DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed ring of wizardry (67, 1, D) an uncursed ring of flight (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +1 hand axe of chopping (75, 2, D) a +4 great sword of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 glaive (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (73, 4, D) a +0 giant spiked club a +0 giant club (74, 4, D) a cursed -2 giant spiked club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +4 trident of Hydiuthu {pierce, MP+9 Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It affects your magic capacity (+9). (62, 9, D) a +2 short sword of electrocution (63, 9, D) a +1 great mace of protection (72, 9, D) a plain deck of changes (62, 10, D) a +1 falchion of distortion (70, 10, D) an uncursed staff of poison (62, 13, D) 2 curare-tipped needles (61, 17, D) a +3 ring mail of fire resistance (63, 17, D) the +2 leather armour of Objectivity {rC- rN+ Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. It protects you from negative energy. (64, 17, D) an uncursed staff of air (71, 17, D) a +0 hand axe of chopping (72, 17, D) a +2 glaive of protection (73, 17, D) an uncursed amulet of warding (62, 18, D) the +3 spear of Puamongasm {freeze, rF+ MR- MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (63, 18, D) a plain deck of defence (71, 18, D) a cursed amulet of inaccuracy (73, 18, D) a lamp of fire (60, 20, D) a +0 trident (unseen) (71, 20, D) a +0 spear (72, 20, D) a +0 glaive a +0 robe (73, 20, D) a +0 halberd a +0 robe (62, 21, D) a +0 trident a merfolk corpse (72, 21, D) a water moccasin corpse (skeletalised by now) (62, 22, D) a large rock a throwing net (63, 22, D) a +0 trident a cyclops corpse (72, 22, D) a +2 glaive of freezing (63, 23, D) a +1 hunting sling of evasion (63, 24, D) a +2 antimagic hand axe a large rock (63, 27, D) a +3 leather armour of fire resistance (71, 27, D) a manual of Fire Magic (73, 27, D) an uncursed staff of wizardry (62, 28, D) a plain deck of wonders (63, 28, D) a +1 pair of boots of flying (71, 28, D) an uncursed staff of energy (72, 28, D) a +3 falchion of flaming (73, 28, D) a +4 glaive of venom (62, 30, D) a +0 dagger (unseen) (63, 30, D) a +0 scimitar a +0 plate armour an orc corpse (71, 30, D) a +0 trident a +0 robe (63, 31, D) a +1 antimagic great mace a +0 war axe a +0 plate armour (64, 31, D) a +0 flail (72, 31, D) a +1 antimagic battleaxe (63, 32, D) a +0 trident an orc corpse (63, 33, D) a +0 dagger a cursed +0 robe an orc corpse (64, 34, D) a +0 dagger (unseen) (59, 37, D) a plain deck of war (60, 37, D) a +4 scale mail of cold resistance (61, 37, D) a +0 dagger (69, 37, D) a plain deck of summoning (70, 37, D) a +0 hand crossbow of freezing (71, 37, D) a +0 longbow of evasion (72, 37, D) a +0 hand axe of freezing (73, 37, D) a +6 quarterstaff of speed (59, 38, D) a +1 shortbow of freezing (60, 38, D) a book of Hinderance (61, 38, D) a +0 long sword (62, 38, D) an uncursed staff of summoning (63, 38, D) the +3 plate armour of Coiraux {*Drain +Inv +Fly rN+} It protects you from negative energy. It lets you turn invisible. It lets you fly. It causes draining when unequipped. (70, 38, D) an uncursed ring of see invisible (71, 38, D) a +4 battleaxe of electrocution (73, 38, D) a cursed staff of power (70, 40, D) a +2 dire flail a +0 robe (62, 41, D) an arrow (69, 41, D) a necrophage corpse (61, 42, D) a +0 short sword (unseen) (60, 43, D) a +0 short sword (61, 43, D) an arrow