Danqa the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 plate armour +5 ice dragon scales +5 gold dragon scales +5 fire dragon scales a +0 scale mail +5 shadow dragon scales +5 storm dragon scales (10, 1, D) a +0 shield the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +5 crystal plate armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) the +7 halberd "Akurapn" {flame, *Drain rC++ MP+9 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It greatly protects you from cold. It affects your magic capacity (+9). It causes draining when unequipped. (62, 0, D) a +0 spear of flaming (62, 9, D) a +2 arbalest of velocity (62, 12, D) an ugly thing skeleton (63, 0, D) an uncursed staff of earth (63, 8, D) a +2 hand axe of chopping (68, 2, D) a +1 trident of protection (68, 3, D) a +6 long sword of venom (70, 9, D) a +1 whip of draining (70, 11, D) a necrophage corpse (71, 8, D) the +1 ring mail "Deneplec" {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. (71, 20, D) a +0 dagger of venom (71, 26, D) a book of Burglary (71, 27, D) a book of Death (72, 8, D) the +0 pair of boots "Jukkom" {*Drain Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It causes draining when unequipped. (72, 16, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (72, 17, D) the +4 flail of Danqa's Painful Death {freeze, rElec rPois Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. (72, 26, D) a book of Summonings (72, 27, D) an uncursed ring of magical power (73, 1, D) the +0 robe of Bungoixeasm {rC- rN++ MR+++ Stlth+} It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 16, D) a +1 short sword of protection (73, 17, D) a +2 leather armour of cold resistance (73, 26, D) an uncursed ring of protection from magic (73, 27, D) A Thorough Guide to Theurgy Spells Type Level a - Tornado Air 9 Trog disapproves of the use of such an item.