Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7512979716977928669 23 Dambele the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on May 26, 2024. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:33 (1171 turns). Dambele the Conjurer (Octopode Conjurer) Turns: 1171, Time: 00:02:34 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 0% Magic: 1/6 EV: 13 Int: 22 God: Gold: 93 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . h - +0 dagger (vamp) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons h - a +0 vampiric dagger (weapon) Jewellery c - a +6 ring of dexterity Scrolls d - a scroll of fear {unknown} e - a scroll of summoning {unknown} g - a scroll of teleportation {unknown} i - a scroll of identify {unknown} k - a scroll of vulnerability {unknown} Potions a - 2 potions of magic b - 2 potions of brilliance {unknown} f - 2 potions of curing {unknown} j - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 A ribbon worm comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (wandering, hasn't noticed you, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! Without enough magic to sustain it, your searing ray dissipates. You struggle to detach yourself from the web. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * The web tears apart. The ribbon worm bites you but does no damage. You hit the ribbon worm. Your grab misses the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm. You grab the ribbon worm. The ribbon worm is severely wounded. You constrict the ribbon worm. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. You constrict the ribbon worm, but do no damage. The ribbon worm bites you! You die... #.##### # #.#...###### ....###.#........# #.........####.# ###.....### #.# ##...## #.# ##.## #.# #.# #.# #.# #@# #+# #w# ... ##..# ...# .#.. . .. ## ... You could see a ribbon worm. Vanquished Creatures A ribbon worm (D:2) 3 endoplasms A giant cockroach (D:1) 2 goblins 3 kobolds (D:1) A quokka (D:1) 3 ball pythons A bat (D:1) 3 frilled lizards (D:1) 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dambele the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 345 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 348 | D:1 | Learned a level 2 spell: Searing Ray 1126 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1171 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms D:2: layout_loops_corners, ebering_ecumenical_altar_webs Action || total ---------------------------++------- Melee: Unarmed || 2 Dagger || 4 Constrict || 1 Cast: Magic Dart || 37 Searing Ray || 2 Armour: Skin || 6 Dodge: Dodged || 2