DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a crystal ball of energy (63, 1, D) the +8 fire dragon armour "Orghoemau" {+Blink rF++ rC- MP+9} It greatly protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you blink. (67, 1, D) a +0 dagger (69, 1, D) a +0 dagger of electrocution (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (63, 2, D) a +0 trident (73, 2, D) a +0 scimitar (still there?) the ring "Osirirphi" {+Fly rElec rPois rF- Int+2} (still there?) [ring of poison resistance] It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you fly. (75, 2, D) a +0 short sword of speed (still there?) a +0 great sword of holy wrath (still there?) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (63, 3, D) a +0 morningstar (68, 3, D) a +0 dagger (unseen) (69, 3, D) a +3 battleaxe of flaming a +0 robe a +0 falchion a +0 ring mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (63, 4, D) a +0 club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) an ornate deck of wonders (63, 9, D) a lantern of shadows (70, 9, D) a +2 greatsling of flaming (71, 9, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (72, 9, D) a +1 plate armour of cold resistance (62, 10, D) the +11 war axe of Disharmony {chop, Str+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). (70, 10, D) a +2 scimitar of electrocution (72, 10, D) a +1 chain mail of poison resistance (61, 17, D) a plain deck of summoning (62, 17, D) a +2 leather armour of cold resistance (64, 17, D) a +2 scimitar of pain (72, 17, D) a +1 battleaxe of electrocution (62, 18, D) the +2 glaive of Subterfuge {freeze, +Fly rF++ Str+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+2). It greatly protects you from fire. It lets you fly. (63, 18, D) a +1 chain mail of magic resistance (64, 18, D) a +0 battleaxe of venom (72, 18, D) a +3 chain mail of magic resistance (73, 18, D) the +1 robe of the Jackalope {rElec rF- MR+++ MP+9} It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (71, 20, D) a +2 rapier of draining (72, 20, D) a +6 war axe of electrocution (64, 27, D) a +2 ring mail of poison resistance (72, 27, D) an uncursed staff of wizardry (62, 28, D) the cursed +1 leather armour of Oblivion {MP+9 Int+7} It affects your intelligence (+7). It affects your magic capacity (+9). It has a curse placed upon it. (63, 28, D) the +2 dagger of the Skies Above {pierce, rPois rF+++ rN+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It renders you almost immune to fire. It protects you from poison. It protects you from negative energy. (64, 28, D) the +4 long sword "Isyed" {flame, MR+ MP+9 Str+8 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+8). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (71, 28, D) the cursed +0 robe of Servitude {rN+ MR++ Int-3} It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 28, D) a +0 war axe (73, 28, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (73, 29, D) a +0 trident (unseen) (64, 30, D) a +2 dagger of distortion a +0 shortbow of freezing (72, 30, D) 6 silver tomahawks a +0 mace a +0 chain mail a +0 mace a +2 plate armour of poison resistance the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. a +0 leather armour (73, 30, D) a +0 leather armour (72, 31, D) a +3 antimagic battleaxe (62, 33, D) a hell hound corpse (skeletalised by now) (63, 34, D) a +6 quarterstaff of crushing (59, 37, D) the +3 lajatang of Benevolence {drain, rElec rPois rF- SInv} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you see invisible. (60, 37, D) the Incunabulum of Moulding and Contamination Spells Type Level a - Beastly Appendage Transmutation 1 b - Cure Poison Poison 2 c - Venom Bolt Conjuration/Poison 5 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 Trog disapproves of the use of such an item. (61, 37, D) an uncursed staff of power (62, 37, D) an ornate deck of summoning (63, 37, D) an uncursed staff of fire (69, 37, D) a +2 short sword of electrocution (70, 37, D) a +4 vampiric demon whip (71, 37, D) a +1 scimitar of holy wrath (72, 37, D) a manual of Earth Magic (73, 37, D) a cursed amulet of inaccuracy (59, 38, D) a +7 blowgun (60, 38, D) a cursed -3 ring of protection (61, 38, D) a +0 falchion of holy wrath (62, 38, D) a stone of tremors (63, 38, D) a +0 vampiric rapier (70, 38, D) an uncursed amulet of the gourmand (71, 38, D) a +1 hand axe of venom (69, 39, D) a +0 trident (unseen) (70, 40, D) a +4 antimagic hand axe a +0 shortbow 26 arrows (71, 40, D) a +0 shortbow 24 arrows a sheep skeleton a hippogriff skeleton a centaur skeleton (72, 40, D) a sheep skeleton (70, 41, D) a hippogriff skeleton (71, 41, D) a +8 arbalest of evasion