Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12917665658400349110 189 Dambele the Conjurer (level 5, -2/31 HPs) Began as an Octopode Conjurer on May 26, 2024. Slain by a gnoll ... wielding a +0 whip ... led by a gnoll bouda (6 damage) ... on level 4 of the Dungeon. The game lasted 00:09:08 (2760 turns). Dambele the Conjurer (Octopode Conjurer) Turns: 2760, Time: 00:09:08 Health: -2/31 AC: 1 Str: 6 XL: 5 Next: 68% Magic: 10/10 EV: 13 Int: 22 God: Gold: 124 SH: 0 Dex: 17 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . m - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 144 gold pieces. You spent 20 gold pieces at shops. Inventory: Jewellery m - a +6 ring of dexterity (left tentacle) Scrolls f - 6 scrolls of identify g - a scroll of blinking {unknown} j - a scroll of teleportation {unknown} k - a scroll of enchant armour {unknown} l - a scroll of immolation {unknown} Potions a - a potion of magic b - a potion of enlightenment {unknown} c - a potion of mutation {unknown} d - a potion of degeneration {unknown} e - 2 potions of haste h - a potion of attraction {unknown} i - a potion of might {unknown} n - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.4 Spellcasting * Level 5.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Cigotuvi's Dreadful Rot Necr/Alch/Air 6% N/A 19% 2 Volatile Blastmotes Fire/Tloc 6% 2d10 34% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dispel Undead Necr 3% 3d7 75% 4 Martyr's Knell Necr/Summ 3% N/A 75% 4 Starburst Conj/Fire 8% 6d4 99% 6 Death Channel Necr 1% N/A 100% 6 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 =*?* Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 whip. The orc misses you. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The orc closely misses you. The gnoll bouda completely misses you. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The orc closely misses you. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda! You kill the gnoll bouda! You finish channelling your searing ray. The orc barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You start resting. Your attacks no longer feel as feeble. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The gnoll hits you with a +0 whip! x2 The gnoll hits you with a +0 whip. There is a stone staircase leading up here. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... ### ### #.. ..# #.# #.# #.# #.# #.########.### ######.##.........# #...@g..........#.# .....###g.#######..#.### ### #..# #..#.... #..# ####..####. #..####..>......# ............###.# .......#.##.## #.# #...## #. #o# #.# ##### . #)# #.# You could see 2 gnolls. Vanquished Creatures A bombardier beetle (D:3) A gnoll bouda (D:3) Terence (D:2) 3 gnolls (D:4) 2 adders 2 dart slugs 2 orcs (D:3) 5 bats 4 endoplasms 3 giant cockroaches 5 goblins 9 hobgoblins 4 kobolds A quokka (D:1) 5 ball pythons 4 frilled lizards 8 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dambele the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 279 | D:1 | Reached XP level 2. HP: 14/17 MP: 0/5 982 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1150 | D:2 | Learned a level 2 spell: Searing Ray 1260 | D:2 | Found Misi Gyc's Assorted Antiques. 1266 | D:2 | Noticed Terence 1391 | D:2 | Killed Terence 1392 | D:2 | Reached skill level 5 in Conjurations 1392 | D:2 | Reached XP level 4. HP: 25/27 MP: 0/8 1696 | D:2 | Found Buqebb's Jewellery Shop. 1728 | D:2 | Found Qychourgh's Magic Scroll Shop. 1732 | D:2 | Bought a scroll of identify for 20 gold pieces 1779 | D:2 | Found Egarasyth's General Store. 2060 | D:3 | Noticed a water moccasin 2225 | D:3 | Reached XP level 5. HP: 31/31 MP: 4/9 2639 | D:3 | HP: 1/31 [gnoll bouda/+0 whip (10)] 2760 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_loops_ring D:2: layout_basic, serial_shops, nicolae_shop_stone, shop, shop, nicolae_shop_pleasant_corner_grove, uniq_terence D:3: layout_rooms, lightli_corner_chamber D:4: layout_loops_ring, skrybe_limestone_x Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.9 Spellcasting | 3 | 3.4 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | 6 || 23 Tentacles | 3 | 1 || 4 Constrict | 3 | || 3 Punch | | 1 || 1 Cast: Magic Dart | 44 | 36 || 80 Searing Ray | 3 | 5 || 8 Use: Scroll | | 1 || 1 Armour: Skin | 11 | 12 || 23 Dodge: Dodged | 17 | 12 || 29