Darkell Level 1 of the Dungeon (1, -11, D:1) a +0 whip (3, -10, D:1) a +0 scale mail (5, -9, D:1) a stone (9, -10, D:1) 2 stones (11, -10, D:1) a stone (23, -27, D:1) a cursed -1 club (24, -15, D:1) 24 stones (33, 21, D:1) a +0 club (34, -16, D:1) 14 sling bullets (42, -10, D:1) a cursed -1 short sword (43, 8, D:1) a +4 mace (52, -3, D:1) a +0 leather armour (55, -11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a stone (0, 6, D:2) 2 stones (12, 0, D:2) a +0 dagger (14, 22, D:2) a +0 club (14, 32, D:2) a +4 quarterstaff of chaos (14, 33, D:2) a +0 mace (15, 7, D:2) 13 gold pieces (34, 16, D:2) a +0 hunting sling 13 stones a +0 robe (35, 12, D:2) a +0 ring mail (40, 27, D:2) a +0 long sword (46, 29, D:2) a +0 club (46, 39, D:2) a +0 club (60, 24, D:2) an uncursed ring of attention Level 3 of the Dungeon (19, -1, D:3) a +0 robe (21, -9, D:3) a cursed -3 club a +0 hunting sling 18 stones (21, -2, D:3) a +0 dagger a +0 robe a +0 ring mail a +0 hand axe a +0 ring mail (24, -9, D:3) a +0 short sword 5 stones (24, -6, D:3) 23 stones (25, -1, D:3) a +0 dagger (34, -3, D:3) 18 stones (43, 29, D:3) a +0 dagger 20 stones (56, 1, D:3) a +0 falchion (60, -13, D:3) a +0 dagger a +0 leather armour (60, -12, D:3) a +0 dagger a +0 robe (60, -11, D:3) a +0 dagger a +0 ring mail (68, -19, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 whip (4, 2, D:4) a cursed +0 club a +0 leather armour (5, 2, D:4) a +0 short sword 3 tomahawks (6, 2, D:4) a +0 dagger a +0 leather armour (7, 5, D:4) 15 arrows (15, 9, D:4) a +0 robe (16, 9, D:4) a +0 scale mail (24, -14, D:4) a +0 hand axe (24, 6, D:4) an uncursed ring of teleportation (25, -15, D:4) a +0 chain mail a +0 short sword (25, -13, D:4) a +0 flail a +0 morningstar (30, -10, D:4) a +0 dagger (32, -33, D:4) a +0 hand crossbow (39, -4, D:4) a +0 great sword (46, 7, D:4) 18 stones (47, -16, D:4) 3 javelins of penetration (55, -10, D:4) a +0 mace a +0 leather armour (56, -10, D:4) 11 stones (56, 7, D:4) 31 stones Level 5 of the Dungeon [Shop] Wostenydd's Weapon Emporium a +2 quarterstaff of protection (184 gold) a +5 blowgun (324 gold) a cursed -3 rapier (1 gold) a +0 quarterstaff (44 gold) a +0 trident (38 gold) the +5 flail "Worm" {drain, rPois rN+} (513 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. a +0 dagger of venom (48 gold) a +0 spear (33 gold) a +0 mace (33 gold) 31 stones (34 gold) a +0 long sword (38 gold) the +4 whip of the Evening {protect, rElec rPois rC- Dex+4} (468 gold) It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. 16 bolts (35 gold) a +0 club (11 gold) (3, -1, D:5) a +1 hand axe of electrocution a +0 ring mail (5, 31, D:5) 15 arrows (20, 22, D:5) a +0 short sword (21, 30, D:5) a +0 leather armour (26, 20, D:5) a +0 short sword (30, 14, D:5) a +0 dagger (33, 1, D:5) a +0 giant spiked club (33, 15, D:5) a +0 trident (35, 1, D:5) 24 poisoned needles (35, 13, D:5) a cursed -2 whip a +0 leather armour (35, 15, D:5) a +0 flail a +0 ring mail (36, 13, D:5) a +0 flail (36, 14, D:5) a cursed +0 club a +0 scale mail (36, 15, D:5) a cursed +0 dagger a +0 robe (41, 31, D:5) 27 arrows (44, 28, D:5) 6 large rocks (57, 33, D:5) a scroll of random uselessness (58, 30, D:5) a +0 scale mail Level 6 of the Dungeon (7, -9, D:6) a +0 dagger (8, 8, D:6) 26 bolts (9, 2, D:6) a +0 giant club (14, -2, D:6) a +0 giant club (14, 6, D:6) 21 stones (28, 18, D:6) 14 poisoned needles (38, -40, D:6) a +0 hand axe (40, -42, D:6) 25 stones (40, 9, D:6) a +0 mace (42, -18, D:6) 23 stones (42, 10, D:6) a +0 hand axe (43, -39, D:6) 26 arrows (43, 10, D:6) a +0 war axe a +0 mace (44, 10, D:6) a +0 club (54, 5, D:6) a +0 shortbow 18 arrows (59, -10, D:6) a cursed +0 club Level 7 of the Dungeon (10, -13, D:7) a +0 dagger a +0 robe (10, -11, D:7) a +0 flail a +0 leather armour (11, -15, D:7) a +0 mace (11, 10, D:7) 13 poisoned needles (13, -15, D:7) a +0 falchion a +0 leather armour (17, -1, D:7) a +2 quarterstaff of protection a +0 hunting sling 22 sling bullets a +0 leather armour (22, 1, D:7) a +0 dagger a +0 robe (22, 3, D:7) a +0 ring mail a +0 dagger a +0 robe (26, -6, D:7) the +4 arc blade {discharge, rElec} It insulates you from electricity. (28, 13, D:7) a +0 flail (30, -7, D:7) 25 arrows (31, -7, D:7) a scroll of remove curse (33, -24, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (4, 4, D:8) a +2 leather armour of magic resistance (unseen) (5, 2, D:8) a ration (6, 14, D:8) a sky beast corpse (24, 35, D:8) a +0 spear a +0 halberd (25, 29, D:8) a jackal corpse (25, 30, D:8) a jackal corpse (26, 29, D:8) a jackal corpse (38, 40, D:8) 11 stones (48, -19, D:8) a +0 giant club (60, 41, D:8) 14 arrows the Ecumenical Temple