DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an ornate deck of summoning (20, 1, D) a stone of tremors (21, 1, D) a +2 ring mail of fire resistance (23, 1, D) a +0 arbalest of freezing (24, 1, D) an uncursed ring of fire (26, 1, D) a +2 leather armour of cold resistance (29, 1, D) a +10 plate armour of ponderousness (35, 1, D) an uncursed staff of air (37, 1, D) a +0 battleaxe of freezing (39, 1, D) an uncursed staff of poison (40, 1, D) the +12 halberd "Worm" {drain, rElec rN++ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It insulates you from electricity. It greatly protects you from negative energy. (41, 1, D) the +7 short sword of Insomnia {freeze, rN+ Dex-3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It protects you from negative energy. It makes you more stealthy. (42, 1, D) an uncursed staff of air (49, 1, D) a +1 leather armour of fire resistance (50, 1, D) an uncursed staff of fire (51, 1, D) a disc of storms (52, 1, D) a +2 ring mail of cold resistance (53, 1, D) a box of beasts (54, 1, D) a plain deck of summoning (55, 1, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (61, 1, D) the +8 hand axe of Joyful Slaughter {freeze, rElec Int+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (62, 1, D) a +0 hand axe a +0 trident of venom (67, 1, D) a +2 trident of protection (68, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) an uncursed staff of energy (21, 2, D) a +7 blowgun (22, 2, D) an uncursed amulet of warding (23, 2, D) a plain deck of wonders (24, 2, D) an uncursed staff of death (25, 2, D) a +0 cloak of magic resistance (26, 2, D) a +2 flail of crushing (27, 2, D) a +2 chain mail of poison resistance (29, 2, D) a +0 vampiric rapier (36, 2, D) the +8 war axe of the People {chop, rF+ Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It protects you from fire. (37, 2, D) an uncursed ring of flight (38, 2, D) a +0 steam dragon armour (39, 2, D) a +2 plate armour of fire resistance (40, 2, D) a +2 scale mail of cold resistance (41, 2, D) a +0 rod of shadows (14/14) 5 javelins of returning a +6 ring of dexterity (42, 2, D) a box of beasts (49, 2, D) a +4 scale mail of fire resistance (51, 2, D) a +0 great mace of draining (54, 2, D) a +1 chain mail of magic resistance (62, 2, D) a +1 scythe of venom (73, 2, D) a +0 scale mail of poison resistance (75, 2, D) the +1 chain mail of the Catfish {rElec rC+ Dex-4 Stlth+} It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (25, 4, D) a +1 war axe of chopping (53, 4, D) a +4 arbalest of flaming (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (40, 5, D) a +4 war axe of chopping (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (22, 7, D) a +0 club (unseen) (23, 7, D) 3 poisoned arrows (24, 7, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (unseen) (25, 7, D) a +3 longbow of flaming 9 poisoned arrows a +0 centaur barding a potion of degeneration (42, 7, D) the cursed +2 glaive "Hynnu" {flame, MR+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (52, 7, D) a +4 antimagic hand axe (4, 8, D) a +5 crystal plate armour (unseen) (22, 8, D) a curare-tipped needle (23, 8, D) a +0 giant spiked club (unseen) (24, 8, D) the +8 broad axe "Ramext" {venom, rN++} (still there?) It poisons the flesh of those it strikes. It greatly protects you from negative energy. the +8 broad axe "Ramext" {venom, rN++} (still there?) It poisons the flesh of those it strikes. It greatly protects you from negative energy. a +2 antimagic broad axe (still there?) a +0 war axe (still there?) a +0 ring mail (still there?) a +0 great sword (still there?) a +3 chain mail of fire resistance (still there?) a +1 flail of draining (still there?) a cursed +0 chain mail (still there?) a potion of cancellation (still there?) a +0 short sword (still there?) a +1 buckler of protection (still there?) an uncursed amulet of guardian spirit (still there?) a potion of flight (still there?) a javelin (still there?) the orc corpse of Urug (still there?) the human corpse of Norris (still there?) (25, 8, D) 11 large rocks (unseen) (26, 8, D) a +4 dagger of venom (unseen) (41, 8, D) a +2 battleaxe of freezing a +4 hunting sling of velocity 7 javelins of returning (22, 9, D) 2 javelins (23, 9, D) a +0 short sword of distortion (still there?) 2 curare-tipped needles (still there?) (24, 9, D) a +5 antimagic war axe 3 tomahawks of returning a +2 antimagic hand axe 3 curare-tipped needles 2 javelins 6 poisoned arrows (25, 9, D) a javelin (unseen) (26, 9, D) a poisoned arrow (41, 9, D) a +2 executioner's axe of draining a +1 antimagic war axe (61, 9, D) an uncursed staff of summoning (72, 9, D) a +0 scale mail of fire resistance (62, 10, D) an uncursed staff of summoning (70, 10, D) a +0 hunting sling of flaming (72, 10, D) a +0 spear of flaming (70, 11, D) a +1 halberd of freezing a +0 robe (50, 12, D) a +0 trident (49, 13, D) the -2 helmet of Sovereignty {Regen+ rCorr MP-9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (-9). It increases your rate of regeneration. It protects you from acid and corrosion. (50, 13, D) a phial of floods (51, 13, D) an uncursed staff of summoning (52, 13, D) a +1 shortbow of flaming (53, 13, D) an uncursed staff of poison (55, 13, D) an uncursed staff of cold (61, 13, D) a cursed -2 war axe (62, 13, D) a +0 falchion (50, 14, D) the +0 triple sword of the Dungeon {freeze, rF+ rC+++ MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It renders you almost immune to cold. It affects your magic capacity (+9). It makes you more stealthy. (51, 14, D) an uncursed amulet of guardian spirit (52, 14, D) a +2 antimagic mace (54, 14, D) an uncursed staff of power (55, 14, D) a +0 cloak of invisibility (61, 14, D) a +0 flail (35, 15, D) a +2 crystal plate armour (39, 15, D) a plain deck of summoning (43, 15, D) a +1 cloak of invisibility 7 potions of magic (37, 16, D) a +0 hunting sling of freezing (38, 16, D) a +3 leather armour of fire resistance (39, 16, D) a fan of gales (40, 16, D) an uncursed staff of cold (41, 16, D) the +2 falchion "Namostri" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (42, 16, D) a +3 great sword of holy wrath (50, 16, D) a +0 trident (52, 16, D) a +0 halberd (19, 17, D) a book of Necromancy (20, 17, D) a +0 robe (21, 17, D) a +0 leather armour (23, 17, D) the Papyrus of Combat Magic and the Frostbite Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Freezing Cloud Conjuration/Ice/Air 6 Trog disapproves of the use of such an item. (24, 17, D) a +0 spear (25, 17, D) a +4 rapier of speed (26, 17, D) a box of beasts (27, 17, D) an uncursed staff of summoning (29, 17, D) 3 royal jellies (51, 17, D) 5 needles of paralysis (53, 17, D) a +2 antimagic hand axe (55, 17, D) a +0 trident (63, 17, D) an uncursed ring of flight (71, 17, D) the +3 chain mail of Ujykler {rF- Int+12 Slay-5} It affects your intelligence (+12). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to fire. (73, 17, D) a +0 trident (20, 18, D) a +0 trident (21, 18, D) an uncursed staff of air (22, 18, D) an uncursed staff of summoning (24, 18, D) a +2 longbow of velocity (25, 18, D) an uncursed staff of energy (26, 18, D) a box of beasts (27, 18, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (28, 18, D) a +0 trident (29, 18, D) a book of Transfigurations (52, 18, D) an uncursed ring of fire an uncursed ring of stealth an uncursed ring of ice (63, 18, D) an uncursed staff of power (64, 18, D) a +3 chain mail of fire resistance (73, 18, D) a cursed amulet of inaccuracy (23, 19, D) an uncursed ring of magical power (24, 19, D) a manual of Armour (25, 19, D) an uncursed staff of conjuration (39, 19, D) a +3 spear of venom a +5 antimagic hand axe (71, 20, D) a +0 trident (unseen) (72, 20, D) a +0 trident (73, 20, D) a +2 spear of venom (unseen) (22, 21, D) a +3 trident of flaming (unseen) (37, 21, D) a +4 antimagic hand axe a +2 broad axe of freezing (62, 21, D) a +5 blowgun (71, 21, D) a +2 mace of holy wrath (unseen) (72, 21, D) 2 poisoned javelins an arrow (73, 21, D) 2 large rocks (unseen) (22, 22, D) a +2 spear of piercing (unseen) (23, 22, D) a +0 vampiric lajatang a +0 robe a +0 rapier of speed a cursed +0 robe (24, 22, D) a +1 mace of protection (still there?) a manticore corpse (still there?) (25, 22, D) 4 large rocks (still there?) a snapping turtle corpse (still there?) (26, 22, D) a +0 spear (unseen) (27, 22, D) a +0 rapier of draining (unseen) (52, 22, D) a +6 ring of intelligence (22, 23, D) the +8 morningstar of the Toadstool {drain, +Blink rElec Int-5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-5). It insulates you from electricity. It lets you blink. It makes you more stealthy. (unseen) (23, 23, D) a +1 antimagic hand axe 3 silver javelins 6 javelins (24, 23, D) a +3 vampiric hand axe (72, 23, D) a throwing net (22, 24, D) a sea snake corpse (25, 24, D) a throwing net (72, 24, D) a throwing net 2 tomahawks an arrow 2 large rocks (73, 24, D) an arrow (49, 25, D) the cursed +1 war axe of Ambiguity {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (50, 25, D) a +1 longbow of flaming (51, 25, D) a +0 cloak of magic resistance (52, 25, D) an uncursed ring of see invisible (53, 25, D) a +4 falchion of holy wrath (54, 25, D) an uncursed staff of poison (25, 26, D) a silver javelin (51, 26, D) a crystal ball of energy (53, 26, D) a +2 glaive of flaming (62, 27, D) a cursed amulet of inaccuracy (71, 27, D) a +0 hand axe of flaming (62, 28, D) a +2 great sword of protection (64, 28, D) the +1 robe "Veklel" {Dex+5} It affects your dexterity (+5). (72, 28, D) a +4 dagger of electrocution (73, 28, D) a +0 buckler of reflection (35, 29, D) a +0 dagger (36, 29, D) a +1 short sword of freezing (37, 29, D) an uncursed staff of cold (41, 29, D) a +0 robe (42, 29, D) a +3 short sword of speed (43, 29, D) a +0 robe (44, 29, D) a +4 scimitar of holy wrath (72, 29, D) a +6 arbalest of flaming (36, 30, D) a +2 flail of protection (38, 30, D) the ring "Muotrur" {rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. (39, 30, D) a +0 robe (40, 30, D) an uncursed staff of power (41, 30, D) a +6 ring of dexterity an ornate deck of destruction (51, 31, D) a +6 hunting sling of flaming (72, 31, D) a +0 spear the +8 hand crossbow "Degirizuew" {freeze, rPois rN+ Int-5 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. (52, 32, D) a +1 antimagic hand axe (still there?) a +1 antimagic hand axe (still there?) 3 tomahawks of returning (still there?) (72, 32, D) a +0 spear (38, 33, D) a +3 quarterstaff of protection a +6 war axe of flaming a +2 antimagic halberd (52, 33, D) a +1 antimagic broad axe (62, 33, D) a +6 shortbow of evasion (72, 33, D) a +4 antimagic war axe (63, 34, D) a +7 antimagic hand axe (72, 34, D) a +3 antimagic war axe (39, 36, D) a +0 hand axe (40, 36, D) the +5 great mace "Grim" {crush, rC+++} It inflicts extra damage upon your enemies. It renders you almost immune to cold. (unseen) (37, 37, D) a cursed +0 mace (unseen) (38, 37, D) a ghoul corpse (50, 37, D) a stone of tremors (52, 37, D) the +8 shortbow "Hosek" {flame, Str+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). (53, 37, D) the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (54, 37, D) a +0 broad axe of holy wrath (59, 37, D) an uncursed staff of wizardry (60, 37, D) a fan of gales (61, 37, D) a +0 dagger (62, 37, D) a cursed amulet of inaccuracy (69, 37, D) an uncursed staff of summoning (71, 37, D) a +0 flail (73, 37, D) an uncursed staff of fire (37, 38, D) a +0 dire flail (unseen) (38, 38, D) a +2 great sword a cursed +0 robe (49, 38, D) a +2 ring mail of fire resistance (51, 38, D) a +4 ring mail of positive energy (53, 38, D) a +1 falchion of freezing (59, 38, D) a +0 shortbow of evasion (61, 38, D) an uncursed ring of see invisible (62, 38, D) the amulet "Kuykkeoh" {Spirit rPois rC+ Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. It protects you from poison. It makes you more stealthy. a manual of Bows a +0 animal skin a cursed +4 rod of inaccuracy (11/11) (63, 38, D) an uncursed ring of invisibility (70, 38, D) an uncursed staff of cold (71, 38, D) a crystal ball of energy (72, 38, D) a +0 long sword (73, 38, D) a +0 dagger of electrocution (37, 39, D) a +1 battleaxe of flaming (unseen) (38, 39, D) a +3 shortbow of flaming (39, 39, D) the +6 falchion of Tortfeasance {freeze, *Confuse Int+3 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). It may confuse you when you take damage. (unseen) (51, 39, D) a +3 antimagic battleaxe (38, 40, D) a +1 glaive of venom (unseen) (50, 41, D) an uncursed staff of energy (51, 41, D) an uncursed staff of conjuration (61, 41, D) a +3 hand axe of flaming (70, 41, D) a +3 halberd of protection (unseen) (50, 42, D) a +2 vampiric war axe 4 tomahawks of dispersal (59, 42, D) a cursed +0 short sword (unseen) (60, 42, D) a +0 dagger (unseen) (61, 42, D) a cursed -2 dire flail a +0 plate armour (62, 42, D) a cursed -2 trident (71, 42, D) a +0 flail a +0 dagger (72, 42, D) a +3 great mace of distortion (still there?) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} (still there?) It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 42, D) a +0 long sword (still there?) a +0 falchion (still there?) (61, 43, D) a +3 vampiric spear (62, 43, D) a +3 rapier of flaming (still there?) a +0 trident (still there?) (71, 43, D) a +0 flail (72, 43, D) a +1 war axe of chopping a +0 antimagic broad axe (73, 43, D) a +0 mace (unseen)