Daniel the Dungeon (7, 1, D) a +0,+0 hand axe a +0 shield a +0 scale mail (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +5,+8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2,+1 vampiric battleaxe (20, 1, D) the Volume of Dust Spells Type Level Shock Conjuration/Air 1 Mephitic Cloud Conjuration/Poison/Air 3 Silence Hexes/Air 5 (21, 1, D) the Collected Works on Shifting Talismans Spells Type Level Infusion Charms 1 Beastly Appendage Transmutation 1 Spectral Weapon Hexes/Charms 3 Passwall Transmutation/Earth 3 Excruciating Wounds Charms/Necromancy 5 Dragon Form Transmutation 7 (22, 1, D) a manual of Polearms (25, 1, D) a +1,+1 vampiric halberd (26, 1, D) a +2 orcish robe of magic resistance (29, 1, D) a tome of Destruction (35, 1, D) a +2 rod of venom (11/11) (39, 1, D) an uncursed staff of earth (40, 1, D) a +2 crystal plate armour (41, 1, D) an uncursed staff of energy (49, 1, D) the +3,+9 spear "Arav" {slay drac, Dex+3} This legendary weapon is deadly to all dragonkind. It affects your dexterity (+3). (51, 1, D) a +2,+0 war axe (52, 1, D) a +0 plate armour (54, 1, D) an uncursed staff of conjuration (55, 1, D) an uncursed staff of air (61, 1, D) a cursed staff of death (62, 1, D) a book of Ice (63, 1, D) the +7,+6 war axe of Abomination {freeze, +Rage rPois rN+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It lets you go berserk. (67, 1, D) a manual of Stealth (69, 1, D) a plain deck of defence (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (19, 2, D) a +0,+6 bow of frost (20, 2, D) a +1 ring of strength (21, 2, D) a +2,+3 quarterstaff of draining (22, 2, D) a book of Battle (23, 2, D) a +3,+1 dwarven short sword of flaming (24, 2, D) an uncursed staff of power (25, 2, D) a book of Party Tricks (26, 2, D) a +2 leather armour of poison resistance (27, 2, D) an uncursed staff of poison (28, 2, D) a +4,+0 glaive of dragon slaying (36, 2, D) a cursed staff of conjuration (37, 2, D) an uncursed staff of cold (38, 2, D) an uncursed staff of death (40, 2, D) a +0,+1 orcish long sword (41, 2, D) an uncursed staff of death (42, 2, D) an uncursed amulet of stasis (52, 2, D) a +3,+3 falchion of slicing (54, 2, D) a +0,+0 dire flail (55, 2, D) a +2 elven leather armour of magic resistance (62, 2, D) a plain deck of defence (73, 2, D) a book of Frost (75, 2, D) a book of Control (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (9, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a potion of berserk rage a potion of speed (10, 4, D) a tome of Destruction (unseen) (67, 4, D) a -1,+1 orcish short sword a +0 orcish leather armour (68, 4, D) a +0,+0 orcish flail a +0 orcish chain mail (69, 4, D) a +0,+0 orcish club (4, 5, D) a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) a scroll of blinking 42 strawberries (10, 5, D) an uncursed ring of flight (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of speed 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (57, 8, D) a +0 plate armour (56, 9, D) a +0,+0 battleaxe a +0,+0 crossbow 23 bolts a +0 chain mail a lamp of fire a +1,+1 dwarven war axe a cursed +0 plate armour (57, 9, D) a +0,+2 great sword of electrocution a +1,+0 crossbow of flame a +0,+0 crossbow 20 bolts a +0,+0 dire flail a +4 blowgun a +3 scale mail of fire resistance a +6,+4 hand axe of venom a +1,+0 dwarven broad axe a +0 plate armour a lantern of shadows a +0 chain mail a +0,+1 dwarven war axe a +0 plate armour (61, 9, D) the ring "Mnauh" {rC- EV+4 Str+2} [ring of evasion] It affects your evasion (+4). It affects your strength (+2). It makes you vulnerable to cold. (62, 9, D) an uncursed amulet of conservation (63, 9, D) a +2,+1 orcish hand axe (19, 10, D) a +1,+3 long sword of draining a +2 elven robe of positive energy a +4 ring of strength (33, 10, D) a +6 rod of destruction (12/12) an uncursed staff of conjuration (34, 10, D) a +5,+0 dagger of draining (52, 10, D) a bolt (55, 10, D) a +0,+0 great mace a +0 orcish plate armour a +1,+0 dwarven battleaxe a +0 orcish plate armour (57, 10, D) 5 bolts (62, 10, D) a +0,+0 orcish mace (72, 10, D) an uncursed staff of wizardry (34, 11, D) a +6,+2 dire flail of protection a +0 cloak a cursed -2 ring of intelligence a crystal ball of energy (61, 11, D) a +0,+0 orcish club a +0 orcish ring mail (62, 11, D) a +4,+6 dwarven falchion of venom a +2,+1 quarterstaff of draining a +0 orcish ring mail (63, 11, D) a +0,+1 orcish club (69, 12, D) a +0,+0 great mace (4, 13, D) the Volume of Lucky Necromancy Spells Type Level Animate Skeleton Necromancy 1 Freezing Aura Charms/Ice 2 Song of Slaying Charms 2 Corpse Rot Necromancy 2 Agony Necromancy 5 (5, 13, D) the cursed +12,+6 morningstar of the Salmon {speed, Stlth-} Attacks with this weapon take half as long, but cause slightly less damage. It makes you much less stealthy. It has a curse placed upon it. (6, 13, D) an uncursed ring of poison resistance (7, 13, D) the +10,+6 scimitar "Huylyoh" {slice, rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. (8, 13, D) the +11,+7 sabre "Thanibiw" {slice, Contam rF+ rC+ Stlth-} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. It makes you much less stealthy. (11, 13, D) an uncursed staff of death (20, 13, D) the +7,+8 spear of Khod {flame, +Inv rElec rC+ Int+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It lets you turn invisible. (49, 13, D) the +3,+3 hand axe "Secret Weapon" {pain, Str-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). (51, 13, D) a +0 robe (54, 13, D) a +1,+1 mace (55, 13, D) a book of Control (4, 14, D) the +2 scale mail "Astra" {rF+ rC+ Stlth} It protects you from fire. It protects you from cold. It makes you more stealthy. (6, 14, D) the +9,+4 spear "Aciacsoo" {freeze, rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. (10, 14, D) the ring of Smim {Str+4 Dex+3 Int+3} [ring of dexterity] It affects your dexterity (+3). It affects your strength (+4). It affects your intelligence (+3). (11, 14, D) the cursed +3,+1 bow of Harmony {venom, rF+ rN+ MR++} It poisons the ammo it fires. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 14, D) a +5 gold dragon armour (53, 14, D) a book of Spatial Translocations (35, 15, D) an uncursed staff of earth (38, 15, D) a +4,+5 great sword of holy wrath (39, 15, D) a +0,+0 executioner's axe of chopping (40, 15, D) a +4,+3 dwarven broad axe of chopping (41, 15, D) the ring "Threxalou" {Str+2 Dex+2 Int+4} [ring of dexterity] It affects your dexterity (+2). It affects your strength (+2). It affects your intelligence (+4). (42, 15, D) a +2 rod of venom (14/14) (43, 15, D) a book of the Warp (37, 16, D) a +2 chain mail of poison resistance (38, 16, D) a book of Flames (39, 16, D) a lamp of fire (41, 16, D) the cursed -2,+0 falchion of Potwatei {flame, Dex+4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It has a curse placed upon it. (42, 16, D) a +2,+2 mace of protection (43, 16, D) Sif Muna's Volume of the Oath Spells Type Level Sure Blade Hexes/Charms 2 Slow Hexes 2 Enslavement Hexes 4 Tukima's Dance Hexes 5 (19, 17, D) the ring "Ploom" {Str+2 Int-3} [ring of strength] It affects your strength (+2). It affects your intelligence (-3). (20, 17, D) a +0 cloak (21, 17, D) an uncursed staff of cold (22, 17, D) a book of Cantrips (23, 17, D) a +4 rod of demonology (12/12) (24, 17, D) a +2 elven chain mail of fire resistance (25, 17, D) an uncursed staff of energy (27, 17, D) a +0,+0 spear of pain (28, 17, D) a +2,+1 vampiric sabre (29, 17, D) a +4 plate armour of poison resistance (61, 17, D) a +10,+8 giant spiked club (62, 17, D) an uncursed staff of air (63, 17, D) the +7,+6 sling "Sagot" {flame, Dex+3} It turns projectiles fired from it into bolts of flame. It affects your dexterity (+3). (71, 17, D) a book of Ice (72, 17, D) an uncursed amulet of resist corrosion (73, 17, D) a +6,+2 great sword of slicing a +0,+0 elven long sword (19, 18, D) a Young Poisoner's Handbook (20, 18, D) a plain deck of defence (21, 18, D) a +1,+2 crossbow of flame (22, 18, D) a +1,+4 halberd of dragon slaying (23, 18, D) a Grand Grimoire (24, 18, D) the Handbook of the Swan Spells Type Level Beastly Appendage Transmutation 1 Fire Brand Charms/Fire 2 Sticks to Snakes Transmutation 2 Bolt of Fire Conjuration/Fire 6 Statue Form Transmutation/Earth 6 (25, 18, D) a plain deck of defence (26, 18, D) the +5,+7 trident "Earthworm" {slay drac, rElec rPois Dex-2} This legendary weapon is deadly to all dragonkind. It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. (27, 18, D) a +2,+1 hand axe of freezing (28, 18, D) a book of War Chants (29, 18, D) a book of Summonings (62, 18, D) a +2,+0 quarterstaff of protection (64, 18, D) a plain deck of escape (71, 18, D) a +1,+0 elven short sword (73, 18, D) a +5,+1 trident of distortion (23, 19, D) an uncursed staff of earth (24, 19, D) a manual of Stealth (25, 19, D) the +0,+0 Staff of Olgreb {rPois} It protects you from poison. (72, 19, D) a +1,+3 trident of venom (48, 21, D) a +0 robe (50, 21, D) the cursed -1,+0 falchion of Propriety {pain, Str-1 Dex+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-1). It affects your dexterity (+2). It enhances your eyesight. It has a curse placed upon it. a +2,+3 dwarven great mace a +2 elven ring mail of cold resistance a +2,+1 dagger a +0 elven robe a cursed -2 ring of evasion a +0 robe a plain deck of war (70, 21, D) a +0,+0 elven long sword (71, 21, D) a -1,+1 orcish great mace a +0 orcish scale mail (72, 21, D) a +3,+2 elven long sword a +1,+0 elven bow 8 poisoned arrows a +0,+0 elven long sword a +0 elven leather armour (50, 22, D) a +3,+3 great sword of flaming a disc of storms a +3,+2 great sword a +0 robe a bottled efreet a +0,+0 great sword a +0 robe a +0 chain mail (63, 22, D) a cursed -2,-2 long sword (38, 23, D) the cursed +7,-1 trident "Clodebot" {freeze, -Tele rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. an uncursed ring of ice (39, 23, D) the cursed +3,-1 spear of Power {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. (36, 25, D) a +1,+0 short sword (49, 25, D) a book of Spatial Translocations (50, 25, D) a -1,+0 orcish dagger (53, 25, D) Roxanne's Papyrus of Transmigration Spells Type Level Sticks to Snakes Transmutation 2 Passwall Transmutation/Earth 3 Ice Form Ice/Transmutation 4 Dragon Form Transmutation 7 (54, 25, D) a +2,+2 orcish flail (50, 26, D) an uncursed staff of earth (52, 26, D) a +0 orcish plate armour (53, 26, D) a +2,+1 dwarven sabre of venom (61, 27, D) the +5 chain mail of Omission {rF++ Acc+4 Dam+4 Stlth+} It affects your accuracy (+4). It affects your damage-dealing abilities (+4). It greatly protects you from fire. It makes you much more stealthy. (62, 27, D) a book of Control (65, 27, D) a book of Control (71, 27, D) a +3 scale mail of fire resistance (73, 27, D) a +4 elven scale mail of fire resistance (22, 28, D) (unseen) (62, 28, D) a +1,+3 orcish mace (63, 28, D) the ring of Joustod {Dex+1 Int-4 SInv} [ring of see invisible] It affects your intelligence (-4). It affects your dexterity (+1). (71, 28, D) a +0 ring mail of poison resistance (72, 28, D) a +2 leather armour of magic resistance (36, 29, D) a book of Conjurations (37, 29, D) the Reference Book on the Voyage Spells Type Level Apportation Translocation 1 Blink Translocation 2 Portal Projectile Translocation 2 Teleport Other Translocation 3 (38, 29, D) a +1,+0 quarterstaff of protection (39, 29, D) a +1,+0 mace of draining (40, 29, D) an uncursed staff of conjuration (43, 29, D) a book of Power (36, 30, D) a +0,+0 dagger (37, 30, D) a +2,+0 dagger of draining (39, 30, D) a +0,+0 halberd (40, 30, D) a +2,+0 scythe of venom (43, 30, D) a book of Maledictions (48, 30, D) a +1,+2 orcish dagger a +1 orcish robe of positive energy a cursed -3,-2 orcish dire flail a +0,+1 orcish crossbow 15 poisoned bolts the +0 plate armour "Voetrox" {-Cast rF+ rN+ Str+2 SInv} It affects your strength (+2). It protects you from fire. It protects you from negative energy. It enhances your eyesight. It prevents spellcasting. a +0,+0 orcish great sword a +2 orcish robe of magic resistance a +2,+4 dwarven hand axe of flaming a +4,+3 dwarven hand axe of electrocution (49, 30, D) an uncursed staff of earth a +0 orcish leather armour a -1,+1 orcish club a +1,+3 bow of flame an uncursed ring of protection from cold a +0,+0 orcish hand axe the cursed +6 scale mail "Shiemigg" {Str+3 Int+3 Acc+4} It affects your strength (+3). It affects your intelligence (+3). It affects your accuracy (+4). It has a curse placed upon it. (50, 30, D) a -1,+0 orcish trident a +0 orcish plate armour (72, 30, D) a +0,+0 halberd a +0 cloak (47, 31, D) a +0,+3 scythe of freezing a +0 orcish plate armour (48, 31, D) a +0,+0 orcish club a +0 orcish leather armour a large rock (62, 31, D) a +0,+1 orcish hand axe a +6 blowgun a -1,+1 orcish dagger (63, 31, D) a +0,+2 eveningstar of holy wrath a -1,+1 orcish hand axe a +1 orcish plate armour a +0 orcish leather armour a +0,+0 orcish dagger a cursed -1 orcish robe a +1,+4 orcish great mace a +0 orcish plate armour (64, 31, D) a +1,+2 orcish dagger a +0 orcish robe (72, 31, D) a +2,+2 orcish scimitar a +2 cloak (73, 31, D) a +0 cloak (2, 32, D) a crystal ball of energy (4, 32, D) an uncursed staff of earth (5, 32, D) a +1,+2 dwarven dagger of holy wrath (12, 32, D) the cursed -5 ring mail of Teadonn {+Rage Dex+2} It affects your dexterity (+2). It lets you go berserk. It has a curse placed upon it. (13, 32, D) an uncursed staff of conjuration (47, 32, D) a large rock (71, 32, D) a +1,+1 crossbow of flame a +0 cloak (2, 33, D) the cursed ring of Plupaxoxt {SustAb Dex+3} [ring of sustain abilities] It affects your dexterity (+3). It has a curse placed upon it. (3, 33, D) the Handbook of Floating Conjuration Spells Type Level Shock Conjuration/Air 1 Throw Frost Conjuration/Ice 2 Conjure Ball Lightning Conjuration/Air 6 Tornado Air 9 (4, 33, D) a book of Frost (6, 33, D) a +10 plate armour of ponderousness (7, 33, D) a book of Burglary (9, 33, D) an uncursed staff of conjuration (10, 33, D) a +0,+0 spear (12, 33, D) a +1 orcish ring mail of fire resistance (13, 33, D) a +2,+0 trident (19, 33, D) a potion of blood (20, 33, D) the Almanac of Creation Spells Type Level Summon Ugly Thing Summoning 6 Summon Dragon Summoning 9 (21, 33, D) a +0,+0 long sword (22, 33, D) a +1,+1 anti-magic trident (23, 33, D) a +3,+2 flail (24, 33, D) a book of Summonings (25, 33, D) a +0,+3 trident of dragon slaying (27, 33, D) an uncursed staff of cold (28, 33, D) a book of Necromancy (29, 33, D) the +3 leather armour of Bedevilment {rC++ Curse} It greatly protects you from cold. It may recurse itself. (71, 33, D) a +0,+0 falchion a +0 cloak (1, 34, D) an uncursed staff of poison (2, 34, D) the +9,+9 Staff of Wucad Mu (3, 34, D) a +1,+1 dagger of draining (6, 34, D) a +0 elven buckler of protection (7, 34, D) a +4,+1 vampiric trident (9, 34, D) a book of Power (11, 34, D) an uncursed ring of magical power (12, 34, D) an uncursed staff of air (19, 34, D) the Handbook of Blistering Confrontation Spells Type Level Fire Brand Charms/Fire 2 Searing Ray Conjuration 2 Bolt of Magma Conjuration/Fire/Earth 5 Lightning Bolt Conjuration/Air 5 Fireball Conjuration/Fire 5 (20, 34, D) an uncursed staff of air (22, 34, D) a +0 robe (23, 34, D) a +2,+1 war axe of chopping (24, 34, D) the +4 plate armour "Xuuvyosm" {Dex+2 Stlth} It affects your dexterity (+2). It makes you more stealthy. (25, 34, D) a +0,+0 club (26, 34, D) a book of the Tempests (27, 34, D) a +2 pair of boots of stealth (29, 34, D) Lee's Grimoire of Attacks Spells Type Level Venom Bolt Conjuration/Poison 5 Conjure Ball Lightning Conjuration/Air 6 Orb of Destruction Conjuration 7 (21, 35, D) a +1 chain mail of cold resistance (22, 35, D) the ring "Ydiow" {SustAb +Fly} [ring of sustain abilities] It lets you fly. (23, 35, D) a +2 plate armour of fire resistance (25, 35, D) the amulet of Xom's Bemusement {Inacc MR++} [amulet of inaccuracy] It affects your resistance to hostile enchantments. (27, 35, D) a +3 plate armour of magic resistance (49, 37, D) a lantern of shadows (50, 37, D) a lantern of shadows (53, 37, D) a +3 ring of intelligence (54, 37, D) a +4,+1 dagger of venom (60, 37, D) a +0,+1 orcish war axe (61, 37, D) a +2 plate armour of poison resistance (62, 37, D) an uncursed staff of energy (63, 37, D) a book of Burglary (69, 37, D) a +0,+2 lajatang of pain (70, 37, D) the Reference Book on Harmful Bewitchment Spells Type Level Slow Hexes 2 Dazzling Spray Conjuration/Hexes 3 Confuse Hexes 3 Conjure Ball Lightning Conjuration/Air 6 Metabolic Englaciation Hexes/Ice 6 (71, 37, D) a +0,+4 dagger of venom (72, 37, D) the +3,+3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 37, D) an uncursed staff of air (44, 38, D) a +0,+0 flail a +0 robe (49, 38, D) an ornate deck of changes (50, 38, D) a +0,+0 mace (52, 38, D) a tome of Destruction (53, 38, D) the cursed +0 cloak of the Storm King {Str-2 Int+4} It affects your strength (-2). It affects your intelligence (+4). It has a curse placed upon it. (59, 38, D) an uncursed staff of energy (60, 38, D) a +5,+4 war axe of freezing (61, 38, D) a +2 shield of protection (62, 38, D) a +1,+0 elven dagger (63, 38, D) a +2 rod of destruction (9/9) (70, 38, D) an uncursed ring of fire (72, 38, D) an uncursed staff of wizardry (73, 38, D) a +2 elven robe of magic resistance (42, 39, D) a +3,+1 scimitar a +0 robe (43, 39, D) a +1 dwarven chain mail (44, 39, D) a +1,+2 great sword of electrocution a cursed +0 robe a +3,+5 war axe of chopping a +0 robe a +0 elven chain mail a +0,+0 elven dagger a +0 elven robe (45, 39, D) a +0,+2 dwarven morningstar of crushing a +0,+2 war axe a box of beasts (60, 39, D) a wand of digging (8) a wand of enslavement (9) (42, 40, D) a cursed -3,-1 dwarven flail a cursed +0 robe an ornate deck of defence (44, 40, D) a cursed +2,+2 dagger a cursed +0 robe a cursed ring of hunger a +1,+1 lajatang of protection a sack of spiders a +0,+0 battleaxe (51, 40, D) a +1,+2 quarterstaff of speed (63, 40, D) a +0,+0 scythe a +0 robe (64, 40, D) the +5,+8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. a +2 elven robe (19, 41, D) the cursed -2,-1 halberd "Bung" {speed, Int+2} Attacks with this weapon take half as long, but cause slightly less damage. It affects your intelligence (+2). It has a curse placed upon it. the +3 mottled dragon armour of the Lizard {Dex+2 Int+2} It affects your intelligence (+2). It affects your dexterity (+2). a +0,+0 battleaxe (20, 41, D) a +2,+0 halberd a +2 robe a +1,+1 trident a +0 robe (50, 41, D) a +2,+1 morningstar of venom a +0 robe (62, 41, D) a +0,+0 sabre a +0 leather armour of fire resistance a +5 ring of protection (72, 41, D) a +2,+1 spear of dragon slaying (18, 42, D) a cursed -2,-3 battleaxe a +2 robe a +2,+6 dwarven battleaxe of venom a +0 robe (62, 42, D) a +1,+7 vampiric broad axe a +0 orcish robe a +2,+1 whip of flaming a +0 robe (72, 42, D) a +0,+0 quarterstaff a +0 robe (18, 43, D) a +0,+1 broad axe of chopping a +0 robe (62, 43, D) a +4,+1 hand axe a +0 ring mail (5, 44, D) a bat corpse (skeletalised by now) a +2,+1 spear of freezing a sack of spiders (18, 44, D) a +1,+1 glaive of venom (19, 44, D) a +1,+2 scimitar of electrocution a +0 robe a +0,+2 halberd a +0 robe (21, 44, D) a +2 robe of cold resistance (39, 44, D) the Orb of Zot (4, 45, D) a steel javelin (5, 45, D) 2 large rocks (21, 45, D) a +0,+0 spear a +0,+0 flail a cursed +0 robe (4, 46, D) a snapping turtle corpse (skeletalised by now) a steel javelin (5, 46, D) a +0,+0 trident a tomahawk (6, 46, D) a +3,+5 spear of dragon slaying a +2 leather armour of magic resistance the amulet "Urousec" {Faith Dex-4 Int+4} [amulet of faith] It affects your intelligence (+4). It affects your dexterity (-4). a mermaid corpse (skeletalised by now) a +4,+2 spear of flaming 6 tomahawks a +3 leather armour of fire resistance a merfolk corpse (skeletalised by now) (7, 46, D) a +2,+0 spear of piercing 8 tomahawks the +2 scale mail of Hangman {Int-2 Acc+2} It affects your intelligence (-2). It affects your accuracy (+2). a merfolk corpse (skeletalised by now) (20, 46, D) an uncursed staff of power a +0 robe a +0 large shield a +0,+0 club (21, 46, D) a +0,+0 halberd (22, 46, D) a +6 ring of strength an uncursed ring of protection from cold a +6 ring of strength 2 potions of brilliance (4, 47, D) a large rock a cyclops corpse (skeletalised by now) a +0,+3 spear a cursed +0 leather armour a merfolk corpse (skeletalised by now) a +3,+4 elven vampiric short sword a cursed -3,+0 sabre a +1 robe 9 steel javelins a cursed +0 leather armour a merfolk corpse (skeletalised by now) (5, 47, D) a large rock a +2 rod of demonology (3/11) 5 tomahawks the +4,+8 war axe of the Vulture {chop, MR++ Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It enhances your eyesight. the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. a merfolk corpse (skeletalised by now) a +1,+0 great sword of electrocution a +0 robe a merfolk corpse (skeletalised by now) a +3,+5 trident of flaming a +2 robe a merfolk corpse (skeletalised by now) a cursed -3,+0 sabre a +0 robe a merfolk corpse (skeletalised by now) a +5,+5 spear of venom 37 javelins a +0 leather armour a sea snake corpse (skeletalised by now) a steel javelin (6, 47, D) a cursed staff of power a +3,+2 dwarven falchion of flaming 16 javelins a +0 leather armour a merfolk corpse (skeletalised by now) a +1,+0 spear of freezing (7, 47, D) a +1,+2 spear of venom a mermaid corpse (skeletalised by now) (4, 48, D) a +0,+0 trident 15 javelins a +1 leather armour a cursed -1,-2 spear a +0 leather armour a merfolk corpse (skeletalised by now) (5, 48, D) a large rock 2 steel javelins 2 tomahawks 5 javelins (6, 48, D) a hippogriff corpse (skeletalised by now) a javelin (7, 48, D) a large rock (59, 48, D) a book of Transfigurations (60, 48, D) the +0 scale mail "Xuiwod" {+Fly rElec rPois Acc+4 SInv} It affects your accuracy (+4). It insulates you from electricity. It protects you from poison. It enhances your eyesight. It lets you fly. (61, 48, D) an uncursed amulet of resist mutation (62, 48, D) a scroll of fog (20, 49, D) a +0,+0 dagger (22, 49, D) a +0,+0 dagger (23, 49, D) an uncursed staff of energy (24, 49, D) a +0,+0 dagger (26, 49, D) a book of Enchantments (30, 49, D) a +0,+0 dagger (33, 49, D) a +0,+0 dagger (34, 49, D) a book of Battle (38, 49, D) a stone of tremors (39, 49, D) Sif Muna's Guide on Toxins Spells Type Level Mephitic Cloud Conjuration/Poison/Air 3 Olgreb's Toxic Radiance Poison 4 Summon Scorpions Summoning/Poison 4 Poisonous Cloud Conjuration/Poison/Air 6 (40, 49, D) the +6,+0 sling of Kogrith Ymeh {velocity, SInv} Any stone fired from it inflicts extra damage. It enhances your eyesight. (41, 49, D) a cursed staff of death (42, 49, D) a +4,+2 quarterstaff of protection (43, 49, D) an uncursed staff of summoning (44, 49, D) a potion of might (45, 49, D) a +3 lightning rod (12/12) (46, 49, D) a +3 rod of fiery destruction (11/11) (47, 49, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (48, 49, D) the Incunabulum of Saltpetre Spells Type Level Summon Small Mammal Summoning 1 Stone Arrow Conjuration/Earth 3 Recall Summoning/Translocation 3 Bolt of Cold Conjuration/Ice 6 Orb of Destruction Conjuration 7 (49, 49, D) the +7,+6 flail of Popular Demand {flame, rElec MR++ Str+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (50, 49, D) a +2 scale mail of cold resistance (51, 49, D) a cursed staff of conjuration (52, 49, D) the ring of Autumn {SustAb Str+3 Int+2} [ring of sustain abilities] It affects your strength (+3). It affects your intelligence (+2). (53, 49, D) a tome of Destruction (54, 49, D) an uncursed ring of wizardry (59, 49, D) a +1,+2 great sword of slicing (60, 49, D) a crystal ball of energy (61, 49, D) a book of Necromancy (62, 49, D) an uncursed staff of summoning (22, 50, D) an uncursed staff of wizardry (38, 50, D) a +4 ring mail of cold resistance (39, 50, D) a book of Necromancy (40, 50, D) the +6,+6 flail of the Lost Seas {elec, Contam rN+ Str-1 Dex+2 Stlth--} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-1). It affects your dexterity (+2). It protects you from negative energy. It causes magical contamination when unequipped. It makes you much less stealthy. (42, 50, D) a +0,+2 crossbow of frost (43, 50, D) a +5 blowgun (44, 50, D) a cursed ring of hunger (45, 50, D) a +2 lightning rod (11/11) (46, 50, D) a +3,+1 glaive of chopping (47, 50, D) a +1,+0 sabre of venom (48, 50, D) Gutie's Almanac of Helpful Venom Spells Type Level Poison Weapon Charms/Poison 3 Ozocubu's Armour Charms/Ice 3 Olgreb's Toxic Radiance Poison 4 Summon Scorpions Summoning/Poison 4 Poisonous Cloud Conjuration/Poison/Air 6 (49, 50, D) a +2,+2 vampiric dagger (50, 50, D) an uncursed ring of fire (51, 50, D) the +7,+6 Sceptre of Torment (52, 50, D) a stone of tremors (53, 50, D) a +2 orcish plate armour of cold resistance (54, 50, D) a +1,+1 dagger of flaming (58, 50, D) a sack of spiders (59, 50, D) a book of the Dragon (60, 50, D) a +0,+2 bow of evasion (61, 50, D) a book of Callings (62, 50, D) the cursed -2,+0 halberd of Dissatisfaction {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (0, 51, D) a +0,+0 mace (1, 51, D) a +0,+6 spear of dragon slaying (2, 51, D) a book of Power (3, 51, D) a +1 scale mail of fire resistance (4, 51, D) Sif Muna's Reference Book on Excruciating Venom Spells Type Level Sting Conjuration/Poison 1 Cure Poison Poison 2 Spider Form Transmutation/Poison 3 Venom Bolt Conjuration/Poison 5 (5, 51, D) a -1,+1 orcish sabre (7, 51, D) an uncursed staff of wizardry (8, 51, D) a +0,+0 short sword (9, 51, D) a +0,+0 trident (10, 51, D) the +2,-2 falchion of Extremism {slice, rPois rC- rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (12, 51, D) a -1,+1 orcish mace (13, 51, D) the +1 leather armour of the Griffon {Acc+5 Stlth++} It affects your accuracy (+5). It makes you much more stealthy. (14, 51, D) an uncursed staff of death (18, 51, D) a +3,+1 dwarven dagger (20, 51, D) an uncursed staff of summoning (21, 51, D) a +0,+0 dagger (22, 51, D) Mucvur's Compendium of Bewitchment Spells Type Level Dazzling Spray Conjuration/Hexes 3 Spectral Weapon Hexes/Charms 3 Discord Hexes 8 (27, 51, D) a book of Callings (34, 51, D) an uncursed staff of energy (38, 51, D) an ornate deck of summonings (39, 51, D) a +5,+2 quarterstaff of holy wrath (40, 51, D) a +2,+0 hand axe of flaming (41, 51, D) a +1,+2 crossbow of velocity (42, 51, D) a +2 chain mail of cold resistance (43, 51, D) a book of Beasts (44, 51, D) a +3,+4 morningstar of freezing (45, 51, D) an uncursed staff of fire (46, 51, D) an uncursed staff of energy (47, 51, D) the +5,+3 trident of Steakhe {pierce, +Rage +Inv Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you turn invisible. It lets you go berserk. (48, 51, D) a book of Fire (49, 51, D) an uncursed amulet of faith (50, 51, D) a +1 pearl dragon armour (51, 51, D) the +6,+6 whip "Traeroin" {freeze, +Blink MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you blink. (52, 51, D) a fan of gales (54, 51, D) a +2,+1 short sword of speed (63, 51, D) a +4,+5 great sword of holy wrath (1, 52, D) a bottled efreet (2, 52, D) a book of the Earth (3, 52, D) an uncursed staff of poison (5, 52, D) a +0,+0 dagger (6, 52, D) a book of Wizardry (9, 52, D) The Volume of Greatest Risks and Utility Spells Type Level Discord Hexes 8 Disjunction Translocation 8 (11, 52, D) the +2 ring mail of Bitterness {Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). (12, 52, D) a +0,+0 elven short sword (14, 52, D) the Collected Works on Ghastly Boosts Spells Type Level Repel Missiles Charms/Air 2 Regeneration Charms/Necromancy 3 Flight Charms/Air 3 Excruciating Wounds Charms/Necromancy 5 Death Channel Necromancy 6 (44, 52, D) an uncursed staff of wizardry (45, 52, D) a book of the Warp (47, 52, D) the ring of Yrghulle {+Fly Dex+3 Acc-1} [ring of flight] It affects your dexterity (+3). It affects your accuracy (-1). (48, 52, D) the cursed +1 blowgun "Mossayte" {speed, rElec} Attacks with this weapon take half as long, but cause slightly less damage. It insulates you from electricity. It has a curse placed upon it. (0, 53, D) an uncursed staff of summoning (1, 53, D) the Tome of the Lucky Glacier Spells Type Level Freeze Ice 1 Sure Blade Hexes/Charms 2 Condensation Shield Ice 4 Deflect Missiles Charms/Air 6 Bolt of Cold Conjuration/Ice 6 (2, 53, D) the Reference Book on Transmigration and the Birds Spells Type Level Repel Missiles Charms/Air 2 Alistair's Intoxication Transmutation/Poison 4 Ignite Poison Fire/Transmutation 5 Tornado Air 9 (3, 53, D) a book of Beasts (4, 53, D) an uncursed staff of earth (5, 53, D) a book of Spatial Translocations (7, 53, D) an uncursed amulet of warding (8, 53, D) a book of Changes (11, 53, D) an uncursed staff of fire (12, 53, D) a manual of Throwing (13, 53, D) a +0,+1 orcish trident (14, 53, D) an uncursed staff of summoning (50, 53, D) a -4 pair of gloves of dexterity (1, 55, D) a +1 cloak of darkness (1, 60, D) a cursed -3,-2 glaive a +0 cloak a pale draconian corpse (skeletalised by now) (1, 62, D) a +2 cap of see invisible a -4 cloak of magic resistance (52, 62, D) a fire drake corpse (0, 63, D) a +1,+5 dwarven dagger of venom a green draconian corpse (skeletalised by now) (53, 64, D) a shadow dragon corpse (-1, 65, D) a -1,+1 orcish flail a +0 cloak a +2 buckler of protection a yellow draconian corpse (skeletalised by now) (0, 65, D) a +0,+0 great mace a +0 cloak a +1,+2 long sword a +0 cloak a red draconian corpse (skeletalised by now) (1, 65, D) a cursed +1,+0 elven dagger a +0 cloak (4, 65, D) a +0,+0 short sword a +2 cloak (20, 65, D) a +0,+0 trident (21, 65, D) a +2,+5 glaive of venom (22, 65, D) a +2,+2 spear of freezing (23, 65, D) a +4,+4 glaive of holy wrath a cursed -1 robe a human corpse (rotten by now) (51, 65, D) a steam dragon corpse (54, 65, D) a swamp drake corpse (-1, 66, D) a +0,+0 flail a +0 cloak a +0,+0 battleaxe a +0 cloak a +0,+1 battleaxe of freezing the cursed +3,-2 sling of the Jolly Demons {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). It has a curse placed upon it. a +0 cloak a +0,+0 long sword a +0 cloak a purple draconian corpse (skeletalised by now) a +0,+0 battleaxe a +0,+0 halberd a +1 cloak a +0,+0 dwarven battleaxe a +0 cloak a +0,+0 battleaxe a +0 cloak a +2,+0 scimitar a +2 cloak a mottled draconian corpse (skeletalised by now) a +0,+0 dwarven long sword a +0 cloak (0, 66, D) a +0,+0 long sword a +0 cloak a green draconian corpse (skeletalised by now) a +0,+0 flail a +0 cloak a -1,+0 orcish scimitar a +0 cloak a +0,+0 scimitar a +2,+2 hand axe of freezing a +0 cloak a +0,+0 elven long sword an uncursed staff of poison a +2 cloak the amulet of Khyxtuol {Faith Str+4 Dex+3} [amulet of faith] It affects your strength (+4). It affects your dexterity (+3). a yellow draconian corpse (skeletalised by now) a +0,+0 trident a +0 cloak a +0 cloak a red draconian corpse (skeletalised by now) a cursed -3,-3 long sword a +0 cloak a +0,+0 flail a +0 cloak the ring of the Scarab {MP+9 Dex+2 Int+3} [ring of magical power] It affects your intelligence (+3). It affects your dexterity (+2). a mottled draconian corpse (skeletalised by now) (1, 66, D) a +2,+1 glaive a bottled efreet (3, 66, D) a +0,+0 long sword a +0 cloak the ring "Lokuephoang" {SustAb Str+5 Int+2} [ring of sustain abilities] It affects your strength (+5). It affects your intelligence (+2). a grey draconian corpse (skeletalised by now) (20, 66, D) a +0,+0 war axe a +1 dwarven plate armour (21, 66, D) a +5,+4 quarterstaff of protection a +1,+1 hand axe of freezing a lamp of fire (22, 66, D) the cursed +3,+1 mace "Conservator" {distort, Contam rC++ rN+ MR+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. a cursed +0 robe a +1,+7 quarterstaff of protection an uncursed ring of protection from magic a +0,+0 great sword the ring of Accord {rC+ Dex+1 Dam+2} [ring of protection from cold] It affects your dexterity (+1). It affects your damage-dealing abilities (+2). a +0,+0 short sword an uncursed staff of cold a +0 robe the ring "Leimiowi" {Hunger Dex+3 Int+1} [ring of hunger] It affects your intelligence (+1). It affects your dexterity (+3). (23, 66, D) a +1,+0 dwarven war axe a +0 robe a human corpse (rotten by now) a +3,+0 trident of piercing a cursed staff of earth a +0 robe 3 chunks of ghoul flesh (rotten by now) the cursed +1,-2 sling "Thraobrats" {velocity, SInv} Any stone fired from it inflicts extra damage. It enhances your eyesight. It has a curse placed upon it. a +0,+0 war axe a cursed -1,-2 hand axe a fan of gales a +0 orcish robe an uncursed staff of death a lantern of shadows an uncursed staff of cold a +0 robe (24, 66, D) a -1,+0 orcish trident an uncursed ring of protection from fire a +0,+0 long sword the cursed -1,+1 bow of Rotation {flame, Stlth+} It turns projectiles fired from it into bolts of flame. It makes you much more stealthy. It has a curse placed upon it. a +0 orcish chain mail a -1,+0 orcish long sword a +0 robe (26, 66, D) a +0,+0 hand axe a box of beasts a lamp of fire (54, 66, D) a swamp dragon corpse a shadow dragon corpse a dragon corpse a swamp drake corpse a wyvern corpse a hydra corpse a death drake corpse (55, 66, D) a shadow dragon corpse (still there?) a swamp drake corpse (still there?) (-1, 67, D) a +1,+2 vampiric battleaxe a +1 cloak a +0,+0 scimitar of holy wrath a +1,+1 vampiric trident a +0 cloak a yellow draconian corpse (skeletalised by now) a +0 cloak a purple draconian corpse (skeletalised by now) (0, 67, D) a +4 rod of striking (6/6) a +0 cloak a +2,+0 elven long sword a +0 cloak a red draconian corpse (skeletalised by now) a +0,+0 great mace a +2 cloak a yellow draconian corpse (skeletalised by now) a +0,+0 great mace a +1 cloak a purple draconian corpse (skeletalised by now) a +2,+1 battleaxe of electrocution a +0 cloak a red draconian corpse (skeletalised by now) a +2,+5 great sword of protection a +0 cloak a red draconian corpse (skeletalised by now) a +0,+1 orcish battleaxe a +0,+0 halberd a +0 cloak a +0 cloak a red draconian corpse (skeletalised by now) a +0,+0 scimitar a +0 cloak a +3,+2 dwarven war axe of chopping a +0 cloak a white draconian corpse (skeletalised by now) the +5,+7 dagger of Chilly Death {freeze, rPois rF- rC++ MR} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 cloak a grey draconian corpse (skeletalised by now) a +0,+0 long sword a +0 cloak a pale draconian corpse (skeletalised by now) a +0,+0 long sword a +0 cloak a white draconian corpse (skeletalised by now) (21, 67, D) a cursed -2,+0 dagger a +2 robe an uncursed ring of protection from fire a +3 leather armour of fire resistance a +3,+4 elven dagger of venom an ornate deck of changes (22, 67, D) a +0,+1 orcish dire flail a +0 plate armour (23, 67, D) a +0,+0 great mace a +0 chain mail a +2,+2 mace of protection a lamp of fire a cursed staff of cold a +2 elven robe a +0,+0 great mace a +0 chain mail an ornate deck of war a +0,+0 battleaxe an uncursed ring of positive energy a sack of spiders a +1,+0 dwarven battleaxe a +0 plate armour (24, 67, D) a +4,+0 short sword of distortion a +0 robe (25, 67, D) a +2,+1 hand axe a +0 robe a disc of storms (54, 67, D) an ice dragon corpse (still there?) a mottled dragon corpse (still there?)