Dungeon Sprint DCSS version 0.14-a0-59-gd5eeb80 (console) character file. 20 Dalvant the Firebug (level 1, 0/15 HPs) Began as a Deep Elf Fire Elementalist on Sept 30, 2013. Slain by a mermaid (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (13 turns). Dalvant the Firebug (Deep Elf Fire Elementalist) Turns: 13, Time: 00:00:14 HP 0/15 AC 2 Str 10 XL: 1 Next: 0% MP 4/4 EV 13 Int 19 God: Gold 20 SH 0 Dex 15 Spells: 1 memorised, 2 levels left Res.Fire : . . . See Invis. : . (no weapon) Res.Cold : . . . Warding : . a - +0 elf robe Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: berserking (expiring), very quick, not resistant to hostile enchantments, extremely unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 elven robe (worn) Comestibles c - a bread ration Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of speed g - 2 potions of magic Books b - a book of Flames Spells Type Level *Flame Tongue Conjuration/Fire 1 Throw Flame Conjuration/Fire 2 Conjure Flame Conjuration/Fire 3 Inner Flame Hexes/Fire 3 Sticky Flame Conjuration/Fire 4 Fireball Conjuration/Fire 5 Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 1.5 Spellcasting + Level 1.1 Conjurations + Level 3.2 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You close the door. There is a staircase leading out of the dungeon here. You open the door. A mermaid comes into view. The mermaid shouts! The mermaid chants a haunting song. You are mesmerised by the mermaid! You close the door. You break out of your daze! Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A mermaid opens the door. You feel a strong urge to attack something. The mermaid hits you. There is an open door here. You closely miss the mermaid. The mermaid hits you! * * * LOW HITPOINT WARNING * * * You barely miss the mermaid. You barely miss the mermaid. The mermaid hits you. You die... ## ## H# #H ## $#. ##.# #+# #...##<## #m@.<.+ #...##<## ##.# #+# ## You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Dalvant, the Deep Elf Fire Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Noticed a hippogriff 0 | D | Noticed a hippogriff 7 | D | Noticed a mermaid 13 | D | Slain by a mermaid Action || total -------------------------++------- Melee: Unarmed || 3 Use: Potion || 1