Darkdai Level 1 of the Dungeon (0, 0, D:1) 23 sling bullets (8, 24, D:1) a +0 club (9, 24, D:1) a +0 club (9, 25, D:1) a +0 spear (9, 31, D:1) a +0 dagger (10, 24, D:1) a +0 club (16, 1, D:1) a +0 short sword (19, 21, D:1) a +0 club a +0 club (26, -4, D:1) a +0 ring mail (27, 22, D:1) a +0 dagger (30, 1, D:1) a +0 short sword (31, 25, D:1) 20 stones (41, 13, D:1) a +0 whip (45, -7, D:1) a cursed -2 dagger 2 stones (45, -6, D:1) a +0 club a +0 club (45, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (15, -2, D:2) 17 stones (17, 24, D:2) a cursed +0 dagger (19, -12, D:2) a +0 ring mail (30, 32, D:2) a +0 club (31, 14, D:2) a +0 hunting sling (35, -6, D:2) a +0 club 2 stones (37, -6, D:2) a stone (38, -6, D:2) a stone (39, 18, D:2) a cursed -1 club (39, 20, D:2) 18 stones (40, -7, D:2) a stone Level 3 of the Dungeon (2, -25, D:3) 17 stones (3, -25, D:3) a +0 hunting sling (5, -13, D:3) a +0 spear (12, -7, D:3) a +0 dagger (12, -4, D:3) a stone (12, -3, D:3) a stone (13, -2, D:3) 2 stones (23, -4, D:3) a +0 dagger (27, -15, D:3) a stone (28, -10, D:3) 3 stones (28, -9, D:3) a cursed -3 whip a +0 chain mail a +0 dagger a +0 ring mail a +0 trident a +0 ring mail a +0 short sword a +0 leather armour a +0 whip (29, -8, D:3) a stone (36, 2, D:3) a +0 dagger (41, -3, D:3) a +0 chain mail (46, -2, D:3) a +0 morningstar a +0 leather armour (53, 1, D:3) a +0 hand axe (53, 3, D:3) a +0 club Level 4 of the Dungeon [Shop] Ickuklae's Antique Armour Shop a +0 pair of boots (130 gold) the +1 robe of the Crypt {rC+ rN+ Dex-4} (449 gold) It affects your dexterity (-4). It protects you from cold. It protects you from negative energy. a +2 hat (464 gold) a +0 leather armour (58 gold) a +0 scale mail (116 gold) a +0 robe (20 gold) a +0 plate armour (667 gold) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} (1368 gold) It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. a +2 robe (368 gold) (0, 0, D:4) a +0 short sword a +0 leather armour (6, -15, D:4) a +0 giant club (7, -20, D:4) a +0 leather armour a cursed -1 short sword (7, -16, D:4) a +0 falchion (11, -13, D:4) a +0 mace (17, -20, D:4) 29 sling bullets (17, 3, D:4) a +0 giant club (23, -10, D:4) a +0 dagger (24, -20, D:4) a +0 hand axe (27, 3, D:4) a +0 leather armour (28, -14, D:4) 18 stones (37, -24, D:4) 11 stones (42, 3, D:4) a +0 scale mail (43, 1, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) an adder corpse (9, -3, D:5) a throwing net (10, -6, D:5) a +0 halberd (10, -5, D:5) a +0 halberd a gnoll corpse (11, -20, D:5) a +0 giant spiked club (14, -16, D:5) a +0 robe (15, 1, D:5) a +0 flail a +0 leather armour a +0 leather armour a +0 club a +0 scale mail a cursed -1 mace an orc corpse (15, 2, D:5) a +0 whip (22, 8, D:5) a water moccasin corpse the Ecumenical Temple