DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) 4 javelins of penetration (67, 1, D) a +0 dagger of speed (68, 1, D) an uncursed amulet of rage (69, 1, D) a +0 flail (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a plain deck of wonders (75, 2, D) an ornate deck of war (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (69, 3, D) a +3 spear of venom (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (67, 4, D) a +1 mace of crushing (unseen) (68, 4, D) a +0 whip (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +5 morningstar "Gaylam" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (62, 9, D) a +6 plate armour of ponderousness (70, 9, D) an uncursed staff of cold (72, 9, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 10, D) a +4 long sword of freezing (70, 10, D) a +9 giant club (72, 10, D) the amulet of Freedom {Stasis rPois Dex+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+2). It protects you from poison. (49, 13, D) the +8 whip "Luaclazui" {antimagic, MR++ Str+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+6). It affects your resistance to hostile enchantments. (50, 13, D) a +1 ring mail of cold resistance (51, 13, D) a +1 dagger of venom (52, 13, D) an uncursed staff of power (53, 13, D) the cursed +2 trident "Soxaafri" {flame, rN+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 13, D) a +2 hunting sling of flaming (55, 13, D) a cursed staff of earth (70, 13, D) a +3 antimagic quarterstaff 4 poisoned tomahawks (50, 14, D) a +5 lightning rod (14/14) (51, 14, D) a +1 broad axe of flaming (52, 14, D) a +2 flail of protection (53, 14, D) a sack of spiders (54, 14, D) a book of Flames (55, 14, D) 2 potions of heal wounds (52, 17, D) a polar bear corpse (61, 17, D) a +0 great mace of protection (62, 17, D) an ornate deck of wonders (63, 17, D) a +8 quick blade (71, 17, D) a +0 hunting sling of evasion (73, 17, D) the +11 dire flail of Hell's Wrath {flame, *Corrode rPois MP+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It may corrode your equipment when you take damage. (62, 18, D) an uncursed amulet of rage (63, 18, D) an uncursed staff of death (64, 18, D) an uncursed staff of power (73, 18, D) an uncursed ring of wizardry (62, 21, D) the +12 arbalest of Usibuwug {velocity, MP+9} Any bolt fired from it inflicts extra damage. It affects your magic capacity (+9). (72, 21, D) a cursed -3 giant club (unseen) (73, 21, D) a +0 giant club a +0 giant club (71, 22, D) a +0 giant club (unseen) (72, 22, D) a +5 antimagic battleaxe (73, 22, D) a +5 hand crossbow of flaming a +0 giant spiked club a throwing net a +0 giant club a +0 giant club (50, 25, D) a +0 dagger (51, 25, D) an uncursed staff of poison (53, 25, D) the cursed +0 robe of the Bagpipe {rElec rF+++ Str-4 Dex+3} It affects your strength (-4). It affects your dexterity (+3). It renders you almost immune to fire. It insulates you from electricity. It has a curse placed upon it. (54, 25, D) a +3 hand crossbow of flaming (55, 25, D) an uncursed staff of conjuration (50, 26, D) the ring "Xesyr" {rPois SInv Stlth+} [ring of stealth] It protects you from poison. It lets you see invisible. It makes you more stealthy. (51, 26, D) the +11 bardiche of Fysor {venom, *Rage rPois Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from poison. It may make you go berserk in combat. It makes you more stealthy. (52, 26, D) an uncursed staff of summoning (53, 26, D) the +6 shortbow "Puavvab" {freeze, rF+ rC+ Str-2 Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+4). It protects you from fire. It protects you from cold. (54, 26, D) a +3 shortbow of flaming (61, 27, D) the +11 crystal plate armour "Iguyroep" {rF- rC++ Regen+ SInv} It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. It increases your rate of regeneration. (63, 27, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (65, 27, D) a +6 iron rod (11/11) (71, 27, D) a +2 longbow of flaming (72, 27, D) a +0 mace of crushing (73, 27, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (52, 28, D) a +4 antimagic broad axe (62, 28, D) a +0 scale mail of magic resistance (63, 28, D) an uncursed staff of conjuration (64, 28, D) a +5 arbalest of evasion (71, 28, D) a +3 ring mail of cold resistance (51, 31, D) a -2 spear (unseen) (53, 31, D) a +2 battleaxe of draining (unseen) (72, 31, D) a +5 hand axe of freezing (51, 32, D) a +2 lajatang of speed (unseen) (52, 32, D) a +4 glaive of flaming a +0 robe a potion of curing a +0 dire flail a +0 plate armour the human corpse of Jessica (53, 32, D) a +0 long sword (still there?) a wand of magic darts (24) (still there?) (63, 32, D) a +4 antimagic war axe (64, 32, D) a +4 antimagic war axe (52, 33, D) a +3 antimagic war axe (still there?) a +3 antimagic war axe (still there?) 7 needles of slowing (still there?) (51, 34, D) a +0 falchion (unseen) (49, 37, D) a +2 robe of magic resistance (50, 37, D) a cursed staff of poison (52, 37, D) a fan of gales (54, 37, D) the cursed +1 dagger of Uxohaod {speed, rF+ rC+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. It has a curse placed upon it. (59, 37, D) a +2 rod of shadows (10/10) (60, 37, D) a legendary deck of wonders (61, 37, D) a cursed -4 ring of intelligence (63, 37, D) an uncursed staff of cold (69, 37, D) a +4 plate armour of fire resistance (70, 37, D) a plain deck of changes (71, 37, D) the +0 robe "Gulappuu" {rF- MP-9 Dex+12 SInv} It affects your dexterity (+12). It makes you vulnerable to fire. It affects your magic capacity (-9). It lets you see invisible. (72, 37, D) an uncursed ring of flight (73, 37, D) a +2 helmet of see invisible (49, 38, D) a +4 whip of electrocution (50, 38, D) a cursed staff of power (51, 38, D) a +0 mace of holy wrath (53, 38, D) an ornate deck of war (59, 38, D) a plain deck of destruction (60, 38, D) a +3 scale mail of fire resistance (61, 38, D) an uncursed ring of positive energy (62, 38, D) a +1 quarterstaff of draining (70, 38, D) a +0 hand axe of electrocution (71, 38, D) a +1 longbow of evasion a +0 shortbow of freezing (72, 38, D) a +2 plate armour of poison resistance (73, 38, D) a +0 pair of boots of running (49, 42, D) a +2 great sword of flaming (unseen) (50, 42, D) a +2 great sword of flaming (61, 42, D) a +1 whip of venom (62, 42, D) an uncursed staff of summoning (71, 42, D) a +2 rapier of electrocution (50, 43, D) a +4 hand axe of chopping a +3 broad axe of electrocution (51, 43, D) a +0 scimitar of flaming (unseen) (52, 43, D) a +2 scimitar of flaming (49, 44, D) a +0 scimitar of flaming