DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +8 scimitar of slicing (62, 1, D) the +5 dagger of Diow {flame, rElec rPois Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. (68, 1, D) a +5 giant spiked club (69, 1, D) an uncursed amulet of clarity (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +1 short sword of protection (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (67, 3, D) a cursed -1 flail (unseen) (74, 3, D) an uncursed staff of conjuration a +0 robe (75, 3, D) a +0 falchion (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a +0 naga barding of cold resistance (70, 9, D) an uncursed amulet of guardian spirit (72, 9, D) an uncursed ring of poison resistance (62, 10, D) a +0 vampiric hand axe (70, 10, D) a +2 robe of positive energy (72, 10, D) an uncursed staff of power (49, 13, D) an uncursed staff of wizardry (50, 13, D) a +2 cloak of invisibility (51, 13, D) a potion of agility (52, 13, D) a +6 scimitar of holy wrath (53, 13, D) an uncursed staff of summoning (54, 13, D) a +0 vampiric great sword (55, 13, D) an uncursed staff of power (51, 14, D) an uncursed ring of protection from cold (52, 14, D) the Guide on Creative Beguiling Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Mana Viper Hexes/Summoning 5 c - Darkness Hexes 6 d - Mass Confusion Hexes 6 Trog disapproves of the use of such an item. (53, 14, D) a phantom mirror (54, 14, D) the ring "Fajuawie" {Fire -Tele MR+ Dex+7} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+7). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (55, 14, D) a sack of spiders (61, 17, D) a +2 short sword of draining (62, 17, D) a +4 antimagic war axe (63, 17, D) the +7 rapier of Wyrd {pierce, *Contam Str+10 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+10). It causes magical contamination when unequipped. It makes you more stealthy. (71, 17, D) a cursed ring of loudness (72, 17, D) a +0 dagger (73, 17, D) a +0 large shield of reflection (62, 18, D) the +1 leather armour "Qeimum" {+Blink rCorr Int+3} It affects your intelligence (+3). It lets you blink. It protects you from acid and corrosion. (63, 18, D) a +2 halberd of freezing (50, 19, D) a +0 trident (52, 19, D) a +0 rapier (unseen) (51, 20, D) a +1 quarterstaff of holy wrath (52, 20, D) a +2 broad axe of venom 4 javelins (53, 20, D) a +2 spear of venom (unseen) (62, 20, D) a +0 trident a +0 robe (63, 20, D) a +0 spear (unseen) (64, 20, D) a +0 halberd (unseen) (52, 21, D) a throwing net a javelin (62, 21, D) a +0 battleaxe a +0 robe (63, 21, D) a +0 flail a +0 robe a +0 flail (71, 21, D) a +0 long sword (unseen) (73, 21, D) an uncursed staff of fire (63, 22, D) a +1 war axe of flaming (72, 22, D) a +6 antimagic war axe a +0 short sword a +0 leather armour a +0 scimitar a +0 buckler a +0 rapier (73, 22, D) a +0 short sword (unseen) (72, 23, D) a +4 antimagic hand axe (51, 25, D) a +2 trident (52, 25, D) an uncursed staff of power (51, 26, D) a +2 dagger of venom (52, 26, D) a +0 long sword (61, 27, D) a +1 vampiric lajatang (63, 27, D) an uncursed staff of air (64, 27, D) a +0 spear of distortion (65, 27, D) an uncursed staff of poison (73, 27, D) an uncursed amulet of resist mutation (62, 28, D) a cursed amulet of inaccuracy (63, 28, D) a +1 hat of magic resistance (62, 30, D) a +2 antimagic trident (unseen) (63, 30, D) a +0 trident a naga corpse (skeletalised by now) (63, 31, D) a +0 whip a naga corpse (skeletalised by now) (64, 31, D) a +0 flail (unseen) (63, 32, D) a +0 antimagic rapier (51, 33, D) a +5 mace of crushing (unseen) (52, 33, D) a +0 broad axe a +0 chain mail a +3 war axe of chopping a ghoul corpse a necrophage corpse (53, 33, D) a +0 great sword (still there?) the cursed +2 dagger "Ogunoxor" {venom, rElec Str+5 Int-5} (still there?) It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (-5). It insulates you from electricity. It has a curse placed upon it. (51, 34, D) a necrophage corpse (52, 34, D) a +2 broad axe of electrocution (53, 34, D) the +7 broad axe of Parts Unknown {drain, *Drain rElec rPois Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (unseen) (52, 37, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (59, 37, D) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (60, 37, D) the +9 rapier "Luroystri" {speed, +Inv rC- Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you turn invisible. (69, 37, D) a cursed -6 ring of intelligence (70, 37, D) a +0 dagger (71, 37, D) a +0 hand axe (73, 37, D) a +0 falchion of freezing (50, 38, D) a +2 hand axe of flaming the +2 long sword of a volcano {slice, rPois MR+ Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (51, 38, D) an uncursed staff of energy (52, 38, D) the cursed +0 battleaxe "Dailalle" {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It has a curse placed upon it. (53, 38, D) a +1 rapier of venom (59, 38, D) a +2 ring of evasion (61, 38, D) the +27 Lear's hauberk the Guide on Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Freezing Cloud Conjuration/Ice/Air 6 Trog disapproves of the use of such an item. a +3 ring of protection a +4 ring of intelligence 10 potions of heal wounds a +0 animal skin a +0 hand axe an uncursed staff of air (62, 38, D) a +2 great sword of freezing (63, 38, D) a +1 whip of electrocution (71, 38, D) an uncursed staff of fire (72, 38, D) a +5 hunting sling of freezing (70, 39, D) the +10 glaive of Enul {chop, *Confuse MR- Str+4 Int+10} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+10). It affects your resistance to hostile enchantments. It may confuse you when you take damage. (unseen) (70, 40, D) a +0 dagger (unseen) (71, 40, D) a +1 dagger of draining a +0 leather armour a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (72, 40, D) a +3 great sword of venom (unseen) (71, 41, D) a +3 vampiric dagger a +4 war axe of flaming (72, 41, D) the +6 mace of Saurer {holy, +Rage Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It lets you go berserk. (unseen) (61, 45, D) a +6 hand crossbow of velocity a +4 broad axe of electrocution