DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 dagger of venom (20, 1, D) the cursed +1 shortbow "Goblinslayer" {velocity, MR+ Str+2} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 1, D) an uncursed amulet of rage (22, 1, D) an uncursed staff of death (23, 1, D) a book of Enchantments (24, 1, D) a +2 buckler of positive energy (25, 1, D) a +0 pair of boots of running (26, 1, D) a +1 trident of flaming (27, 1, D) a book of Summonings (28, 1, D) a cursed ring of loudness (29, 1, D) a fan of gales (35, 1, D) a +0 mace (36, 1, D) a +4 rod of ignition (12/12) a -1 rod of destruction (9/9) a +5 rod of the swarm (9/9) (37, 1, D) an uncursed staff of wizardry (40, 1, D) a plain deck of changes (41, 1, D) a plain deck of defence (53, 1, D) a +1 robe of fire resistance (54, 1, D) the cursed +0 quarterstaff of Muffec {flame, +Fly rElec MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (55, 1, D) the cursed +1 scale mail of Agoraphobia {rC- rN+++ Str+3 Dex-4} It affects your strength (+3). It affects your dexterity (-4). It makes you vulnerable to cold. It renders you almost immune to negative energy. It has a curse placed upon it. (61, 1, D) a cursed -2 ring of strength (62, 1, D) a +3 leather armour of cold resistance (68, 1, D) an uncursed staff of energy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) the ring "Bymmiadd" {rElec Int+2 Dex-5 Slay-3 SInv} [ring of see invisible] It affects your intelligence (+2). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It lets you see invisible. (20, 2, D) a plain deck of changes (21, 2, D) a book of Maledictions (22, 2, D) the ring of Hemocwat {rF+ rN++ Str-4 Slay+2} [ring of slaying] It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It greatly protects you from negative energy. (23, 2, D) a +0 leather armour of magic resistance (24, 2, D) a phantom mirror (25, 2, D) an ornate deck of summoning (26, 2, D) a +0 demon whip of draining (27, 2, D) a +2 pair of boots of stealth (28, 2, D) a crystal ball of energy (29, 2, D) an uncursed staff of conjuration (36, 2, D) a +7 giant spiked club (37, 2, D) a +3 scythe of protection (39, 2, D) a +4 greatsling of freezing (41, 2, D) a cursed ring of magical power (50, 2, D) a scroll of holy word (51, 2, D) a +1 great mace of protection (62, 2, D) an uncursed staff of fire (73, 2, D) a +0 trident a +0 hand axe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (38, 3, D) a +2 war axe of electrocution (68, 3, D) a +0 glaive (74, 3, D) a +0 trident (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (37, 4, D) a +0 falchion (38, 4, D) a +0 trident a +0 leather armour (39, 4, D) a +0 giant club (40, 4, D) a +0 giant spiked club (unseen) (67, 4, D) a +0 falchion (68, 4, D) a +0 short sword (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (36, 5, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (unseen) (37, 5, D) a +0 battleaxe a +0 chain mail a +0 dagger a +0 leather armour a +0 dagger a +0 longbow of flaming (38, 5, D) a +0 dire flail a +0 plate armour (40, 5, D) a +0 war axe (unseen) (62, 5, D) 5 needles of frenzy (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy (unseen) (37, 6, D) a +0 flail (38, 6, D) a +2 war axe of chopping (39, 6, D) a +0 club (unseen) (52, 6, D) a +2 antimagic broad axe a +2 broad axe of chopping (4, 7, D) a +3 large shield a +3 shield a +3 buckler (25, 7, D) a +0 flail (38, 7, D) a large rock (4, 8, D) a +0 animal skin a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (25, 8, D) a +0 mace (51, 8, D) (unseen) (39, 9, D) a large rock (52, 9, D) a +5 antimagic broad axe (61, 9, D) an ornate deck of changes (62, 9, D) an uncursed ring of flight (70, 9, D) a crystal ball of energy (71, 9, D) a +3 trident (72, 9, D) the +0 robe of Qazlal's Approval {rC+ Str+2} It affects your strength (+2). It protects you from cold. (62, 10, D) a +0 trident a plain deck of summoning (70, 10, D) a +0 trident (72, 10, D) an uncursed ring of magical power (61, 11, D) a +0 trident (unseen) (62, 11, D) a +0 trident (63, 11, D) a +0 trident (70, 11, D) a cursed +0 trident (unseen) (71, 11, D) a +0 trident (72, 11, D) a +4 whip of venom a throwing net (62, 12, D) a +4 antimagic glaive (71, 12, D) 2 throwing nets (72, 12, D) a +0 trident (49, 13, D) a +0 dagger (50, 13, D) a stone of tremors (53, 13, D) a stone of tremors (55, 13, D) a +0 flail (50, 14, D) an uncursed staff of earth (51, 14, D) a +4 falchion of draining (52, 14, D) a +3 leather armour of cold resistance (53, 14, D) an uncursed ring of flight (55, 14, D) an uncursed staff of summoning (75, 14, D) a throwing net (37, 15, D) an uncursed ring of protection from magic an uncursed ring of fire the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. a +1 ring of evasion a +3 ring of evasion a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of ice a +3 vampiric hand axe (41, 15, D) a +1 hand crossbow of velocity (42, 15, D) a +2 robe of cold resistance (43, 15, D) a +3 quarterstaff of pain (35, 16, D) a +0 halberd (37, 16, D) an uncursed staff of wizardry (38, 16, D) the cursed +0 large shield of Vehumet's Supremacy {Regen+ MP+9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (41, 16, D) a +1 falchion of holy wrath (42, 16, D) a +2 scale mail of cold resistance (52, 17, D) 5 large rocks a +0 mace a +0 ring mail a +0 dagger (53, 17, D) a +0 whip (unseen) (61, 17, D) an uncursed amulet of warding (64, 17, D) a stone of tremors (71, 17, D) a +2 morningstar of draining (72, 17, D) a scroll of holy word (51, 18, D) a +1 battleaxe of flaming (unseen) (52, 18, D) a +0 long sword a +0 plate armour a +0 dire flail a +0 giant club (54, 18, D) a +0 dagger (unseen) (63, 18, D) a +2 robe of fire resistance (64, 18, D) the cursed +0 hand crossbow of the Manifold Orbs {penet, rF- rC+ Int+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. (71, 18, D) a +1 dagger of venom (73, 18, D) an uncursed amulet of clarity (50, 19, D) a +0 hand axe (unseen) (51, 19, D) a +0 war axe of chopping (unseen) (52, 19, D) a +5 hand axe of venom a +5 antimagic hand axe (53, 19, D) a +6 rapier of holy wrath (unseen) (38, 20, D) 4 javelins (39, 20, D) a +1 scimitar of protection (unseen) (40, 20, D) a +1 dagger of chaos (unseen) (37, 21, D) a +2 spear a +0 buckler (38, 21, D) a +6 rapier of protection (unseen) (39, 21, D) a +0 great sword of slicing (unseen) (40, 21, D) a +0 dagger (unseen) (52, 21, D) a +4 antimagic war axe (37, 22, D) a +4 antimagic broad axe a +3 broad axe of freezing (38, 22, D) a +0 short sword a +0 cloak a wand of hasting (4) a potion of mutation a scroll of brand weapon 3 gold pieces (39, 22, D) a +0 glaive (still there?) a +3 greatsling of velocity (still there?) a sling bullet of flame (still there?) (40, 22, D) a +0 hand axe (unseen) (63, 22, D) a +2 antimagic mace (37, 23, D) the +8 spear of Responsibility {elec, Str+4 Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+5). (unseen) (39, 23, D) a throwing net a +1 war axe of electrocution 2 javelins 2 sling bullets of flame (64, 23, D) (unseen) (39, 24, D) a sling bullet of flame (63, 24, D) a +4 antimagic battleaxe (64, 24, D) a +0 dagger (unseen) (49, 25, D) an ornate deck of summoning (52, 25, D) a box of beasts (55, 25, D) a +0 dagger (50, 26, D) an uncursed staff of fire (51, 26, D) a +0 dagger (61, 27, D) a +1 demon whip of draining (62, 27, D) an uncursed amulet of stasis (63, 27, D) an uncursed amulet of clarity (64, 27, D) a plain deck of changes (71, 27, D) a +0 shield of poison resistance (72, 27, D) a +1 mace of holy wrath (62, 28, D) a plain deck of defence (64, 28, D) the +1 mace of the Crypt {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (71, 28, D) an uncursed staff of poison (34, 29, D) a +3 giant spiked club (35, 29, D) an uncursed staff of poison (38, 29, D) an uncursed staff of cold (40, 29, D) a +3 shortbow of freezing (41, 29, D) a +2 great mace of protection (42, 29, D) the +2 leather armour of Bitterness {*Confuse MP+9 Dex+7} It affects your dexterity (+7). It affects your magic capacity (+9). It may confuse you when you take damage. (43, 29, D) a +0 halberd of venom (44, 29, D) a +2 leather armour of cold resistance (35, 30, D) a plain deck of defence (36, 30, D) the +1 great mace "Earthworm" {crush, MP-9 Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your magic capacity (-9). (37, 30, D) a crystal ball of energy (38, 30, D) a +0 quarterstaff (39, 30, D) an uncursed staff of wizardry (40, 30, D) an uncursed staff of death (43, 30, D) an uncursed staff of wizardry (65, 31, D) a +0 trident (unseen) (64, 32, D) a +2 war axe of flaming (still there?) a +2 war axe of flaming (still there?) (72, 32, D) the +9 war axe of Trog's Fury {elec, MP-9 Str+2 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your dexterity (+3). It affects your magic capacity (-9). (50, 33, D) an uncursed staff of cold (unseen) (51, 33, D) a +0 great sword a +0 robe (52, 33, D) an uncursed staff of conjuration (unseen) (50, 34, D) a +3 vampiric battleaxe (unseen) (51, 34, D) a +4 hand axe of draining a +4 broad axe of chopping (52, 34, D) the +4 broad axe of Addoped {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (unseen) (37, 36, D) a +0 spear (unseen) (38, 36, D) a +0 spear (39, 36, D) a +4 antimagic broad axe (still there?) a +4 antimagic broad axe (still there?) the +5 spear of Patience {antimagic, *Noise rN+ Str+11} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+11). It protects you from negative energy. It may make noises in combat. a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (40, 36, D) an arrow (37, 37, D) a +0 broad axe (unseen) (38, 37, D) an arrow a +3 longbow of freezing a +3 broad axe of chopping (39, 37, D) a +0 robe (still there?) a +3 rapier of venom (still there?) (40, 37, D) a +0 longbow of evasion (unseen) (49, 37, D) the +1 hand axe "Beastbane" {freeze, *Corrode rElec rN+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It may corrode your equipment when you take damage. (51, 37, D) a +4 dagger of draining (52, 37, D) an ornate deck of summoning (53, 37, D) a +0 hand axe of electrocution (54, 37, D) a +2 leather armour of cold resistance (59, 37, D) an uncursed staff of poison (60, 37, D) a +5 quick blade (61, 37, D) a +0 long sword of freezing (62, 37, D) a crystal ball of energy (69, 37, D) the +7 hand crossbow "Fomaha" {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (70, 37, D) a +2 blowgun (71, 37, D) a +2 buckler of protection (73, 37, D) an uncursed staff of summoning (38, 38, D) an arrow a +3 hand axe of venom a +1 war axe of flaming (39, 38, D) a dire elephant corpse (skeletalised by now) (49, 38, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (50, 38, D) an uncursed amulet of stasis (51, 38, D) a +1 shield of protection (52, 38, D) an ornate deck of summoning (53, 38, D) a cursed staff of summoning (61, 38, D) a cursed -3 ring of dexterity (62, 38, D) an uncursed staff of poison (63, 38, D) an uncursed staff of fire (71, 38, D) a +3 spear of piercing (72, 38, D) an uncursed ring of protection from cold (73, 38, D) a +2 rapier of venom (71, 40, D) a +4 hand axe of chopping (61, 42, D) (unseen) (71, 43, D) a +7 antimagic quarterstaff