DarthKuruptios the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) Hin Ovot's Tome of Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 Trog disapproves of the use of such an item. (36, 0, D) an ornate deck of defence (36, 1, D) a plain deck of war (37, 0, D) a plain deck of war (37, 1, D) a +0 large shield (unseen) (38, 0, D) a Grand Grimoire (38, 1, D) the Handbook of Gliding Damage Dealing Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Freezing Cloud Conjuration/Ice/Air 6 d - Orb of Destruction Conjuration 7 Trog disapproves of the use of such an item. (38, 6, D) a +0 short sword (unseen) (39, 0, D) a box of beasts (39, 1, D) a phantom mirror (39, 5, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 robe (still there?) (39, 6, D) a +3 war axe of draining a +3 vampiric battleaxe (40, 0, D) the ring of the Six Moons {Ice Fragile Dex+7} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. It will be destroyed if unequipped. (40, 1, D) a +3 battleaxe of freezing (40, 6, D) a +0 spear (unseen) (41, 0, D) the cursed -1 cloak of Devotion {rPois Int-2 Stlth+} It affects your intelligence (-2). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (41, 1, D) a +2 pair of gloves of strength (42, 0, D) a +3 hunting sling of freezing (42, 1, D) a +0 scale mail of poison resistance (49, 0, D) a +2 scale mail of fire resistance (49, 1, D) a +1 morningstar of holy wrath (49, 12, D) a piece from Xom's chessboard (50, 1, D) a +3 spear of venom (50, 13, D) an uncursed staff of energy (50, 25, D) the +10 quarterstaff "Xyuto" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (50, 36, D) a +2 robe of fire resistance (50, 37, D) an uncursed staff of poison (50, 42, D) a +0 spear (unseen) (50, 44, D) a +0 quarterstaff a +0 robe an uncursed amulet of faith (51, 0, D) a +1 war axe of freezing (51, 1, D) a +1 falchion of holy wrath (51, 12, D) the +7 short sword "Tixoon" {flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (51, 36, D) a plain deck of escape (51, 37, D) the cursed ring "Iblohoodd" {rC+ AC-2} [ring of protection] It affects your AC (-2). It protects you from cold. It has a curse placed upon it. a +3 rod of inaccuracy (12/12) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of blinking 7 potions of magic a +0 animal skin a +0 hand axe a +3 lightning rod (13/13) (51, 42, D) a +2 short sword of electrocution a +0 robe (51, 44, D) a +3 mace of protection a +3 arbalest of flaming (52, 0, D) a +2 vampiric scimitar (52, 6, D) a +2 mace of protection (52, 12, D) a cursed staff of wizardry (52, 13, D) an uncursed staff of wizardry (52, 24, D) an uncursed staff of poison (52, 25, D) a +2 robe of resistance (52, 30, D) a +2 broad axe of flaming 6 poisoned javelins (52, 31, D) 8 needles of sleeping a +7 antimagic great mace (52, 32, D) a +4 vampiric double sword (52, 37, D) a legendary deck of destruction (53, 1, D) an uncursed staff of conjuration (53, 12, D) an uncursed staff of death (53, 16, D) a +2 antimagic flail (53, 25, D) a +1 dagger of venom (53, 30, D) a +1 longbow of freezing (unseen) (53, 31, D) a +2 hand axe of venom (53, 37, D) a phantom mirror (54, 0, D) the +10 great sword "Ehe Afoi" {flame, *Rage rC+ MP+9 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It protects you from cold. It affects your magic capacity (+9). It may make you go berserk in combat. (54, 16, D) a +0 battleaxe (unseen) (54, 36, D) a +4 chain mail of fire resistance (55, 12, D) an uncursed staff of power (59, 36, D) a +3 flail of crushing (60, 10, D) a +0 trident (60, 37, D) an uncursed ring of see invisible (61, 2, D) a +0 scythe a +2 robe of magic resistance (61, 3, D) a +0 war axe a +0 robe a wand of hasting (4/9) (61, 4, D) a +0 robe (61, 10, D) a +0 trident (61, 16, D) an uncursed staff of fire (61, 31, D) a +2 long sword of electrocution (61, 36, D) an uncursed staff of cold (61, 43, D) a +3 triple crossbow of freezing (62, 0, D) a +3 lajatang of protection (62, 3, D) a +3 quarterstaff of chaos (unseen) (62, 9, D) a cursed +0 trident 3 tomahawks (62, 10, D) a +0 trident (unseen) (62, 12, D) a tomahawk (62, 13, D) 2 tomahawks (62, 16, D) the +9 trident of Innocence {venom, +Fly rC++ Int+2 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+2). It greatly protects you from cold. It lets you see invisible. It lets you fly. (62, 17, D) a +3 hand crossbow of freezing (62, 20, D) a +0 club (62, 37, D) the +2 chain mail of Fedhas's Reproof {+Blink rN++ rCorr Int-4} It affects your intelligence (-4). It greatly protects you from negative energy. It lets you blink. It protects you from acid and corrosion. (62, 40, D) a +4 dire flail of crushing a +3 dire flail of protection (62, 42, D) a +2 eudemon blade of holy wrath a +0 large shield (62, 43, D) a +1 whip of holy wrath (unseen) (63, 0, D) a plain deck of escape (63, 8, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (63, 17, D) a +0 vampiric halberd (63, 18, D) a +2 glaive of protection a +0 robe (63, 19, D) a +2 great mace of crushing a +0 scimitar a +0 robe a +0 spear a cursed +0 robe (63, 20, D) a +6 antimagic flail (63, 27, D) a lantern of shadows (63, 30, D) a +5 antimagic great mace (63, 31, D) a +0 shortbow a +0 short sword 10 arrows a +0 leather armour a +2 scimitar of electrocution (63, 32, D) a +0 short sword a +0 ring mail a +0 long sword a +0 ring mail an arrow (63, 33, D) 5 poisoned javelins 3 arrows (63, 37, D) a +2 scale mail of cold resistance (64, 17, D) a +0 quarterstaff of protection (64, 19, D) a +0 spear (64, 26, D) a cursed amulet of inaccuracy (64, 27, D) a plain deck of war (64, 31, D) a +0 short sword (unseen) (65, 26, D) the +3 greatsling of the Snake Pit {freeze, -Tele rPois MR+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (66, 33, D) a +1 long sword of holy wrath (67, 0, D) an uncursed staff of fire (68, 0, D) an uncursed amulet of dismissal (69, 36, D) a cursed ring of loudness (70, 9, D) a +7 vampiric falchion (71, 8, D) a +2 war axe of venom (71, 21, D) a +0 spear (unseen) (71, 26, D) a +5 war axe of freezing (71, 27, D) a +1 spear of venom (71, 36, D) a lantern of shadows (71, 37, D) the +13 plate armour of Enicetra {rPois Int+5 Dex+4} It affects your intelligence (+5). It affects your dexterity (+4). It protects you from poison. (72, 8, D) a +1 arbalest of freezing (72, 9, D) an uncursed amulet of the gourmand (72, 16, D) an uncursed staff of poison (72, 17, D) an uncursed staff of air (72, 21, D) a +0 spear a +0 buckler (72, 22, D) a +2 quarterstaff of distortion a +0 robe (72, 23, D) a +5 demon whip of electrocution (72, 26, D) a +5 trident of venom (72, 31, D) a +5 morningstar of protection (72, 36, D) a +1 arbalest of flaming (72, 37, D) a +4 iron rod (14/14) (73, 1, D) a +1 buckler of cold resistance (73, 16, D) a +0 ring mail of poison resistance (73, 17, D) a +0 buckler (unseen) (73, 26, D) a plain deck of war (73, 36, D) a +0 rapier of protection