Dalvant the Dungeon [Shop] Egejemu's Book Emporium a book of Spatial Translocations (650 gold) a manual of Staves (1104 gold) a book of Debilitation (400 gold) a book of Wizardry (300 gold) a book of Fire (650 gold) a book of the Earth (650 gold) a book of Flames (350 gold) a book of Party Tricks (500 gold) a book of the Tempests (700 gold) a book of Debilitation (400 gold) a book of Transfigurations (550 gold) [Shop] Rikep's Antique Weapon Boutique a +0,+0 hand axe (61 gold) a -1,+1 orcish mace (52 gold) a cursed -1,-1 orcish short sword (55 gold) a +4,+2 glaive of dragon slaying (121 gold) a +2,+1 elven whip of electrocution (66 gold) a +0,+0 sabre (88 gold) the +3,+1 Elemental Staff {protect, Hunger Noisy rF++ rC++ MR++} (1702 gold) It protects the one who wields it against injury (+5 to AC). It greatly protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It makes noises. It speeds your metabolism. a +0,+0 sling (33 gold) a +0,+0 hand axe (61 gold) a +0,+4 short sword of electrocution (70 gold) a +0,+0 short sword (70 gold) a +0,+0 long sword (99 gold) a +0,+0 glaive (121 gold) [Shop] Klugh's Armour Emporium a cursed +0 elven leather armour (22 gold) a +0 orcish ring mail (48 gold) a +2 buckler (210 gold) a +0 ring mail (58 gold) (5, 0, D) a +0,+0 giant club a rotting ogre corpse (10, 0, D) a +0,+0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (22, 0, D) a +2,+2 elven dagger a +0 robe (2, 1, D) a +0,+0 club (21, 1, D) a +0,+0 dagger a +0 robe (13, 2, D) a rotting elephant slug corpse (13, 4, D) a +1 dwarven ring mail (15, 8, D) 11 darts (18, 8, D) 7 javelins (20, 9, D) 18 arrows (11, 11, D) a +1 blowgun a +0,+0 short sword of distortion 3 curare-tipped needles