DarthKuruptios the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 1, D) an uncursed ring of protection from fire (36, 1, D) a phial of floods (37, 1, D) a book of Enchantments (38, 1, D) the ring "Ciebui" {rF+ Stlth-} [ring of loudness] It protects you from fire. It makes you less stealthy. (39, 1, D) a plain deck of summoning (40, 1, D) a +2 rapier of draining (41, 1, D) a wand of heal wounds (4) (51, 1, D) a disc of storms (52, 1, D) a +0 trident (53, 1, D) a +1 scale mail of fire resistance (55, 1, D) a Fen Folio (63, 1, D) a scroll of recharging (67, 1, D) a +3 great mace of holy wrath (69, 1, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a plain deck of summoning (38, 2, D) the ring "Tohyu" {SustAt Str+4} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+4). (40, 2, D) an uncursed staff of wizardry (41, 2, D) Sif Muna's Collected Works on the Excruciating Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Magma Conjuration/Fire/Earth 5 Trog disapproves of the use of such an item. (49, 2, D) an uncursed staff of fire (50, 2, D) an uncursed ring of protection from fire (51, 2, D) a stone of tremors (52, 2, D) an uncursed amulet of clarity (53, 2, D) an uncursed staff of earth (54, 2, D) an uncursed amulet of rage (55, 2, D) an uncursed staff of power (73, 2, D) an uncursed staff of air (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (53, 4, D) a +0 war axe a +0 vampiric trident an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (54, 4, D) a +0 halberd (unseen) (55, 4, D) a +0 halberd (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (53, 5, D) a +0 flail a +0 leather armour a +0 whip the +0 scale mail of Dishonour {+Inv MR- Int+6 Dex-4} It affects your intelligence (+6). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 club an uncursed ring of poison resistance a +0 club a +0 dagger a +2 robe of magic resistance an orc corpse (skeletalised by now) (54, 5, D) a +0 battleaxe a cursed +0 chain mail the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). a +0 scimitar an orc corpse (skeletalised by now) (55, 5, D) a +0 club (unseen) (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (54, 6, D) a +5 hand axe of electrocution (4, 7, D) a +3 large shield (unseen) (53, 7, D) a +0 chain mail (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (39, 9, D) a +3 vampiric war axe (still there?) an uncursed staff of power (still there?) (61, 9, D) an uncursed staff of conjuration (62, 9, D) a +1 cloak of poison resistance (63, 9, D) the cursed +0 spear "Sitocraett" {pierce, rN+ Str-4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (70, 9, D) a scroll of brand weapon (71, 9, D) the cursed +1 ring mail of Egalitarianism {-Tele Dex+8} It affects your dexterity (+8). It prevents most forms of teleportation. It has a curse placed upon it. (72, 9, D) a +3 scale mail of cold resistance (38, 10, D) a +2 hand axe of electrocution (62, 10, D) a +4 ring mail of cold resistance (70, 10, D) a potion of might (72, 10, D) a manual of Invocations (62, 12, D) a +0 scimitar a +0 robe (49, 13, D) a +2 vampiric short sword (50, 13, D) a +1 hand axe of flaming (51, 13, D) the amulet of Pyroirou {Spirit Str+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). (52, 13, D) a +1 long sword of protection (53, 13, D) a +2 quarterstaff of speed (54, 13, D) a +0 glaive (55, 13, D) a book of Unlife (50, 14, D) a +0 flail (51, 14, D) the ring "Feupp" {Wiz rC+ Str+7} [ring of wizardry] It improves your spell success rate. It affects your strength (+7). It protects you from cold. (53, 14, D) a book of Unlife (54, 14, D) a +2 chain mail of cold resistance (55, 14, D) a book of Unlife (71, 14, D) a +2 antimagic broad axe (35, 15, D) a book of Changes (36, 15, D) an uncursed staff of energy (37, 15, D) a +2 arbalest of freezing (38, 15, D) an uncursed ring of positive energy (39, 15, D) an uncursed ring of protection from fire (40, 15, D) a lamp of fire (41, 15, D) the +11 gold dragon armour of Divine Intervention {rElec rPois rF+ rC+ Dex+5} It affects your dexterity (+5). It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (42, 15, D) the +4 shield of Contentment {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (43, 15, D) a +2 hand axe of electrocution (35, 16, D) the ring of Cyxouhocs {rC+ Dex+8} [ring of protection from cold] It affects your dexterity (+8). It protects you from cold. (36, 16, D) a +0 long sword of electrocution (37, 16, D) the ring "Vuphe" {Wiz *Corrode rN+ Slay+3} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It may corrode your equipment when you take damage. (39, 16, D) an uncursed ring of stealth (40, 16, D) 4 scrolls of enchant armour (41, 16, D) an uncursed staff of poison (43, 16, D) a scroll of brand weapon (54, 17, D) a +0 rod of clouds (11/11) (unseen) (61, 17, D) a +0 shield of poison resistance (62, 17, D) a +3 chain mail of fire resistance (63, 17, D) a +0 mace (71, 17, D) a plain deck of changes (72, 17, D) a plain deck of defence (73, 17, D) a +0 long sword (53, 18, D) a +0 dire flail a +0 robe (54, 18, D) a +1 vampiric broad axe (62, 18, D) a +0 club (63, 18, D) a +4 hand axe of chopping (64, 18, D) a book of Air (71, 18, D) a +2 plate armour of poison resistance (72, 18, D) the +3 hand crossbow "Dragonbane" {penet, rF++ Dex+4 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). It greatly protects you from fire. It lets you see invisible. (73, 18, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (38, 19, D) a +3 whip (53, 19, D) a +3 greatsling of freezing a +5 dire flail of venom a +2 war axe of flaming (37, 20, D) a +1 war axe of flaming (38, 20, D) 4 scrolls of enchant weapon (52, 20, D) a +0 robe (unseen) (53, 20, D) a +1 flail of holy wrath (unseen) (62, 20, D) a +0 dagger (unseen) (63, 20, D) a +1 short sword of venom a +0 plate armour a +2 war axe of electrocution (62, 21, D) a cursed -3 trident (unseen) (63, 21, D) a +3 hunting sling of evasion (64, 21, D) a +0 long sword (unseen) (71, 21, D) a +0 long sword (unseen) (72, 21, D) a +1 long sword of electrocution a +0 buckler (73, 21, D) a +6 rapier of freezing (unseen) (72, 22, D) a +3 antimagic war axe (73, 22, D) a +0 scimitar (unseen) (72, 23, D) an arrow (73, 23, D) a +0 rapier (72, 24, D) an arrow (49, 25, D) a +1 hunting sling of flaming (50, 25, D) a plain deck of defence (51, 25, D) a +2 glaive of protection (53, 25, D) 4 scrolls of enchant weapon (54, 25, D) a +2 quarterstaff of protection (55, 25, D) a +1 plate armour of cold resistance (50, 26, D) a manual of Invocations (51, 26, D) a +2 demon whip of venom (53, 26, D) a +2 robe of magic resistance (54, 26, D) a +0 helmet of see invisible (61, 27, D) a potion of agility (62, 27, D) a +1 plate armour of cold resistance (64, 27, D) a +1 dagger of electrocution (65, 27, D) a plain deck of wonders (71, 27, D) a cursed staff of power (72, 27, D) the +1 dire flail of Waqaguech {flame, Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). (63, 28, D) a +1 scale mail of cold resistance (64, 28, D) a +1 spear of flaming (73, 28, D) a +2 hand axe of venom (34, 29, D) an uncursed ring of wizardry (35, 29, D) an uncursed amulet of resist mutation (36, 29, D) a manual of Long Blades (37, 29, D) a plain deck of changes (38, 29, D) a +4 short sword of draining (39, 29, D) an uncursed amulet of warding (40, 29, D) a book of Geomancy (41, 29, D) the +8 lajatang "Hanugeykh" {venom, *Drain +Fly rPois SInv} It poisons the flesh of those it strikes. It protects you from poison. It lets you see invisible. It lets you fly. It causes draining when unequipped. (42, 29, D) a +1 vampiric spear (43, 29, D) a book of Annihilations (44, 29, D) the cursed +1 longbow "Kofel" {freeze, MR+ MP+9 Str-3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (35, 30, D) a +6 battleaxe of chopping (36, 30, D) an uncursed ring of wizardry (37, 30, D) a stone of tremors (38, 30, D) the +9 longbow of Watchfulness {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (39, 30, D) a book of Envenomations (40, 30, D) an uncursed staff of summoning (41, 30, D) a +2 pair of boots of stealth (42, 30, D) an uncursed staff of earth (43, 30, D) an uncursed staff of wizardry (63, 30, D) a +0 dire flail (63, 31, D) a +0 flail (72, 32, D) a +4 antimagic hand axe (54, 33, D) a +1 antimagic war axe a +2 battleaxe of electrocution (38, 34, D) a tarantella corpse (still there?) a wasp corpse (still there?) (40, 34, D) a hornet corpse (38, 35, D) a hornet corpse (39, 35, D) a +0 antimagic hand axe a +5 antimagic broad axe (40, 35, D) a wasp corpse (still there?) a tarantella corpse (still there?) (50, 37, D) the +0 pair of gloves "Moipp" {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. (52, 37, D) a book of the Dragon (53, 37, D) a Necronomicon (54, 37, D) a +0 short sword (59, 37, D) an uncursed staff of death (60, 37, D) the Disquisition on Floating Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Lightning Spire Summoning/Air 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Summon Hydra Summoning 7 Trog disapproves of the use of such an item. (61, 37, D) an uncursed amulet of resist corrosion (63, 37, D) the +4 scimitar of Benevolence {slice, rPois rF+ rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It protects you from poison. It protects you from negative energy. (69, 37, D) a +7 war axe of electrocution (70, 37, D) a +5 falchion of electrocution (71, 37, D) a +1 long sword of holy wrath (73, 37, D) a +0 pair of boots of running (49, 38, D) a +0 dagger (50, 38, D) a lamp of fire (52, 38, D) a +1 helmet of intelligence (53, 38, D) a +1 morningstar of venom (59, 38, D) a book of Dreams (60, 38, D) a lamp of fire (61, 38, D) a +4 morningstar of pain (62, 38, D) an uncursed staff of cold (63, 38, D) the ring "Midghug" {rPois rC+ Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from cold. It protects you from poison. (70, 38, D) a +2 pair of gloves of dexterity (72, 38, D) a +0 buckler of fire resistance (73, 38, D) an uncursed amulet of stasis (60, 39, D) a +0 trident (52, 40, D) a +0 trident (unseen) (53, 40, D) a +0 halberd (unseen) (54, 40, D) a +2 spear of freezing (unseen) (51, 41, D) a +0 club a +0 club a +0 ring mail (52, 41, D) a +0 great sword of holy wrath a +0 arbalest 14 bolts a +3 plate armour of poison resistance a +1 falchion of electrocution a +0 ring mail (53, 41, D) a +0 whip (still there?) a cursed -3 giant spiked club (still there?) (59, 41, D) a +0 demon whip of draining (unseen) (71, 41, D) an uncursed staff of wizardry (51, 42, D) a +0 short sword (unseen) (52, 42, D) a +1 antimagic hand axe (60, 42, D) a +3 war axe of venom (61, 42, D) a cursed +0 mace (unseen) (71, 42, D) a +3 hand axe of chopping (51, 45, D) a bolt