Darkins Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones (2, 6, D:1) a +0 spear (2, 9, D:1) a +0 club (4, 25, D:1) a +0 club (5, 0, D:1) a stone (5, 34, D:1) a +0 dagger (6, 0, D:1) a stone (6, 25, D:1) a cursed -1 dagger (9, 7, D:1) a +0 whip (11, 2, D:1) a +0 scale mail (11, 27, D:1) an uncursed ring of loudness (12, 23, D:1) a +0 short sword (19, 16, D:1) a stone (22, 16, D:1) a cursed +0 whip a stone (25, 4, D:1) a +0 club (25, 10, D:1) a +0 club (42, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 17 bolts (10, 41, D:2) a +0 short sword 3 stones (16, 0, D:2) a +1 dagger of flaming (16, 26, D:2) 2 curare-tipped needles (35, 7, D:2) a +0 leather armour (41, 37, D:2) 14 sling bullets (42, 9, D:2) 3 stones (43, 2, D:2) a +0 club (43, 9, D:2) a stone (44, 9, D:2) a stone (47, 41, D:2) a wand of digging (0/24) (53, 15, D:2) a +0 mace (54, 17, D:2) a +0 club (56, 15, D:2) a +0 dagger (65, 35, D:2) a +0 flail of protection Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (6, 0, D:3) a potion of degeneration Level 4 of the Dungeon (0, 0, D:4) a potion of heal wounds (0, 2, D:4) 26 bolts (1, -1, D:4) a +0 dagger (1, 3, D:4) 2 potions of resistance (1, 7, D:4) an adder skeleton (2, -2, D:4) a potion of haste (2, 4, D:4) the ring "Acwemeidd" {rPois MR- Dex+3 Stlth+} [ring of dexterity] It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (4, -2, D:4) a potion of ambrosia (4, 4, D:4) a scroll of identify (8, 2, D:4) a +2 dagger of venom (unseen) (11, 7, D:4) a bullfrog skeleton