Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 9204320565224752793 0 Dambele the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on May 19, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:03:38 (17 turns). Dambele the Conjurer (Octopode Conjurer) Turns: 17, Time: 00:03:38 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Dambele the Octopode Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the shallow water. You're too inexperienced to learn that spell! Okay, then. Okay, then. Okay, then. You're too inexperienced to learn that spell! Okay, then. You open the door. Found 10 gold pieces. There is an open door here. Found a leather armour. Found 5 stones. Found a stone staircase leading down. Found a stone staircase leading down. You now have 10 gold pieces. You open the door. There is an open door here. Welcome back, Dambele the Octopode Conjurer. Press ? for a list of commands and other information. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....... #.### ....... #♣.~P# ....... +.<~P# >...... #♣.~P# .......## #.#### .....[..###'#..# ............#..# .>......#####..# ........'....@.# ........######.# ........# .# ........# .# ........# .# ........# .. ........# ## ##....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dambele the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 17 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, serial_shops, nicolae_shop_just_a_little_nook