DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (21, 1, D) a +5 blowgun (24, 1, D) the ring "Qohaovia" {AC+4 Dex+4} [ring of protection] It affects your AC (+4). It affects your dexterity (+4). the ring "Odaakh" {MR+ Int+3} [ring of intelligence] It affects your intelligence (+3). It affects your resistance to hostile enchantments. the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. (25, 1, D) a stone of tremors (26, 1, D) a +1 scimitar of electrocution (29, 1, D) a +2 glaive of pain (35, 1, D) a +0 short sword (36, 1, D) a stone of tremors (37, 1, D) a +1 shortbow of freezing (38, 1, D) a +0 robe of magic resistance (39, 1, D) a phial of floods (51, 1, D) a cursed staff of conjuration (52, 1, D) an uncursed staff of poison (53, 1, D) an uncursed staff of earth (54, 1, D) a +1 hand axe of chopping (55, 1, D) a scroll of brand weapon (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) an uncursed staff of summoning (23, 2, D) a +2 vampiric broad axe (24, 2, D) a phantom mirror (25, 2, D) an uncursed ring of magical power (26, 2, D) a +2 antimagic hand axe (still there?) a +2 antimagic hand axe (still there?) an uncursed staff of air (still there?) (27, 2, D) a +3 ring mail of poison resistance (28, 2, D) a +2 quarterstaff of protection (29, 2, D) a -1 lightning rod (10/10) (36, 2, D) a +0 long sword (37, 2, D) a +0 mace (38, 2, D) the cursed +0 ring mail of Boiling Hail {rPois Dex+6} It affects your dexterity (+6). It protects you from poison. It has a curse placed upon it. (39, 2, D) a +2 buckler of reflection (40, 2, D) a +0 mace (41, 2, D) a +0 battleaxe (49, 2, D) an uncursed ring of protection from fire (50, 2, D) a cursed amulet of rage (51, 2, D) an uncursed staff of wizardry (52, 2, D) an uncursed ring of invisibility (53, 2, D) a +2 morningstar of flaming (54, 2, D) an uncursed staff of energy (55, 2, D) a lamp of fire (68, 2, D) a +0 trident 2 tomahawks (73, 2, D) a +0 trident of holy wrath (still there?) a +0 short sword (still there?) (75, 2, D) an uncursed staff of poison (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +0 trident (unseen) (68, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (24, 4, D) a +3 trident (unseen) (27, 4, D) a +0 spear (unseen) (62, 4, D) a +0 shortbow of evasion (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (24, 5, D) the +7 lajatang of the Lair of Beasts {freeze, +Rage MP+9} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It lets you go berserk. a +4 scimitar of slicing (still there?) (25, 5, D) a poisoned arrow 10 large rocks a potion of brilliance (26, 5, D) a +0 glaive a +1 chain mail of positive energy (27, 5, D) a +0 falchion (unseen) (35, 5, D) a +0 halberd (68, 5, D) a tomahawk (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (25, 6, D) a poisoned arrow (unseen) (26, 6, D) a +4 antimagic war axe a +2 war axe of venom a +2 broad axe of chopping a +0 dagger of chaos a +0 robe (27, 6, D) a +0 short sword (unseen) (37, 6, D) a +3 broad axe of electrocution (40, 6, D) a +0 cloak (unseen) (68, 6, D) a tomahawk (4, 7, D) a +3 large shield (unseen) (25, 7, D) a +4 rapier of electrocution (unseen) (26, 7, D) a large rock (37, 7, D) a +1 morningstar of protection (unseen) (39, 7, D) a +0 battleaxe (40, 7, D) a +0 cloak (unseen) (41, 7, D) a cursed +0 short sword (unseen) (53, 7, D) a +2 antimagic war axe (4, 8, D) a +5 crystal plate armour (unseen) (27, 8, D) a poisoned arrow (38, 8, D) a +0 mace (unseen) (39, 8, D) a +0 cloak (unseen) (40, 8, D) a +5 hand crossbow of freezing the +3 battleaxe of Optimality {speed, Str-5 Dex+2 SInv} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your dexterity (+2). It lets you see invisible. a +4 long sword of protection (41, 8, D) the +12 quarterstaff of Wickaich {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (unseen) (38, 9, D) a +0 mace (40, 9, D) a +0 battleaxe of holy wrath (unseen) (61, 9, D) the +5 glaive "Giantslayer" {antimagic, *Noise +Blink Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It lets you blink. It may make noises in combat. (71, 9, D) a cursed staff of death (70, 10, D) a +0 hand axe (72, 10, D) a +1 quarterstaff of draining (69, 11, D) a +0 dagger (unseen) (70, 11, D) a cursed -2 dagger a +0 robe (71, 11, D) a +0 mace a cursed +0 mace (70, 12, D) the +6 war axe of Purpose {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (71, 12, D) the cursed +1 war axe of Dishonesty {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. a +0 leather armour (49, 13, D) an uncursed ring of poison resistance (50, 13, D) a crystal ball of energy (51, 13, D) an uncursed staff of wizardry (52, 13, D) an uncursed amulet of warding (55, 13, D) an uncursed staff of air (50, 14, D) a +3 vampiric dagger (53, 14, D) the +0 hand axe of Sinnil {holy, MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). (54, 14, D) an uncursed ring of poison resistance (55, 14, D) a +0 mace of venom (62, 14, D) the +8 mace of Ymanuxy {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. a +2 robe (36, 15, D) a +0 long sword (39, 15, D) a +3 ring mail of poison resistance (40, 15, D) a +4 hunting sling of freezing (41, 15, D) the +6 trident of the Empty Page {freeze, rPois rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It protects you from poison. (42, 15, D) a +4 short sword of venom (43, 15, D) a +0 helmet of see invisible (35, 16, D) a +4 halberd of distortion (36, 16, D) the +3 ring mail "Lalue" {*Confuse MP-9 Str+2 Int+9} It affects your strength (+2). It affects your intelligence (+9). It affects your magic capacity (-9). It may confuse you when you take damage. (39, 16, D) a stone of tremors (40, 16, D) an uncursed amulet of clarity (42, 16, D) a +3 ring of dexterity (43, 16, D) the amulet "Secimees" {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. (50, 16, D) a +3 scythe of freezing (52, 16, D) a +4 scythe of slicing (19, 17, D) an uncursed staff of conjuration (21, 17, D) an uncursed staff of summoning (23, 17, D) a +2 chain mail of magic resistance (24, 17, D) a +2 troll leather armour (25, 17, D) an uncursed ring of see invisible (26, 17, D) an uncursed amulet of rage (27, 17, D) a +0 hand crossbow of freezing (28, 17, D) a +0 hand axe of chopping (51, 17, D) a +7 longbow of flaming (still there?) a +7 longbow of flaming (still there?) an uncursed staff of power (still there?) (52, 17, D) a cursed +0 mace (unseen) (53, 17, D) a +0 trident (still there?) a cursed -3 dire flail (still there?) (61, 17, D) a +0 mace of draining (72, 17, D) a +8 arbalest of evasion (73, 17, D) an uncursed ring of flight (19, 18, D) a +1 antimagic trident (20, 18, D) a +1 rod of ignition (9/9) (21, 18, D) a +2 chain mail of fire resistance (22, 18, D) an uncursed staff of air (23, 18, D) a +5 ring of protection (26, 18, D) a +2 dagger of venom (27, 18, D) an uncursed staff of fire (29, 18, D) a +2 chain mail of cold resistance (62, 18, D) a +2 ring mail of poison resistance (63, 18, D) a plain deck of changes (64, 18, D) an uncursed staff of cold (71, 18, D) a +0 cloak of poison resistance (72, 18, D) the +2 dire flail of Eternal Vigilance {venom, Int+5 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+5). It affects your dexterity (+4). (73, 18, D) a cursed -3 ring of dexterity (23, 19, D) a scroll of holy word (24, 19, D) the +1 rapier of the Queen {vamp, +Rage rPois MP+9 Dex-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (-3). It protects you from poison. It affects your magic capacity (+9). It lets you go berserk. (39, 20, D) a +2 broad axe of chopping (63, 20, D) a +1 antimagic war axe (64, 22, D) a +0 mace (73, 22, D) the +5 broad axe of Altruism {drain, rF- Str+7 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It makes you vulnerable to fire. It makes you more stealthy. (25, 24, D) a +5 hunting sling of flaming a +6 antimagic war axe (26, 24, D) an iron dragon skeleton (27, 24, D) a +1 scythe of flaming (39, 24, D) the +8 arbalest of the Viper {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (24, 25, D) a +4 scythe of venom (25, 25, D) a +1 arbalest of flaming (28, 25, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (50, 25, D) an uncursed staff of power (55, 25, D) a +0 long sword (26, 26, D) a +2 antimagic war axe (38, 26, D) a +4 antimagic short sword (still there?) a +1 plate armour of fire resistance (still there?) (39, 26, D) a +4 trident of freezing (50, 26, D) a +1 ring mail of magic resistance (53, 26, D) a +6 long sword of flaming (54, 26, D) a +2 shield of protection (61, 27, D) the +5 robe of Dithmenos's Whim {rPois rC+ Slay-2} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from cold. It protects you from poison. (72, 27, D) the amulet "Buskoq" {Clar rPois rF+ Int-3} [amulet of clarity] It provides mental clarity. It affects your intelligence (-3). It protects you from fire. It protects you from poison. a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of blinking a +0 animal skin a +0 hand axe a plain deck of escape (51, 28, D) a +2 vampiric war axe (62, 28, D) a +2 demon blade of freezing (63, 28, D) the +5 morningstar "Spiderbane" {crush, rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9). (73, 28, D) an uncursed ring of stealth (35, 29, D) an uncursed staff of earth (37, 29, D) a +2 chain mail of poison resistance (38, 29, D) a lamp of fire (39, 29, D) a +2 long sword of draining (41, 29, D) the +8 mace of the Grave {venom, rElec rC+} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. (42, 29, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (43, 29, D) a +3 spear of venom (44, 29, D) a +1 dagger of speed (50, 29, D) a +0 robe (52, 29, D) a +0 dagger (unseen) (35, 30, D) an ornate deck of wonders (36, 30, D) the ring of the Duke {rPois Int-4 Dex+3 SInv Stlth+} [ring of see invisible] It affects your intelligence (-4). It affects your dexterity (+3). It protects you from poison. It lets you see invisible. It makes you more stealthy. (37, 30, D) an uncursed ring of fire (38, 30, D) an uncursed ring of protection from fire (39, 30, D) the +0 leather armour "Jucs" {rC+} It protects you from cold. (40, 30, D) a sack of spiders (41, 30, D) an uncursed staff of death (42, 30, D) a lamp of fire (43, 30, D) a plain deck of wonders (51, 30, D) a +5 antimagic broad axe (52, 30, D) a +1 battleaxe of electrocution (unseen) (62, 31, D) a +0 giant club (unseen) (63, 31, D) a +0 giant club a +0 giant spiked club a +0 giant club (64, 31, D) a +0 giant club (unseen) (62, 32, D) a +0 giant club (unseen) (63, 32, D) a +2 hand crossbow of freezing a +7 dagger of protection (71, 33, D) a cursed +0 short sword (72, 33, D) a +0 whip (73, 33, D) a +0 whip (unseen) (19, 34, D) an uncursed staff of power (20, 34, D) a book of Geomancy (21, 34, D) an uncursed staff of wizardry (22, 34, D) an uncursed staff of conjuration (23, 34, D) a Young Poisoner's Handbook (24, 34, D) an uncursed ring of wizardry (25, 34, D) the +4 ring mail of Beogh's Regard {*Drain rElec rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. (26, 34, D) a stone of tremors (27, 34, D) an uncursed staff of fire (28, 34, D) a book of Maledictions (29, 34, D) a box of beasts (39, 34, D) a +9 rod of shadows (13/13) (71, 34, D) a +1 morningstar of flaming (72, 34, D) a +2 dagger of venom (73, 34, D) a +0 club (21, 35, D) 2 potions of haste (22, 35, D) a book of Cantrips (23, 35, D) a +2 mace of draining (24, 35, D) a +4 ring of strength (25, 35, D) a +5 blowgun (26, 35, D) an uncursed staff of summoning (27, 35, D) an uncursed staff of cold (40, 35, D) a +1 antimagic mace a +1 hand axe of freezing a +4 great sword of protection a +4 broad axe of chopping (49, 37, D) a +1 ring mail of fire resistance (50, 37, D) a +0 glaive (52, 37, D) a +3 scale mail of magic resistance (53, 37, D) a +3 trident of freezing (54, 37, D) the +0 chain mail of Trog's Pride {rPois Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It protects you from poison. (59, 37, D) a plain deck of wonders (60, 37, D) a +3 shortbow of freezing (61, 37, D) a +6 giant spiked club (62, 37, D) a +0 helmet of intelligence (63, 37, D) a +3 leather armour of cold resistance (69, 37, D) an uncursed staff of wizardry (70, 37, D) a +2 vampiric rapier (72, 37, D) an uncursed staff of wizardry (50, 38, D) a +1 morningstar of holy wrath (52, 38, D) a disc of storms (59, 38, D) an uncursed staff of fire (60, 38, D) a +9 rod of inaccuracy (11/11) (61, 38, D) the cursed +0 demon whip "Ashakle" {vamp, MP+9 Int+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It affects your magic capacity (+9). It has a curse placed upon it. (63, 38, D) an uncursed staff of air (70, 38, D) an uncursed staff of earth (71, 38, D) a plain deck of summoning (72, 38, D) a +1 ring mail of poison resistance (73, 38, D) the +5 greatsling of the Little People {velocity, rF+ rC+ MP+9 Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from fire. It protects you from cold. It affects your magic capacity (+9). (23, 40, D) a ghost moth corpse (still there?) a demonic crawler corpse (still there?) (24, 40, D) a ghost moth corpse (still there?) a wasp corpse (still there?) (24, 41, D) a +3 antimagic war axe (25, 41, D) a hornet corpse (70, 41, D) a +2 trident of piercing (unseen) (71, 41, D) a +2 broad axe of electrocution (25, 42, D) a wolf spider corpse (70, 42, D) a +1 dagger of electrocution (unseen) (71, 42, D) a +3 broad axe of distortion a +0 short sword a +3 leather armour of poison resistance a +2 quarterstaff of chaos a +0 cloak (72, 42, D) a +2 whip of flaming (unseen) (50, 43, D) a +0 battleaxe (unseen) (51, 43, D) an uncursed staff of air a +0 robe (52, 43, D) a +0 dagger (unseen) (61, 43, D) a +2 vampiric hand axe (70, 43, D) a +0 scimitar (unseen) (71, 43, D) a +2 mace of holy wrath (72, 43, D) a +1 dagger of venom (unseen) (52, 45, D) a potion of blood