Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5120503645198942573 (custom seed) 4 Dambele the Vexing (level 1, -3/15 HPs) Began as a Djinni Conjurer on July 4, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:08 (545 turns). Dambele the Vexing (Djinni Conjurer) Turns: 545, Time: 00:01:08 Health: -3/15 AC: 2 Str: 10 XL: 1 Next: 77% Gold: 874 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . b - scarf of the Saviour {harm, rC+ rN+ Str+4} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: harm (+30% outgoing, +20% incoming), infuse magic (-4 HP) @: flying, studying Hexes A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 874 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the scarf of the Saviour (worn) {harm, rC+ rN+ Str+4} (You acquired it on level 1 of the Dungeon) rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Scrolls c - a scroll of teleportation {unknown} e - a scroll of noise {unknown} Potions d - a potion of might {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.5 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the endoplasm. The endoplasm is heavily wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm closely misses you. Your magical contamination has completely faded away. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ## #. .. #. #.############# ###J#...........# #...@...#######.# ###.....# #.# #.....# #.# ## #.#+#.# #.# . #.#.#.# #.# #.#.#.# #.# #.#.#.# #.##### .# #.#.#.# #...#.. ##########.###.#.#.#########.#.. You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 3 ball pythons (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dambele the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Dambele set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 49 | D:1 | Identified 3 scrolls of acquirement 49 | D:1 | Acquired 813 gold pieces 51 | D:1 | Acquired a manual of Hexes 53 | D:1 | Acquired the scarf of the Saviour {harm, rC+ rN+ Str+4} 545 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 11 Use: Scroll || 3 Armour: Robe || 1 Dodge: Dodged || 2