Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 9735339910549434800 4 Dambele the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on May 21, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (169 turns). Dambele the Conjurer (Octopode Conjurer) Turns: 169, Time: 00:01:27 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 3/3 EV: 13 Int: 20 God: Gold: 14 SH: 0 Dex: 16 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . b - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Jewellery b - a +6 ring of dexterity (left tentacle) Talismans c - a storm talisman Potions a - a potion of magic d - a potion of cancellation {unknown} Skills: + Level 2.1 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your magical contamination has completely faded away. Magic restored. There is a stone staircase leading down here. An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Found a storm talisman. You now have 4 gold pieces. Found 4 stones. You see here a storm talisman. c - a storm talisman d - a glowing coppery potion You now have 14 gold pieces (gained 10). You see here 4 stones. You open the door. A rat comes into view. There is an open door here. The helpless rat fails to defend itself. You tentacle-slap the rat. You grab the rat. The rat is heavily wounded. You constrict the rat. You kill the rat! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #.. ##### #...#..†# #....@# ##....#### #....... #....'..### #....... ....#...##...## #....... ... #...####..###....... .. #.... ##..##....... . ###.. ##..#....... #.. ##.#....... #... #.#.(..... There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dambele the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 169 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 2 Cast: Magic Dart || 3 Stab: Sleeping || 2 Dodge: Dodged || 2