DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the +1 ring mail "Bimode" {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. (20, 1, D) a crystal ball of energy (23, 1, D) an uncursed amulet of clarity (24, 1, D) the +9 great sword of the Viper {vamp, +Blink rPois} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It lets you blink. (25, 1, D) a +0 leather armour of magic resistance (27, 1, D) a +4 trident of piercing (28, 1, D) an uncursed ring of wizardry (29, 1, D) a crystal ball of energy (35, 1, D) a +0 dagger (39, 1, D) a crystal ball of energy (42, 1, D) an uncursed staff of power (61, 1, D) an uncursed staff of wizardry (63, 1, D) an uncursed amulet of resist mutation (67, 1, D) the +9 glaive of Deformation {freeze, *Drain +Blink Int+2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+4). It lets you blink. It causes draining when unequipped. (68, 1, D) a +1 chain mail of fire resistance (69, 1, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +4 hunting sling of flaming (20, 2, D) an uncursed staff of cold (24, 2, D) a +2 scimitar of electrocution (25, 2, D) a +2 scimitar of flaming (26, 2, D) an uncursed staff of air (27, 2, D) an uncursed staff of air (28, 2, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (29, 2, D) a +1 spear of venom (36, 2, D) a cursed staff of conjuration (40, 2, D) the cursed +1 morningstar of Pride {vamp, rElec rPois MR+ Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 2, D) a +1 battleaxe of venom (51, 2, D) the +7 glaive of Soyrche {drain, rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. (52, 2, D) a +1 flail of holy wrath (54, 2, D) an uncursed amulet of clarity (62, 2, D) an uncursed ring of see invisible (73, 2, D) a +0 buckler (75, 2, D) a +0 rapier (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a cursed -1 dagger (unseen) (74, 3, D) a +3 scimitar of protection a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (22, 4, D) a +4 antimagic glaive (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (39, 6, D) a +5 antimagic broad axe a +3 antimagic war axe (4, 7, D) a +3 large shield (unseen) (39, 7, D) a +4 halberd of venom a +0 robe (52, 7, D) a +1 antimagic hand axe (4, 8, D) a +5 crystal plate armour (unseen) (52, 8, D) a +4 broad axe of flaming (21, 9, D) a hell hog skeleton (still there?) a hell hound corpse (skeletalised by now) (still there?) (22, 9, D) a +0 scimitar of flaming a +1 great sword of flaming a fire drake corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (23, 9, D) a +0 scimitar of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (38, 9, D) a +2 vampiric demon whip (unseen) (39, 9, D) a +2 greatsling of flaming (still there?) a +2 greatsling of flaming (still there?) the +2 broad axe of Equilibrium {chop, rN+} (still there?) It inflicts extra damage upon your enemies. It protects you from negative energy. a +1 antimagic war axe (still there?) (41, 9, D) a +4 scimitar of flaming (61, 9, D) a disc of storms (62, 9, D) a +2 chain mail of poison resistance (63, 9, D) a +1 plate armour of cold resistance (70, 9, D) a plain deck of wonders (71, 9, D) an uncursed staff of summoning (21, 10, D) a hell hound corpse (skeletalised by now) (unseen) (22, 10, D) a +4 battleaxe of chopping a +2 antimagic hand axe a hell hound corpse (skeletalised by now) (23, 10, D) a +3 scimitar of electrocution (still there?) a hell hog corpse (skeletalised by now) (still there?) (62, 10, D) an uncursed ring of wizardry (61, 12, D) a +0 war axe (63, 12, D) a +0 club (49, 13, D) the cursed +0 chain mail of Twilight {+Inv Stlth+} It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (50, 13, D) a +2 battleaxe of venom (53, 13, D) an uncursed ring of sustain attributes (54, 13, D) a +2 centaur barding of stealth (55, 13, D) an uncursed staff of conjuration (63, 13, D) a +0 dagger (unseen) (50, 14, D) a plain deck of changes (51, 14, D) a +3 mace of crushing (54, 14, D) the cursed +0 ring mail of Wosalatwyth {rN+} It protects you from negative energy. It has a curse placed upon it. (55, 14, D) a +2 ring mail of cold resistance (35, 15, D) a stone of tremors (36, 15, D) the cursed +0 glaive of Calculation {speed, rElec rPois rF- Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (37, 15, D) the cursed +0 whip "Loucu" {drain, *Corrode rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It may corrode your equipment when you take damage. It has a curse placed upon it. (38, 15, D) a box of beasts (39, 15, D) a +2 trident of protection (40, 15, D) a fan of gales (42, 15, D) the ring "Wesasec" {*Corrode rN+ MR++ MP+9 Dex+3} [ring of magical power] It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode your equipment when you take damage. (43, 15, D) a +4 rapier of venom (35, 16, D) an uncursed staff of fire (36, 16, D) an uncursed staff of conjuration (37, 16, D) an uncursed staff of fire (38, 16, D) a +2 morningstar of protection (39, 16, D) a sack of spiders (41, 16, D) a +3 falchion of holy wrath (42, 16, D) a +5 blowgun (43, 16, D) a lamp of fire (19, 17, D) a +0 falchion of slicing (20, 17, D) the +3 scimitar "Puph" {vamp, *Noise rElec Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It insulates you from electricity. It may make noises in combat. (21, 17, D) the ring "Kacugir" {+Fly Int+4} [ring of flight] It affects your intelligence (+4). It lets you fly. (22, 17, D) a fan of gales (23, 17, D) a +1 long sword of slicing (24, 17, D) a +4 blowgun (25, 17, D) the Almanac of Aerial Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Bolt of Draining Conjuration/Necromancy 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (26, 17, D) a book of Party Tricks (27, 17, D) a +1 flail of draining (28, 17, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (29, 17, D) a manual of Armour (62, 17, D) a +0 great sword of holy wrath (63, 17, D) the +3 mace "Wihedyg" {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. (64, 17, D) a +3 ring mail of poison resistance (71, 17, D) an uncursed ring of invisibility (72, 17, D) a lantern of shadows (73, 17, D) the +7 double sword "Mineqyo" {drain, MP+9 Str+4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+4). It affects your magic capacity (+9). (19, 18, D) a +1 rapier of draining (20, 18, D) 4 scrolls of enchant armour (21, 18, D) an uncursed staff of poison (22, 18, D) a scroll of fog (23, 18, D) a potion of might (24, 18, D) a scroll of brand weapon (25, 18, D) a cursed ring of loudness (26, 18, D) an uncursed staff of summoning (27, 18, D) a plain deck of destruction (28, 18, D) the ring of the Ego {rF+ rC- MP+9 Str+2 Int+5} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (29, 18, D) an uncursed ring of see invisible (39, 18, D) a +8 antimagic hand axe (64, 18, D) a +2 long sword of protection (71, 18, D) the cursed -3 helmet of Idealism {rElec} It insulates you from electricity. It has a curse placed upon it. (72, 18, D) a plain deck of wonders (73, 18, D) an uncursed amulet of warding (23, 19, D) the +4 plate armour "Otuhuadu" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (24, 19, D) a +1 trident of venom (25, 19, D) a +2 scale mail of magic resistance (52, 20, D) a +0 antimagic rapier (unseen) (53, 20, D) a +0 greatsling (unseen) (54, 20, D) a +0 robe an uncursed ring of wizardry a sling bullet a +0 hand axe a +0 animal skin (62, 20, D) a +4 antimagic hand axe (38, 21, D) a +3 scimitar of protection a +4 hand axe of venom (54, 21, D) a +2 war axe of draining (still there?) a +2 war axe of draining (still there?) (62, 21, D) a +0 shortbow 11 arrows (63, 21, D) a +4 trident (54, 22, D) a +2 battleaxe of freezing (62, 22, D) a +0 shortbow 10 arrows (63, 22, D) a +1 vampiric battleaxe (72, 23, D) a +8 battleaxe of electrocution (63, 24, D) 3 arrows (49, 25, D) a +0 robe (51, 25, D) the cursed +1 scale mail of Anarchy {Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It has a curse placed upon it. (52, 25, D) the +1 storm dragon armour of Summer {rElec rF- MR- MP+9 Stlth+} It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (53, 25, D) a +2 long sword of holy wrath (54, 25, D) the +9 blowgun of Xeck {speed, Int+8} Attacks with this weapon are significantly faster. It affects your intelligence (+8). (55, 25, D) a +3 morningstar of flaming (50, 26, D) a lantern of shadows (51, 26, D) an uncursed staff of power (53, 26, D) an uncursed staff of earth (61, 27, D) a +2 flail of holy wrath (63, 27, D) a +2 longbow of velocity (73, 27, D) an uncursed ring of poison resistance (63, 28, D) a +3 arbalest of flaming (64, 28, D) a +1 shortbow of freezing (71, 28, D) a +0 quarterstaff of draining (72, 28, D) a +3 morningstar of holy wrath (34, 29, D) a +0 vampiric dagger (35, 29, D) a +0 flail (36, 29, D) a +2 arbalest of flaming (38, 29, D) a +0 trident (40, 29, D) a +0 robe of magic resistance (42, 29, D) a +3 dire flail of crushing (43, 29, D) an uncursed amulet of regeneration an uncursed ring of protection from cold a +2 ring of protection a manual of Slings a cursed ring of ice a manual of Polearms 4 scrolls of blinking 7 potions of magic a +0 animal skin a +0 hand axe (63, 29, D) the +8 great mace of Fecikem {drain, *Noise rN+ Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. It may make noises in combat. a +0 shortbow 20 arrows (36, 30, D) an uncursed staff of cold (37, 30, D) a +1 shortbow of velocity (38, 30, D) a +0 halberd (39, 30, D) a +0 trident (40, 30, D) a +0 dire flail (42, 30, D) a +0 halberd (43, 30, D) an uncursed staff of conjuration (50, 30, D) a +0 robe (unseen) (52, 30, D) a +3 war axe of flaming (62, 30, D) a +0 trident (63, 30, D) a +4 antimagic battleaxe a +0 trident (64, 30, D) a +0 trident (unseen) (72, 30, D) a +6 broad axe of venom (51, 31, D) a +0 war axe (unseen) (52, 31, D) a +0 war axe a +0 animal skin (53, 31, D) a +0 quarterstaff (unseen) (54, 31, D) a +0 club (unseen) (63, 31, D) an arrow (52, 32, D) a +4 battleaxe of distortion 3 sling bullets a +2 hand axe of freezing a +0 war axe a cursed +0 animal skin (36, 33, D) a +0 long sword (unseen) (37, 33, D) a +0 demon blade of electrocution a cursed +0 short sword a +0 hand axe (38, 33, D) a +0 mace the +9 triple sword "Hahus" {elec, rElec rF+ rN+ Int-5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. It protects you from negative energy. the +1 flail of Cowardice {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (36, 34, D) a +2 antimagic long sword a +2 short sword of flaming a +1 battleaxe of venom (37, 34, D) a +3 antimagic battleaxe a +2 antimagic war axe the +6 broad axe "Ziem" {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (38, 34, D) a +1 hand axe of chopping a +1 antimagic war axe a cursed -3 war axe a cursed -1 short sword a +0 short sword a +0 flail (36, 35, D) a +0 dire flail (unseen) (38, 35, D) the +6 scimitar of the Lonely Places {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (unseen) (39, 35, D) a +3 halberd of protection (50, 37, D) a +0 mace of draining (60, 37, D) an uncursed amulet of resist mutation (61, 37, D) a +2 mace of holy wrath (62, 37, D) the cursed +1 leather armour "Fone" {+Blink rPois rC-} It makes you vulnerable to cold. It protects you from poison. It lets you blink. It has a curse placed upon it. (63, 37, D) the +2 spear of the Queen {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (69, 37, D) an uncursed staff of power (70, 37, D) a +2 vampiric broad axe (72, 37, D) a +6 broad axe of venom (73, 37, D) a +1 whip of venom (49, 38, D) a +0 scimitar (50, 38, D) a +4 antimagic broad axe (51, 38, D) a lantern of shadows (59, 38, D) an uncursed staff of earth (60, 38, D) the +1 trident of the Egg {vamp, Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you more stealthy. (70, 38, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (73, 38, D) the +9 whip of Ymmiulo {slash, +Inv rPois Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from poison. It lets you turn invisible. (50, 42, D) a +0 morningstar a +0 leather armour an uncursed amulet of resist corrosion a +0 war axe the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +0 plate armour a +4 flail of holy wrath a +0 chain mail a +0 dagger a +0 leather armour (51, 42, D) a +0 dagger (still there?) a +0 flail (still there?) (62, 42, D) (unseen) (70, 42, D) a cursed +0 quarterstaff a +0 robe (71, 42, D) a cursed -1 dagger (unseen) (50, 43, D) a +4 battleaxe of freezing (51, 43, D) a +0 flail (61, 43, D) a +4 war axe of chopping a +2 antimagic war axe a +5 antimagic lajatang a +3 war axe of electrocution (70, 43, D) the +10 hand axe of Qisiru {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). a +4 shortbow of freezing (71, 43, D) a +0 dagger (unseen)