DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 plate armour of poison resistance (20, 1, D) a +0 great mace of holy wrath (21, 1, D) a +4 great mace of draining (22, 1, D) a disc of storms (23, 1, D) an uncursed staff of poison (24, 1, D) a +1 trident of protection (25, 1, D) a +2 chain mail of fire resistance (26, 1, D) a +2 robe of fire resistance (27, 1, D) a +3 hand crossbow of freezing (28, 1, D) an uncursed staff of conjuration (29, 1, D) a cursed amulet of inaccuracy (35, 1, D) a +1 war axe of chopping (37, 1, D) a lantern of shadows (39, 1, D) a box of beasts (40, 1, D) the +12 trident of the Valley {venom, rElec rF+ Int+6 Dex-3} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (-3). It protects you from fire. It insulates you from electricity. (41, 1, D) a +3 broad axe of venom (42, 1, D) a +2 cloak of magic resistance (50, 1, D) a +3 leather armour of fire resistance (51, 1, D) an uncursed amulet of faith (52, 1, D) a +2 great sword of venom (55, 1, D) a +2 war axe of flaming (61, 1, D) the +1 robe "Ruen" {*Drain Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It causes draining when unequipped. (62, 1, D) the +5 battleaxe "Aneleuqiyteo" {holy, Str+7 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It affects your dexterity (+4). (63, 1, D) a +4 dagger of electrocution (68, 1, D) a cursed staff of death (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a cursed amulet of inaccuracy (20, 2, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (21, 2, D) a +1 chain mail of poison resistance (22, 2, D) a lamp of fire (24, 2, D) a +3 hand crossbow of flaming (26, 2, D) a +4 chain mail of cold resistance (28, 2, D) an uncursed staff of cold (29, 2, D) a +1 robe of fire resistance (36, 2, D) a cursed ring of loudness (37, 2, D) a lantern of shadows (38, 2, D) a +3 leather armour of fire resistance (39, 2, D) a cursed staff of conjuration (40, 2, D) a +4 plate armour of cold resistance (41, 2, D) a +1 mace of holy wrath (51, 2, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (53, 2, D) a +4 battleaxe of freezing (62, 2, D) a +2 glaive of freezing (75, 2, D) a +2 robe of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (66, 3, D) a +0 dire flail a cursed -2 robe (74, 3, D) an uncursed staff of poison a +0 shortbow 27 arrows (75, 3, D) a +0 arbalest (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (52, 5, D) a +6 war axe of chopping a +3 antimagic broad axe (74, 5, D) an arrow a steel bolt (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (22, 6, D) a +0 glaive (unseen) (23, 6, D) a +0 spear (24, 6, D) a +0 flail (38, 6, D) (unseen) (4, 7, D) a +3 large shield (unseen) (22, 7, D) a +0 short sword (unseen) (23, 7, D) a +5 broad axe of freezing (38, 7, D) the +4 chain mail "Jeytt" {rElec rC- Str+7} It affects your strength (+7). It makes you vulnerable to cold. It insulates you from electricity. (unseen) (39, 7, D) a +4 broad axe of flaming a +4 antimagic battleaxe (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 animal skin a +0 hand axe a scroll of blinking (22, 8, D) (unseen) (23, 8, D) a +6 antimagic hand axe a +1 battleaxe of electrocution the +9 war axe of Hytip {chop, rN+ Str-2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+4). It protects you from negative energy. (24, 8, D) (unseen) (62, 9, D) a +2 arbalest of flaming (70, 9, D) a plain deck of wonders (71, 9, D) a +0 chain mail of cold resistance (72, 9, D) a +0 hand crossbow of flaming (70, 10, D) an uncursed amulet of the gourmand (61, 11, D) a +3 antimagic broad axe (3, 13, D) the Almanac of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Dead Necromancy 4 c - Control Undead Necromancy 4 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 Trog disapproves of the use of such an item. (6, 13, D) a +0 leather armour (8, 13, D) a +0 spear (10, 13, D) a +0 spear (12, 13, D) a +0 leather armour (50, 13, D) an uncursed ring of see invisible (51, 13, D) a lantern of shadows (3, 14, D) a +0 leather armour (5, 14, D) a +0 leather armour (6, 14, D) a +0 leather armour (7, 14, D) Mofelow's Catalogue of Unstable Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Venom Bolt Conjuration/Poison 5 Trog disapproves of the use of such an item. (8, 14, D) a legendary deck of changes (9, 14, D) a phantom mirror (10, 14, D) a +0 leather armour (50, 14, D) a cursed staff of air (51, 14, D) the cursed +3 hunting sling of the Six Stars {venom, rF+} It poisons the ammo it fires. It protects you from fire. It has a curse placed upon it. (52, 14, D) a +0 shortbow of freezing (55, 14, D) an uncursed staff of poison (71, 14, D) a +5 battleaxe of electrocution (2, 15, D) a book of Callings (3, 15, D) the +9 triple crossbow of Jehienewy {elec, *Corrode rPois Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+7). It protects you from poison. It may corrode your equipment when you take damage. (6, 15, D) the Almanac of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Static Discharge Conjuration/Air 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Fireball Conjuration/Fire 5 Trog disapproves of the use of such an item. (7, 15, D) a +1 mace of protection (8, 15, D) a +2 scale mail of cold resistance (9, 15, D) an uncursed amulet of warding (10, 15, D) the ring of Punwezown {Ice *Corrode MR+ Dex+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (11, 15, D) a plain deck of changes (12, 15, D) an uncursed ring of magical power (35, 15, D) a crystal ball of energy (37, 15, D) a +0 dagger (38, 15, D) a +0 leather armour (39, 15, D) a +0 short sword (40, 15, D) a +4 giant club (41, 15, D) a +0 dagger (42, 15, D) a plain deck of wonders (43, 15, D) a +0 short sword (36, 16, D) the +6 battleaxe of Tender Mercy {chop, MP+9 Str-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your magic capacity (+9). It lets you see invisible. (39, 16, D) an uncursed ring of stealth a -1 rod of destruction (11/11) an uncursed ring of ice a +9 rod of ignition (10/10) an uncursed ring of fire 3 scrolls of blinking a +2 pair of boots of stealth (40, 16, D) an uncursed amulet of the gourmand (41, 16, D) a +1 mace of crushing (42, 16, D) a +5 antimagic halberd (43, 16, D) a +0 long sword (19, 17, D) a +2 broad axe of holy wrath (21, 17, D) a +0 scimitar of flaming (22, 17, D) a +6 hunting sling of flaming (23, 17, D) a +0 hand axe of chopping (24, 17, D) a +3 spear of venom (25, 17, D) a manual of Dodging a +7 rod of ignition (9/9) a disc of storms an uncursed ring of sustain attributes (26, 17, D) a +3 spear of flaming (28, 17, D) a +3 ring of slaying (29, 17, D) an uncursed amulet of the gourmand (61, 17, D) the cursed +0 pair of boots "Esywny" {rPois rC+++ MR- Str+3} It affects your strength (+3). It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 17, D) an uncursed staff of fire (64, 17, D) a +2 ice dragon armour (71, 17, D) a +2 leather armour of fire resistance (73, 17, D) a +0 plate armour of fire resistance (19, 18, D) a +2 scimitar of protection (21, 18, D) the +2 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (22, 18, D) the +7 blowgun of Valuable Assets {evade, rF+ MP+9} It affects your evasion (+5 to EV). It protects you from fire. It affects your magic capacity (+9). (23, 18, D) a +2 arbalest of flaming (24, 18, D) a +2 robe of magic resistance (25, 18, D) a +1 scale mail of magic resistance (26, 18, D) a manual of Polearms (27, 18, D) a +2 scimitar of electrocution (28, 18, D) an uncursed staff of wizardry (29, 18, D) the amulet of Qazlal's Hatred {Clar rPois rF- MR+++ Int-2} [amulet of clarity] It provides mental clarity. It affects your intelligence (-2). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (39, 18, D) a cursed -2 long sword (unseen) (41, 18, D) the cursed +0 lajatang of Duty {slice, rF- MR+ Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +0 rapier a +0 ring mail (62, 18, D) a +1 centaur barding of fire resistance (63, 18, D) an uncursed staff of death (64, 18, D) a +1 robe of magic resistance (72, 18, D) a +7 antimagic battleaxe (still there?) a +7 antimagic battleaxe (still there?) an uncursed staff of fire (still there?) (23, 19, D) a +3 leather armour of cold resistance (24, 19, D) a +2 arbalest of evasion (25, 19, D) an uncursed amulet of resist mutation (39, 19, D) a +0 shortbow (unseen) (40, 19, D) an arrow (51, 19, D) a +0 trident of venom (unseen) (5, 20, D) a large rock (7, 20, D) 2 arrows (38, 20, D) a +1 falchion of holy wrath (unseen) (39, 20, D) an uncursed staff of death (unseen) (40, 20, D) a +0 longbow 35 arrows a +1 leather armour of fire resistance (41, 20, D) a +2 vampiric war axe (42, 20, D) an uncursed staff of fire (unseen) (52, 20, D) a +3 war axe of flaming (still there?) a +3 war axe of flaming (still there?) a +1 war axe of venom (still there?) (61, 20, D) a +0 glaive (unseen) (62, 20, D) a +0 long sword (unseen) (64, 20, D) a cursed +0 glaive (unseen) (6, 21, D) an arrow (7, 21, D) a bolt 2 large rocks a javelin 5 arrows (21, 21, D) a +4 antimagic war axe (38, 21, D) a +0 long sword (still there?) a +0 short sword (still there?) (39, 21, D) a +1 shortbow of freezing a +3 antimagic falchion a +1 hand crossbow of freezing 3 arrows (40, 21, D) a +0 long sword (unseen) (52, 21, D) a +3 antimagic broad axe (63, 21, D) a +0 whip a +0 robe (7, 22, D) 3 arrows of flame 13 arrows a bolt 12 large rocks 3 javelins (38, 22, D) an arrow a +3 executioner's axe of electrocution a cursed -1 long sword a +0 chain mail (40, 22, D) a +4 dagger of draining (unseen) (42, 22, D) a +0 short sword (unseen) (52, 22, D) a +1 antimagic hand axe (62, 22, D) a +0 long sword (unseen) (63, 22, D) a +5 broad axe of chopping (71, 22, D) a +0 halberd (8, 23, D) a large rock (22, 23, D) a +3 flail of draining (37, 23, D) a +0 dagger (unseen) (38, 23, D) the +7 dagger of Honesty {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). a +0 long sword (39, 23, D) 5 arrows (71, 23, D) a +0 hand axe (unseen) (72, 23, D) a +0 long sword a +0 robe (39, 24, D) an arrow (49, 25, D) a cursed ring of loudness (50, 25, D) a plain deck of summoning (52, 25, D) a +0 war axe (53, 25, D) a +4 ring mail of poison resistance (54, 26, D) a +2 chain mail of magic resistance (23, 27, D) a +2 antimagic eveningstar (62, 27, D) a crystal ball of energy (64, 27, D) a +8 broad axe of electrocution (65, 27, D) a plain deck of summoning (72, 27, D) a +2 blowgun (62, 28, D) a +1 war axe of electrocution (63, 28, D) a +0 buckler of protection (64, 28, D) a +1 short sword of speed (71, 28, D) a +1 eveningstar of protection (72, 28, D) a +2 leather armour of fire resistance (73, 28, D) an uncursed staff of fire (35, 29, D) a +2 mace of protection (36, 29, D) a +3 hand crossbow of flaming (37, 29, D) an uncursed staff of energy (38, 29, D) a +0 cloak of magic resistance an uncursed amulet of guardian spirit (39, 29, D) an ornate deck of changes (40, 29, D) a +2 longbow of freezing (41, 29, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (42, 29, D) a +4 lajatang of venom (43, 29, D) a +2 plate armour of fire resistance (44, 29, D) a lamp of fire (36, 30, D) a +1 falchion of protection (40, 30, D) an uncursed staff of earth (42, 30, D) an uncursed staff of summoning (43, 30, D) a +1 robe of positive energy (63, 30, D) a +6 vampiric spear (52, 31, D) a +3 great sword of electrocution a +0 robe (53, 32, D) a +3 scimitar (unseen) (23, 33, D) a phial of floods (24, 33, D) a +0 long sword (25, 33, D) an ornate deck of escape (26, 33, D) a crystal ball of energy (52, 33, D) a +5 antimagic scimitar (20, 34, D) an uncursed ring of sustain attributes (21, 34, D) a fan of gales (23, 34, D) a +2 battleaxe (26, 34, D) a +3 ring of protection (53, 34, D) the +5 flail of Ocleics {crush, Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you see invisible. (unseen) (73, 34, D) a +4 vampiric war axe (21, 35, D) a cursed staff of summoning (23, 35, D) a stone of tremors (24, 35, D) a cursed -3 ring of evasion (27, 35, D) the +8 morningstar of the Onslaught {venom, rPois rF++ Int-5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It greatly protects you from fire. It protects you from poison. (38, 35, D) a +5 antimagic hand axe the +5 greatsling "Soanucy" {flame, rElec Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. (49, 37, D) a +1 scale mail of cold resistance (51, 37, D) an uncursed staff of energy (59, 37, D) a +0 morningstar of protection (62, 37, D) a +2 arbalest of flaming (63, 37, D) a manual of Summonings (69, 37, D) an uncursed staff of air (70, 37, D) an uncursed ring of see invisible (71, 37, D) an uncursed staff of air (73, 37, D) a +2 ice dragon armour (49, 38, D) an uncursed ring of flight (50, 38, D) a +1 dagger of venom (51, 38, D) a +2 scale mail of cold resistance (52, 38, D) the +8 dagger of Yrinubez {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (59, 38, D) the +6 quarterstaff "Pythrant" {crush, rElec Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. (63, 38, D) a +2 falchion of distortion (72, 38, D) a +1 hand axe of holy wrath (24, 39, D) a +2 battleaxe of flaming (24, 40, D) a ghoul corpse (25, 40, D) a +3 trident (unseen) (23, 41, D) a +0 mace (unseen) (24, 41, D) an uncursed amulet of resist corrosion a ghoul corpse (25, 41, D) a ghoul corpse (49, 41, D) a +1 mace of holy wrath (unseen) (60, 41, D) a large rock (61, 41, D) 4 large rocks (62, 41, D) a +0 giant spiked club (23, 42, D) a +4 war axe of electrocution (unseen) (25, 42, D) an uncursed staff of summoning (unseen) (26, 42, D) a cursed -2 war axe (unseen) (60, 42, D) a +4 greatsling of freezing 5 javelins of returning a +3 antimagic broad axe 4 large rocks (61, 42, D) a +0 giant club (still there?) a +2 battleaxe of freezing (still there?) (71, 42, D) a +0 battleaxe a +0 robe (24, 43, D) a +5 war axe of venom the +9 arbalest of Taonwoko {velocity, rN++ MR- Int+7} Any bolt fired from it inflicts extra damage. It affects your intelligence (+7). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +0 chain mail an uncursed ring of stealth (25, 43, D) an uncursed staff of wizardry (52, 43, D) the +5 hand axe "Neeh" {speed, rC+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from cold. (61, 43, D) a +1 war axe of chopping a +1 great sword of flaming (23, 44, D) a +0 long sword (unseen) (24, 44, D) a +1 antimagic hand axe (25, 44, D) a +1 short sword (unseen) (61, 44, D) a large rock (61, 45, D) 6 large rocks