Dargon Level 1 of the Dungeon (0, 0, D:1) a +0 cloak (13, 5, D:1) 15 stones (26, 11, D:1) 25 bolts (30, 22, D:1) a +0 dagger (22, 23, D:1) a +0 whip (31, 25, D:1) a +0 ring mail (-16, 26, D:1) a bread ration (13, 28, D:1) a +1 whip of holy wrath (-10, 33, D:1) 13 stones (4, 34, D:1) a +0 dagger (-9, 35, D:1) a +0 leather armour (4, 37, D:1) a +0 scale mail (44, 38, D:1) a +0 spear a bread ration Level 2 of the Dungeon (0, 0, D:2) a +0 mace (-3, 1, D:2) a +3 quarterstaff of chaos a +0 cloak (-33, 5, D:2) a stone (-35, 6, D:2) a stone (6, 8, D:2) 27 stones (-26, 12, D:2) a +0 short sword (-12, 18, D:2) a +0 club (10, 24, D:2) a +0 club (-35, 31, D:2) a +0 spear (-8, 36, D:2) a +0 robe (-35, 41, D:2) a +0 club (5, 42, D:2) a bread ration (-10, 46, D:2) 10 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (10, 2, D:3) 23 stones (7, 9, D:3) a +0 ring mail (8, 12, D:3) a bread ration (16, 13, D:3) 20 bolts (5, 14, D:3) 8 javelins (31, 14, D:3) a +0 mace (24, 16, D:3) a potion of degeneration 12 arrows (12, 18, D:3) 23 stones (22, 20, D:3) 4 fruits (5, 21, D:3) a +0 flail (2, 26, D:3) a +0 flail (37, 27, D:3) a +0 ring mail (-1, 29, D:3) a +0 mace (20, 33, D:3) a +0 plate armour Level 4 of the Dungeon [Shop] Zekhih's Antique Weapon Shop a +0 longbow (112 gold) a +0 falchion of slicing (75 gold) a +1 greatsling of freezing (375 gold) a +0 dagger (50 gold) a +0 shortbow (75 gold) a +0 war axe (87 gold) the +7 hand axe of the Solstice {speed, -Tele Str+7 Int+2} (200 gold) Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your intelligence (+2). It prevents most forms of teleportation. a +0 blowgun (62 gold) a +0 whip (62 gold) a +0 club (25 gold) the cursed +1 arbalest of World Downfall {freeze, rF- MP+9 Int+8 SInv} (237 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+8). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. a +3 arbalest of flaming (112 gold) the +4 Vampire's Tooth {vamp} (2500 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (0, 0, D:4) a +0 whip (-7, 5, D:4) 17 stones (-3, 8, D:4) a +0 trident (5, 18, D:4) 26 stones (45, 22, D:4) a +0 club (43, 24, D:4) a +1 falchion of slicing a +0 ring mail (43, 27, D:4) a +0 robe a +0 dagger (25, 30, D:4) a +0 dagger (9, 31, D:4) a +0 mace a +0 leather armour a +0 hand axe a +0 leather armour (11, 31, D:4) a +0 trident (41, 35, D:4) a +0 robe (13, 45, D:4) a +0 scale mail (58, 45, D:4) 2 throwing nets (33, 52, D:4) 21 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +1 dagger of draining (-10, 3, D:5) a +0 hand axe (unseen) (9, 7, D:5) a +0 robe (9, 8, D:5) a +0 halberd (10, 8, D:5) a +0 club (20, 15, D:5) a +0 whip a +0 ring mail (23, 20, D:5) a +0 falchion (19, 23, D:5) a +3 dagger (4, 24, D:5) 14 gold pieces (25, 26, D:5) the felid corpse of Dargon (8, 31, D:5) 18 stones (-1, 33, D:5) a +2 buckler (17, 36, D:5) a +0 dagger a +0 robe an orc corpse