (1 damage) ... on level 2 of the Dungeon. The game lasted 00:15:12 (1588 turns). Dado the Trooper (Formicid Conjurer) Turns: 1588, Time: 00:15:16 Health: 0/43 AC: 4 Str: 12 (14) XL: 5 Next: 21% Magic: 6/8 EV: 12 Int: 17 God: Gold: 72 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . d - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -8) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, iridescent scales 1, wild magic 1 a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons d - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of enchant weapon {unknown} g - a scroll of teleportation {unknown} h - a scroll of acquirement {unknown} i - a scroll of enchant armour {unknown} Skills: + Level 4.9 Fighting - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting - Level 3.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 7% 1 b - Searing Ray Conj 36% 2d5 11% 2 c - Fulminant Prism Conj/Hex 5% 3d6 73% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You are partially covered in iridescent scales. (AC +2) Your spells are a little harder to cast, but a little more powerful. Message History You are poisoned. The scorpion poisons you! The scorpion misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion barely misses you. You barely miss the scorpion. The scorpion is almost dead. You barely miss the endoplasm. You feel sick. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You closely miss the scorpion. The scorpion is almost dead. You hit the endoplasm. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The scorpion barely misses you. The endoplasm closely misses you. You slash the scorpion! You kill the scorpion! You hit the endoplasm. * * * LOW HITPOINT WARNING * * * You feel very sick. The endoplasm hits you but does no damage. You feel your dexterity returning. Your Fighting skill increases to level 4! You have reached level 5! You feel extremely strange. You no longer feel cold resistant. You feel healthier. You feel less in control of your magic. Iridescent scales grow over part of your body. * * * LOW HITPOINT WARNING * * * You feel very sick. The endoplasm hits you. You die... # . #.# #. ..# .# #. ###.### ###### .# #. ##.....##.....## .# #. ##.....?.......$## †# #.###................# .#####..##......J.........# .......†........@†...)....# .######...................# ....†...).................# ..###..###...........<....# ........###..............## ........# ##.....##.....## ........# ##...######### ........# #...# ######### #...# You could see an endoplasm. Vanquished Creatures A scorpion (D:2) 2 adders (D:2) A dart slug (D:1) 4 ball pythons 2 endoplasms 2 giant cockroaches 2 goblins (D:1) 5 hobgoblins (D:1) 4 jackals (D:1) A kobold (D:1) 4 bats 5 frilled lizards 6 rats (D:1) 39 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:2) 1 creature vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dado the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 97 | D:1 | Reached skill level 1 in Fighting 251 | D:1 | Reached XP level 2. HP: 20/21 MP: 5/5 364 | D:1 | Reached skill level 2 in Fighting 657 | D:1 | Reached XP level 3. HP: 27/27 MP: 1/6 740 | D:1 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 740 | D:1 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 768 | D:1 | Reached skill level 3 in Fighting 1205 | D:2 | Noticed a scorpion 1458 | D:2 | Reached XP level 4. HP: 36/36 MP: 4/7 1553 | D:2 | Learned a level 2 spell: Searing Ray 1558 | D:2 | Learned a level 4 spell: Fulminant Prism 1587 | D:2 | Killed a scorpion 1588 | D:2 | Reached skill level 4 in Fighting 1588 | D:2 | Reached XP level 5. HP: 3/43 MP: 6/8 1588 | D:2 | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 1588 | D:2 | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 1588 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1588 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1588 | D:2 | HP: 1/43 [poisoned by a scorpion] 1588 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring D:2: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 4 | 4.9 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Conjurations | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Hand axe | 52 | 4 || 56 Cast: Magic Dart | 58 | 8 || 66 Fulminant Prism | | 1 || 1 Searing Ray | | 1 || 1 Ability: Dig | 1 | || 1 Use: Potion | 1 | 3 || 4 Stab: Sleeping | 3 | || 3 Armour: Robe | 22 | 2 || 24 Dodge: Dodged | 50 | 5 || 55