Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17379401373556328218 91 Dambele the Conjurer (level 4, -3/27 HPs) Began as an Octopode Conjurer on May 26, 2024. Incinerated by a bombardier beetle (4 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:05:34 (2199 turns). Dambele the Conjurer (Octopode Conjurer) Turns: 2199, Time: 00:05:35 Health: -3/27 AC: 1 Str: 6 XL: 4 Next: 59% Magic: 1/8 EV: 13 Int: 22 God: Gold: 58 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . e - +1 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: on fire, glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) Jewellery d - a ring of fire Scrolls b - a scroll of poison {unknown} f - a scroll of fog {unknown} h - a scroll of enchant armour {unknown} i - a scroll of identify {unknown} Potions a - 2 potions of magic c - 3 potions of curing {unknown} g - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.9 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Inner Flame Hex/Fire 3% N/A 36% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 36% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Irradiate Conj/Alch 7% 3d14 75% 5 Starburst Conj/Fire 7% 6d4 100% 6 Ignition Fire 1% 3d3 100% 8 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (heavily wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. (Press . to maintain the ray.) The goblin shouts! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. The searing ray misses the bombardier beetle. The liquid fire burns you! The searing ray hits the bombardier beetle. You kill the bombardier beetle! You finish channelling your searing ray. The liquid fire burns you! Your Conjurations skill increases to level 5! The liquid fire burns you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin! You kill the goblin! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You are on fire! You shake off some of the fire as you move. The liquid fire burns you! You die... ################ #....B.......... #.##########.#.. #.# ##### #.# #...######.##########.. #.#...†.......@..).†... #...#.###############.# ##.##.# ###.....# .....#### ###..# #...# ..#.# .#..... There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) A gnoll (D:1) A ribbon worm (D:2) A dart slug (D:1) 5 bats 2 endoplasms 3 giant cockroaches (D:1) 6 goblins 6 hobgoblins 3 kobolds A quokka (D:2) 5 ball pythons 3 frilled lizards 6 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dambele the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 163 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 239 | D:1 | Learned a level 2 spell: Searing Ray 759 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1646 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/8 2196 | D:3 | Reached skill level 5 in Conjurations 2198 | D:3 | HP: 1/27 [burnt (3)] 2199 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms, roderic_roman_lattice, minivault_25 D:2: layout_loops_ring D:3: layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.2 Dodging | | 2.1 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Constrict | 2 | || 2 Dagger | 6 | || 6 Tentacles | 2 | || 2 Cast: Magic Dart | 62 | 13 || 75 Searing Ray | 2 | 2 || 4 Armour: Skin | 7 | || 7 Dodge: Dodged | 7 | 2 || 9