DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 1, D) a +0 spear (50, 1, D) the +5 plate armour of the Iron City of Dis {Int+2} It affects your intelligence (+2). (51, 1, D) a sack of spiders (52, 1, D) a +0 buckler (53, 1, D) the cursed ring of Hihas {rPois MR+ EV-3 Dex+3} [ring of evasion] It affects your evasion (-3). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 1, D) a book of Hinderance (62, 1, D) a +4 plate armour of cold resistance (67, 1, D) a +3 leather armour of magic resistance (68, 1, D) a book of Callings (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) a book of Envenomations (50, 2, D) an uncursed staff of summoning (51, 2, D) a manual of Evocations (52, 2, D) the +27 Lear's hauberk (53, 2, D) a +0 rapier (55, 2, D) a lamp of fire (62, 2, D) an uncursed staff of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (73, 4, D) a cursed staff of wizardry (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (51, 6, D) a +0 flail (unseen) (53, 6, D) a +0 quarterstaff (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a book of Changes (62, 9, D) the Almanac of the Glacier Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Ice Beast Ice/Summoning 4 c - Metabolic Englaciation Hexes/Ice 5 (63, 9, D) a +3 rapier of flaming (72, 9, D) the +5 mottled dragon armour of the Tortoise {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (62, 10, D) an uncursed staff of earth (70, 10, D) a +3 war axe of freezing (72, 10, D) a +4 scale mail of cold resistance (50, 13, D) a +0 war axe (53, 13, D) the cursed +1 chain mail "Naycec" {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (54, 13, D) a +2 dagger of freezing (50, 14, D) an uncursed amulet of the gourmand (51, 14, D) an uncursed staff of fire (54, 14, D) a book of Clouds (55, 14, D) an uncursed staff of poison (52, 16, D) a dryad skeleton (52, 17, D) a dryad skeleton (61, 17, D) a +2 pair of gloves of dexterity (62, 17, D) a +1 vampiric whip (63, 17, D) a +1 pair of gloves of dexterity (51, 18, D) a +0 robe (unseen) (52, 18, D) a +3 demon whip of draining a +0 robe a +0 buckler (53, 18, D) a +1 eveningstar of protection (unseen) (62, 18, D) an uncursed ring of protection from cold an uncursed ring of magical power the ring of Soekhuj {rF+ MR+ Str+2 Int+9 Dex-5} [ring of strength] It affects your strength (+2). It affects your intelligence (+9). It affects your dexterity (-5). It protects you from fire. It affects your resistance to hostile enchantments. a +2 rod of the swarm (11/11) 3 potions of berserk rage 6 potions of haste a +0 shield a +0 scale mail a +0 war axe a Necronomicon (63, 18, D) a +2 leather armour of cold resistance (71, 18, D) an uncursed staff of air (72, 18, D) a plain deck of defence (53, 19, D) a +0 quarterstaff (unseen) (53, 20, D) a +0 robe (unseen) (72, 20, D) a +0 halberd (71, 21, D) a +0 hand axe (unseen) (72, 21, D) a +0 mace (49, 25, D) the ring of Hiach {*Corrode rPois rC+ MR+ Slay+1} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+1). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (50, 25, D) a +2 halberd of protection (51, 25, D) a +2 hand axe of flaming (52, 25, D) the +3 lajatang of the Lost Deaths {holy, *Rage rPois MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (53, 25, D) an uncursed ring of ice (54, 25, D) an uncursed ring of stealth (55, 25, D) a +4 war axe of distortion (50, 26, D) an uncursed ring of invisibility (51, 26, D) a +2 helmet of intelligence (52, 26, D) a +2 flail of protection (53, 26, D) a +0 ring mail of magic resistance (54, 26, D) the Guide on the Voyage and Enhancements Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Warp Weapon Charms/Translocation 5 f - Phase Shift Translocation 5 (62, 27, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (63, 27, D) a book of Summonings (64, 27, D) a +2 shield of reflection (65, 27, D) a book of Necromancy (71, 27, D) a +4 morningstar of venom (73, 27, D) a cursed amulet of inaccuracy (62, 28, D) a crystal ball of energy (64, 28, D) an uncursed staff of air (73, 28, D) a +3 ring mail of cold resistance (51, 30, D) a porcupine corpse (skeletalised by now) (52, 30, D) an iguana corpse (skeletalised by now) (53, 30, D) a porcupine corpse (skeletalised by now) (53, 31, D) a blink frog corpse (skeletalised by now) (still there?) a basilisk corpse (skeletalised by now) (still there?) (51, 32, D) a blink frog corpse (skeletalised by now) (63, 32, D) a +0 spear (62, 33, D) a +0 short sword (unseen) (63, 33, D) a +1 rapier of draining a +0 robe a +0 buckler (62, 34, D) a +0 dagger (unseen) (50, 37, D) a +0 greatsling of evasion (53, 37, D) a +2 helmet of intelligence (54, 37, D) the +8 great sword of Duty {antimagic, rC+ Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It protects you from cold. (59, 37, D) a book of Geomancy (60, 37, D) a lantern of shadows (61, 37, D) an uncursed ring of sustain attributes (63, 37, D) a +0 flail of holy wrath (69, 37, D) a +0 dagger (70, 37, D) a plain deck of escape (71, 37, D) a +0 dagger (72, 37, D) a book of Minor Magic (49, 38, D) an uncursed staff of wizardry (52, 38, D) a stone of tremors (53, 38, D) an uncursed amulet of stasis (59, 38, D) a cursed -4 ring of protection (60, 38, D) an uncursed staff of conjuration (62, 38, D) a book of Death (63, 38, D) a plain deck of summoning (70, 38, D) an uncursed staff of wizardry (71, 38, D) a +0 dagger a +0 robe the +1 trident "Fiemagid" {antimagic, *Corrode MR+ Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (72, 38, D) a +1 rapier of venom (73, 38, D) an uncursed staff of summoning (70, 41, D) a +0 robe (unseen) (71, 41, D) a cursed -3 hand axe a +0 robe a +0 war axe a +2 long sword of pain a +0 robe an uncursed staff of earth (72, 41, D) a +0 plate armour (unseen) (49, 42, D) 4 scrolls of enchant armour (61, 42, D) an uncursed staff of power (62, 42, D) a +0 hunting sling of flaming (72, 42, D) a +0 plate armour (unseen) (50, 43, D) a +0 short sword (51, 43, D) a cursed +0 great sword a +0 robe (52, 43, D) an uncursed amulet of the gourmand