Danqa Level 1 of the Dungeon (19, -14, D:1) 21 stones (24, -13, D:1) a +0 whip (25, -7, D:1) 3 tomahawks (27, -17, D:1) a +0 club (32, 4, D:1) a +0 dagger (34, 8, D:1) 6 arrows (39, -26, D:1) a +0 robe (40, -28, D:1) a +0 robe (40, 9, D:1) 24 arrows (42, 11, D:1) a +0 dagger (49, -26, D:1) a +0 ring mail (49, -3, D:1) a +0 club (53, -17, D:1) a +0 club (54, -20, D:1) a cursed +0 shield (57, -2, D:1) a +0 club Level 2 of the Dungeon (9, -5, D:2) a +0 whip (10, -9, D:2) a +0 club (16, -12, D:2) a +0 dagger (17, -13, D:2) a +0 club (17, 17, D:2) a +0 dagger (19, 12, D:2) a +0 scale mail (23, 26, D:2) a +0 robe (26, -2, D:2) a +2 dagger of venom (34, 8, D:2) a cursed -1 club (51, -14, D:2) 18 stones (57, 27, D:2) a cursed +0 robe (58, -5, D:2) a +0 robe (61, 23, D:2) 24 arrows Level 3 of the Dungeon (0, 0, D:3) a stone (0, 2, D:3) a stone (1, 5, D:3) a +0 hunting sling 23 stones (21, -8, D:3) a +0 long sword (21, -2, D:3) a +0 leather armour (22, -27, D:3) a poisoned needle (22, -26, D:3) 2 poisoned needles (22, -11, D:3) a stone (23, -29, D:3) a +0 falchion (23, -11, D:3) a stone a +0 hand axe a +0 leather armour (23, 12, D:3) 28 stones (24, -30, D:3) a +0 dagger a +0 blowgun 11 poisoned needles (28, -33, D:3) a +1 mace of protection (30, -34, D:3) a +0 club (31, -34, D:3) a +0 dagger (32, -33, D:3) a +0 club (35, -5, D:3) a +0 club (41, -24, D:3) a +0 ring mail (48, -5, D:3) a +0 club 13 stones (49, 2, D:3) an uncursed staff of fire (50, -5, D:3) a stone (51, -5, D:3) 2 stones (51, -4, D:3) a stone Level 4 of the Dungeon [Shop] Buem's Weapon Shoppe a +0 whip (35 gold) a +0 long sword (49 gold) a +0 rapier (56 gold) a +3 dagger of venom (271 gold) a +3 shortbow of freezing (313 gold) a +0 falchion (42 gold) a cursed -3 glaive (1 gold) a +1 spear of flaming (173 gold) 10 poisoned needles (56 gold) a +0 spear (42 gold) a +3 quarterstaff (294 gold) the +6 mace of Egomania {chaos, MP+9 Str+3 Int+6} (1122 gold) Each time it hits an enemy it has a different, random effect. It affects your strength (+3). It affects your intelligence (+6). It affects your magic capacity (+9). (0, 0, D:4) 17 arrows (2, 14, D:4) 5 needles of sleeping (4, 5, D:4) 13 stones (12, 13, D:4) a +0 club a +0 halberd a gnoll skeleton (14, 14, D:4) a +1 spear of piercing (17, 10, D:4) a cursed -3 war axe (19, 10, D:4) a +0 rapier (20, 30, D:4) a cursed +0 whip (21, 31, D:4) a +0 hand axe a +0 scale mail (22, 31, D:4) a +0 flail (36, 17, D:4) a +0 leather armour (39, 22, D:4) 18 stones (46, 33, D:4) 16 arrows (47, 13, D:4) 16 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +2 pair of gloves (0, 9, D:5) a scroll of teleportation (3, 3, D:5) a quokka corpse (8, 11, D:5) 10 gold pieces (10, 6, D:5) a +0 spear (11, 9, D:5) a scroll of identify (12, 8, D:5) 2 potions of might