Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 14496377480561592013 0 Dambele the Shooter (level 1, 12/13 HPs) Began as an Octopode Wanderer on Aug 25, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:52 (8 turns). Dambele the Shooter (Octopode Wanderer) Turns: 8, Time: 00:01:53 Health: 12/13 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . a - +2 sling rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 sling (weapon) Armour b - a +0 hat (worn) Potions c - a potion of heal wounds Skills: - Level 1.0 Fighting + Level 3.0 Ranged Weapons + Level 2.0 Dodging - Level 2.0 Spellcasting - Level 2.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 28% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 4% 3d5 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Dambele the Octopode Wanderer. The glorious Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found eight items. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +2 sling, a +0 hat, a potion of heal wounds; and the following spell memorised: Freeze; and the following spells available to memorise: Hailstorm. You aren't carrying any scrolls. Saving game... please wait. Welcome back, Dambele the Octopode Wanderer. Press ? for a list of commands and other information. A bat comes into view. The bat hits you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# ... ############.# #⌠.....§.§##.# #...≈≈≈≈§§##.####### ##÷÷÷...§§§.......... #>÷8÷.<.....@b###.... ##÷÷÷........## . #...≈≈≈≈§.### #⌠........# ########### You could see a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dambele the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Dambele set off with the following items: a +2 sling, a +0 | hat, a potion of heal wounds; and the following spell | memorised: Freeze; and the following spells available to | memorise: Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 8 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic, shapermc_ecumenical_altar_starsandcircs Action || total ---------------------------++------- Armour: Skin || 1