DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (36, 1, D) an uncursed staff of earth (37, 1, D) an uncursed ring of wizardry (38, 1, D) the +2 whip of Dishonour {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (39, 1, D) the +7 arbalest "Ogreslayer" {velocity, +Fly Str-5 Int+4} Any bolt fired from it inflicts extra damage. It affects your strength (-5). It affects your intelligence (+4). It lets you fly. (40, 1, D) a crystal ball of energy (41, 1, D) an uncursed staff of energy (42, 1, D) an uncursed staff of cold (49, 1, D) a +2 leather armour of positive energy (51, 1, D) a lamp of fire (52, 1, D) an uncursed staff of power (53, 1, D) a phial of floods (54, 1, D) the +7 quarterstaff "Ebem" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (55, 1, D) the cursed +1 leather armour of the Tundras {*Corrode rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It may corrode your equipment when you take damage. It has a curse placed upon it. (61, 1, D) a +0 spear of pain (67, 1, D) a +4 hand crossbow of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a lantern of shadows (37, 2, D) a +6 long sword of electrocution (38, 2, D) an uncursed amulet of rage (39, 2, D) a +0 antimagic battleaxe (41, 2, D) a +0 arbalest of flaming (42, 2, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (49, 2, D) the cursed +0 ring mail of Chimes {*Contam rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (52, 2, D) an uncursed staff of poison (53, 2, D) a +4 scale mail of fire resistance (54, 2, D) a +0 giant club (still there?) a +2 storm dragon armour (still there?) (55, 2, D) a +3 flail of crushing (73, 2, D) the +0 falchion of Merph {slice, *Contam +Blink rF+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It lets you blink. It causes magical contamination when unequipped. (75, 2, D) an uncursed staff of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (53, 3, D) a +2 triple crossbow of evasion a +2 dagger of electrocution a +2 robe of cold resistance the orc corpse of Nergalle (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (53, 4, D) a +1 shortbow of freezing (54, 4, D) the guardian serpent corpse of Aizul (skeletalised by now) (55, 4, D) a +0 scimitar (unseen) (56, 4, D) a +3 scimitar of flaming (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (40, 5, D) a +4 antimagic battleaxe (54, 5, D) a +0 battleaxe a +0 plate armour (55, 5, D) a +2 antimagic hand axe a +2 hand axe of chopping a +6 broad axe of chopping (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (53, 6, D) a cursed -2 trident (unseen) (54, 6, D) a +2 robe (unseen) (55, 6, D) a +0 scimitar (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +5 quarterstaff of draining an uncursed amulet of resist mutation (70, 9, D) the +5 morningstar of Experimentation {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (62, 10, D) a +0 long sword of protection a +0 long sword a +5 hand crossbow (63, 10, D) a +0 short sword (unseen) (61, 11, D) a +2 long sword of holy wrath (unseen) (71, 11, D) a +2 quarterstaff of holy wrath (49, 13, D) a +1 falchion of freezing (50, 13, D) an uncursed ring of fire (53, 13, D) the cursed +1 ice dragon armour of Tulips {+Fly rF- rC++ rN++} It makes you vulnerable to fire. It greatly protects you from cold. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. (54, 13, D) a +8 iron rod (13/13) an uncursed ring of positive energy a +6 rod of clouds (13/13) an uncursed ring of protection from fire a +6 ring of intelligence a +0 hand axe a lamp of fire (55, 13, D) the ring of Tebachel {Ice Str+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. (50, 14, D) a +2 halberd of chopping (51, 14, D) a +2 long sword of draining (53, 14, D) a +1 trident of venom (54, 14, D) a +0 pair of gloves of dexterity (55, 14, D) an uncursed staff of air (36, 15, D) an uncursed staff of earth (37, 15, D) an uncursed staff of power (38, 15, D) an uncursed staff of earth (40, 15, D) a +0 dagger (35, 16, D) a +1 short sword of venom (36, 16, D) an uncursed ring of see invisible (37, 16, D) a cursed +3 ring of dexterity (38, 16, D) a manual of Stealth (39, 16, D) a +2 leather armour of poison resistance (40, 16, D) an uncursed staff of summoning (41, 16, D) an uncursed staff of wizardry (43, 16, D) a +8 lightning rod (11/11) (63, 17, D) a +2 dagger of draining (64, 17, D) a +4 flail of protection (40, 18, D) 2 large rocks (41, 18, D) a +0 mace (51, 18, D) the +13 executioner's axe of the Land of Plenty {venom, Int+2 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+2). 5 javelins of returning a +3 war axe of venom (62, 18, D) an uncursed staff of death (64, 18, D) an uncursed staff of cold (72, 18, D) a +5 vampiric trident (73, 18, D) a +4 scimitar of distortion (40, 19, D) a +0 long sword (unseen) (41, 19, D) a +0 war axe of chopping a large rock a cursed +0 short sword a +0 leather armour a +7 battleaxe of freezing a +1 war axe of flaming a +0 plate armour an orc corpse an orc corpse (42, 19, D) a cursed staff of power (unseen) (63, 19, D) a +6 glaive of venom (40, 20, D) a +0 great mace (still there?) a +0 dagger (still there?) (41, 20, D) a large rock a +2 vampiric scimitar the +11 broad axe "Eryad" {freeze, rPois Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from poison. It lets you see invisible. a +1 hand axe of flaming (42, 20, D) a cursed +0 short sword (unseen) (63, 20, D) a +1 great sword a +0 robe a +1 dagger a +0 robe (64, 20, D) a +0 mace of crushing (unseen) (72, 20, D) a +0 flail (40, 21, D) a +0 short sword (unseen) (72, 21, D) a +2 antimagic broad axe a +3 battleaxe of holy wrath (51, 25, D) a plain deck of destruction (52, 25, D) a plain deck of changes (53, 25, D) a lamp of fire (54, 25, D) a +2 scale mail of magic resistance (55, 25, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (50, 26, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (51, 26, D) a +0 pair of boots of stealth (52, 26, D) a +0 rapier of draining (61, 27, D) a +3 leather armour of magic resistance (62, 27, D) an uncursed amulet of stasis (63, 27, D) the +7 plate armour "Luil" {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (64, 27, D) an uncursed staff of energy (65, 27, D) a +0 quarterstaff of protection (71, 27, D) the +5 long sword "Vociaf" {vamp, +Fly Int+5 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It lets you fly. It makes you more stealthy. (72, 27, D) an uncursed staff of wizardry (73, 27, D) a +0 short sword of holy wrath (63, 28, D) a +5 battleaxe of flaming (71, 28, D) an uncursed staff of earth (72, 28, D) an uncursed staff of air (34, 29, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (35, 29, D) a phantom mirror (36, 29, D) a box of beasts (38, 29, D) a +1 shadow dragon armour (39, 29, D) an uncursed staff of cold (40, 29, D) a +6 arbalest of evasion (41, 29, D) a +2 buckler of resistance (43, 29, D) a scroll of brand weapon (36, 30, D) a +0 buckler of reflection (37, 30, D) an uncursed staff of conjuration (38, 30, D) a cursed amulet of inaccuracy (39, 30, D) a cursed staff of death (40, 30, D) a +1 falchion of draining (41, 30, D) a +2 quarterstaff of crushing (43, 30, D) an uncursed ring of poison resistance (51, 31, D) a +0 arbalest 20 bolts (52, 31, D) the +5 short sword of War {venom, MP+9 Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It affects your magic capacity (+9). a +0 arbalest 20 bolts (53, 31, D) a +0 halberd a +0 plate armour (54, 31, D) an uncursed staff of poison a +0 arbalest 17 bolts of flame (51, 32, D) a +1 war axe of electrocution a +0 plate armour a +0 large shield a +0 dire flail a +0 plate armour (53, 32, D) a +3 great sword of holy wrath a cursed -1 chain mail 2 large rocks a +0 battleaxe a +0 plate armour (63, 32, D) a +2 war axe of chopping (still there?) a +2 war axe of chopping (still there?) a +10 antimagic broad axe (still there?) (71, 32, D) a +0 spear (72, 32, D) a +0 spear (51, 33, D) a +0 arbalest 9 silver bolts (52, 33, D) a +1 antimagic hand axe 3 bolts a +2 hunting sling of velocity a bolt of flame a silver bolt 2 large rocks (53, 33, D) a +0 great sword a +0 chain mail (71, 33, D) a +0 dagger a +0 robe (72, 33, D) a +0 rapier a +0 robe (73, 33, D) a +0 dagger (unseen) (72, 34, D) a +2 longbow of velocity (37, 36, D) a +0 robe of magic resistance (still there?) a hell hound corpse (still there?) (38, 36, D) a cursed +0 dagger a +0 robe (38, 37, D) a +2 antimagic hand axe an uncursed staff of air (49, 37, D) a +5 war axe of electrocution (50, 37, D) an uncursed staff of death (51, 37, D) a +0 ring mail of cold resistance (52, 37, D) the +6 chain mail of Negation {rPois MR- Dex+7} It affects your dexterity (+7). It protects you from poison. It affects your resistance to hostile enchantments. (53, 37, D) a +4 scale mail of cold resistance (60, 37, D) a +4 blowgun (62, 37, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (63, 37, D) a +2 scale mail of fire resistance (69, 37, D) an uncursed staff of wizardry (70, 37, D) a +2 whip of distortion (71, 37, D) a +3 rapier of holy wrath (72, 37, D) a +1 hand axe of chopping (73, 37, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (49, 38, D) a +6 hunting sling of freezing (50, 38, D) the +1 robe "Suwopn" {rF+ rC+ rCorr Dex+7} It affects your dexterity (+7). It protects you from fire. It protects you from cold. It protects you from acid and corrosion. (51, 38, D) an uncursed staff of poison (52, 38, D) a +6 rapier of speed (53, 38, D) a +0 war axe of chopping (59, 38, D) a +4 hand axe of venom (60, 38, D) a +6 antimagic quarterstaff (61, 38, D) the +9 scythe "Zyaska" {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (62, 38, D) a +0 antimagic morningstar (63, 38, D) the cursed -2 cloak "Runlewa" {Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. It has a curse placed upon it. (70, 38, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (71, 38, D) a +1 great sword of protection (73, 38, D) an uncursed staff of fire (60, 41, D) a +3 antimagic war axe (71, 41, D) a +0 spear a +0 buckler (72, 41, D) a +0 quarterstaff a +0 robe (51, 42, D) a +4 demon blade of draining a +3 war axe of freezing (71, 42, D) a +0 spear (72, 42, D) a +0 spear (71, 43, D) a +0 short sword a cursed -1 robe (71, 44, D) a +1 war axe of venom a +3 arbalest of flaming a +4 antimagic war axe