DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +10 morningstar "Wemubbiu" {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (63, 1, D) a +2 mace of holy wrath (68, 1, D) a +0 shortbow of evasion (69, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of cold (75, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 robe a +0 dagger (63, 3, D) a +3 short sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) an uncursed ring of flight (61, 4, D) a +0 whip (67, 4, D) a +0 dagger of venom a +0 robe (68, 4, D) a +2 quarterstaff of chaos (69, 4, D) a +0 short sword a +0 chain mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) the +10 spear "Benohit" {antimagic, *Drain rC+ rN+ Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It causes draining when unequipped. (62, 9, D) a +1 large shield of poison resistance (70, 9, D) a +0 animal skin a +0 cloak a +0 mace a +2 arbalest of freezing (62, 10, D) a +0 trident of flaming (70, 10, D) a +3 scale mail of cold resistance (72, 10, D) the +10 long sword "Transmigrator" {freeze, MR++ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. (70, 12, D) a river rat corpse (skeletalised by now) (71, 13, D) a +3 lajatang of protection 4 large rocks (61, 17, D) a manual of Bows (63, 17, D) an uncursed ring of flight (64, 17, D) a cursed staff of fire (71, 17, D) a +3 rapier of speed (72, 17, D) the +9 war axe of Moderation {elec, -Tele rPois MR- SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. (62, 18, D) a +0 falchion of draining (63, 18, D) a fan of gales (64, 18, D) a +2 ring of evasion (72, 18, D) an uncursed amulet of resist mutation (73, 18, D) a cursed staff of cold (72, 22, D) a mottled dragon corpse (63, 23, D) 4 exploding tomahawks (63, 24, D) 3 tomahawks (72, 24, D) 4 curare-tipped needles (73, 27, D) the cursed +0 quarterstaff of Laceration {crush, MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 28, D) a +3 dagger of electrocution (72, 28, D) a +2 chain mail of cold resistance (71, 33, D) a +1 arbalest of flaming