Dartaoz Level 1 of the Dungeon (1, -12, D:1) 7 stones (13, -7, D:1) a +0 robe (17, -18, D:1) a +0 dagger (22, 6, D:1) a +0 hand axe (25, 24, D:1) a +0 robe (28, -23, D:1) a +0 trident (30, 13, D:1) a +0 mace (36, -21, D:1) a +0 dagger (42, 9, D:1) a +0 dagger (51, 20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (7, 19, D:2) a +0 club (39, 54, D:2) 2 curare-tipped darts (43, 24, D:2) a +0 sling (46, 25, D:2) a +0 leather armour (47, 23, D:2) 7 stones (47, 28, D:2) 3 stones (51, 11, D:2) a +0 dagger (51, 13, D:2) a +0 whip (56, 40, D:2) a +0 robe (59, 39, D:2) a +0 dagger a +0 leather armour (59, 40, D:2) a +0 hand axe a +0 ring mail a +0 flail (59, 41, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 club a +0 club 6 poisoned darts (4, 0, D:3) a +0 sling a +0 club (6, -1, D:3) a +0 dagger (8, -11, D:3) a +0 dagger (8, 0, D:3) a +0 dagger of speed a +0 robe (9, -1, D:3) a +0 dagger (10, 0, D:3) a +0 club (10, 7, D:3) a +1 dagger of holy wrath (11, 0, D:3) a +0 dagger (11, 7, D:3) a +0 dagger (13, 0, D:3) a +0 falchion a +0 animal skin the +1 helmet of Paranoia {Harm +Inv Str-5 Stlth+} Str: It affects your strength (-5). +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (14, -19, D:3) a +0 leather armour (26, -3, D:3) a +0 leather armour (36, -28, D:3) a +0 scythe a +0 robe (42, 6, D:3) a +0 whip (42, 7, D:3) a +0 dagger a +0 robe a +0 buckler a +0 club a +0 leather armour (42, 9, D:3) a +0 hand axe a +0 leather armour (47, -19, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (7, 18, D:4) a +0 kite shield (25, 10, D:4) a +0 club a goblin corpse (skeletalised by now) (27, 20, D:4) a +0 ring mail (33, 7, D:4) a hobgoblin corpse (skeletalised by now) (38, 17, D:4) a +0 giant club an ogre skeleton (45, 33, D:4) a +2 mace of protection (47, 19, D:4) a +0 short sword a kobold corpse (skeletalised by now)