Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3114492217039892292 67 Dambele the Conjurer (level 4, -6/27 HPs) Began as an Octopode Conjurer on May 18, 2024. Mangled by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:08:01 (1226 turns). Dambele the Conjurer (Octopode Conjurer) Turns: 1226, Time: 00:08:04 Health: -6/27 AC: 1 Str: 6 XL: 4 Next: 16% Magic: 6/7 EV: 13 Int: 22 God: Gold: 44 SH: 0 Dex: 10 Spells: 7/8 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles b - 3 boomerangs (quivered) k - 6 poisoned darts Scrolls e - 6 scrolls of identify {unknown} f - a scroll of teleportation {unknown} h - a scroll of brand weapon {unknown} i - a scroll of amnesia {unknown} j - a scroll of silence {unknown} l - a scroll of revelation {unknown} Potions a - a potion of magic d - a potion of haste {unknown} g - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 3.8 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An endoplasm comes into view. Found 9 gold pieces. The helpless Terence fails to defend himself. You puncture Terence! Your grab misses Terence. Terence is heavily wounded. Terence hits you with a +0 mace! You hit Terence but do no damage. Your grab misses Terence. Terence is heavily wounded. Terence closely misses you. You closely miss Terence. Your grab misses Terence. Terence is heavily wounded. Terence completely misses you. You barely miss Terence. You grab Terence. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 mace. You hit Terence. Terence is severely wounded. You constrict Terence. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You release your grip on Terence. Terence attacks as he pursues you! Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 mace! You die... Terence says, "Time to find some more victims." #......†.#######..####### #.......†# #..## .........# #.## ########.# #.# #.# ###.# #.# ##...# #.###..### #.....## #@.#### #@.# #..###### #........ #........ .>....... ###....... ...J... .$..... You could see Terence and an endoplasm (asleep). Vanquished Creatures Jessica (D:2) 2 ribbon worms (D:2) A dart slug (D:1) 3 bats 6 endoplasms 5 goblins 2 hobgoblins (D:2) 2 quokkas (D:2) 4 ball pythons (D:1) 2 frilled lizards A kobold (D:1) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dambele the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 234 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 907 | D:2 | Noticed Jessica 915 | D:2 | Killed Jessica 916 | D:2 | Reached XP level 3. HP: 17/21 MP: 4/6 1075 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1184 | D:2 | Noticed Terence 1226 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic D:2: layout_basic, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.8 Dodging | | 2.7 Spellcasting | | 2.5 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 36 | 19 || 55 Constrict | 7 | 3 || 10 Tentacles | 4 | 6 || 10 Unarmed | 1 | || 1 Throw: Boomerang | 19 | || 19 Cast: Magic Dart | 30 | 3 || 33 Stab: Sleeping | 4 | 3 || 7 Armour: Skin | 17 | 11 || 28 Dodge: Dodged | 15 | 7 || 22