Dungeon Sprint DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5396740835193143566 235 Dado the Protected (level 6, -3/48 HPs) Began as a Gnoll Wanderer on Nov 5, 2023. Slain by a water moccasin (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:44 (50 turns). Dado the Protected (Gnoll Wanderer) Turns: 50, Time: 00:01:45 Health: -3/48 AC: 11 Str: 13 XL: 6 Next: 5% Magic: 12/13 EV: 11 Int: 10 God: Gold: 243 SH: 0 Dex: 13 Spells: 15/15 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +2 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no teleportation @: lethally poisoned (-3 -> -11), on berserk cooldown A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +2 scale mail (worn) Scrolls c - a scroll of teleportation j - a scroll of blinking Potions b - a potion of lignification (quivered) g - a potion of haste h - 2 potions of magic Skills: + Level 4.2 Fighting + Level 4.2 Short Blades + Level 4.2 Long Blades + Level 4.2 Axes + Level 4.2 Maces & Flails + Level 4.2 Polearms + Level 4.2 Staves + Level 4.2 Ranged Weapons + Level 4.2 Throwing + Level 11.2 Armour + Level 4.2 Dodging + Level 4.2 Stealth + Level 4.2 Shields + Level 4.2 Unarmed Combat + Level 5.2 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Transmutations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 5.2 Poison Magic + Level 4.7 Invocations + Level 6.3 Evocations You had 15 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 22% N/A 19% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 20% N/A 22% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You feel very sick. The water moccasin misses you. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you but does no damage. x2 You hit the water moccasin. You bite the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. x2 You hit the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You hit the water moccasin but do no damage. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. x2 You closely miss the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The water moccasin closely misses you. You miss the water moccasin. Your punch misses the water moccasin. The water moccasin is severely wounded. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... ∆ ∆ ## ∆ .#∆ ### .## #+# #.##..# ∆ ##.###.@#..# +.<.'†##S..# ∆##.###..#....# #+# #.##§.....~ ### ~..§..~ ~~~~..~ ∆ ~~§§§.~ ∆ ≈§~§~§~ ≈§§≈~~~ You could see a water moccasin. Vanquished Creatures 4 scorpions (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Reached skill level 10 in Armour 0 | D | Dado the Gnoll Wanderer began the quest for the Orb. 0 | D | Dado set off with the following items: a +0 dagger, a | potion of lignification, a scroll of teleportation, a +2 | scale mail, a potion of curing, a potion of heal wounds, a | potion of haste, 2 potions of magic, a potion of berserk | rage, a scroll of blinking; and the following spells | available to memorise: Poisonous Vapours, Cigotuvi's | Dreadful Rot. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 4 | D | Noticed a scorpion 4 | D | Noticed a scorpion 10 | D | Killed a scorpion 11 | D | Reached skill level 5 in Evocations 11 | D | Reached XP level 2. HP: 23/23 MP: 4/6 11 | D | Reached XP level 3. HP: 28/28 MP: 5/8 15 | D | Killed a scorpion 16 | D | Reached XP level 4. HP: 35/35 MP: 6/10 16 | D | Noticed a scorpion 16 | D | Noticed a scorpion 19 | D | Killed a scorpion 20 | D | Reached skill level 11 in Armour 20 | D | Reached skill level 5 in Poison Magic 20 | D | Reached XP level 5. HP: 42/42 MP: 7/12 23 | D | Reached skill level 5 in Spellcasting 23 | D | Reached XP level 6. HP: 45/48 MP: 7/13 28 | D | Noticed a water moccasin 50 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Armour | 11 | 11.2 Fighting | 2 3 4 | 4.2 Short Blades | 2 3 4 | 4.2 Long Blades | 2 3 4 | 4.2 Axes | 2 3 4 | 4.2 Maces & Flails | 2 3 4 | 4.2 Polearms | 2 3 4 | 4.2 Staves | 2 3 4 | 4.2 Ranged Weapons | 2 3 4 | 4.2 Throwing | 2 3 4 | 4.2 Dodging | 2 3 4 | 4.2 Stealth | 2 3 4 | 4.2 Shields | 2 3 4 | 4.2 Unarmed Combat | 2 3 4 | 4.2 Spellcasting | 3 4 5 | 5.2 Conjurations | 2 3 | 3.5 Hexes | 2 3 | 3.5 Summonings | 2 3 | 3.5 Necromancy | 2 3 | 3.5 Translocations | 2 3 | 3.5 Transmutations | 2 3 | 3.5 Fire Magic | 2 3 | 3.5 Ice Magic | 2 3 | 3.5 Air Magic | 2 3 | 3.5 Earth Magic | 2 3 | 3.5 Poison Magic | 4 5 | 5.2 Invocations | 2 3 4 | 4.7 Evocations | 5 6 | 6.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 9 | 24 || 33 Bite | 2 | 4 || 6 Punch | | 2 || 2 Use: Potion | 1 | 2 || 3 Armour: Scale mail | 5 | 17 || 22 Dodge: Dodged | 1 | 13 || 14