DarthKuruptios the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of wizardry (20, 1, D) an ornate deck of summoning (21, 1, D) a +0 spear (24, 1, D) the +2 chain mail of Xesa Tir {rN+ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. (26, 1, D) a +0 spear (35, 1, D) a stone of tremors (36, 1, D) a +3 spear (38, 1, D) a +3 chain mail of fire resistance (40, 1, D) an uncursed staff of air (41, 1, D) a +0 dagger (51, 1, D) a +0 plate armour (52, 1, D) an ornate deck of changes (53, 1, D) a +1 robe of magic resistance (54, 1, D) a +4 shortbow of freezing (55, 1, D) an uncursed staff of cold (61, 1, D) a +6 blowgun (63, 1, D) a +5 giant club (67, 1, D) a +1 hand axe of venom (68, 1, D) an uncursed staff of earth (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 arbalest of evasion (20, 2, D) a +2 short sword of speed (21, 2, D) a +0 leather armour of poison resistance (22, 2, D) a crystal ball of energy (23, 2, D) the +3 leather armour of Eschoh {rCorr} It protects you from acid and corrosion. (25, 2, D) a +3 leather armour of fire resistance (26, 2, D) an uncursed amulet of guardian spirit (27, 2, D) a scroll of brand weapon the ring of Zovuibapn {rC+ MR++ AC+2 Int-2 Dex+3} [ring of protection] It affects your AC (+2). It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. the ring of Dovool {+Inv AC+4} [ring of protection] It affects your AC (+4). It lets you turn invisible. a +6 ring of intelligence the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. 2 potions of invisibility a +2 rod of ignition (11/11) the ring of Latiazxu {rElec Int+4} [ring of intelligence] It affects your intelligence (+4). It insulates you from electricity. (28, 2, D) a +0 rapier (36, 2, D) the +5 hunting sling of Blind Justice {freeze, rElec rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (38, 2, D) a fan of gales (40, 2, D) a +0 robe (49, 2, D) a lamp of fire (50, 2, D) the ring "Vaefuush" {rF- rN+ Int+2 Dex+9} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from negative energy. (52, 2, D) the +11 chain mail "Terrol" {rC+ Regen+ Int+7 Dex-2} It affects your intelligence (+7). It affects your dexterity (-2). It protects you from cold. It increases your rate of regeneration. (54, 2, D) an uncursed staff of poison (62, 2, D) an uncursed staff of air (73, 2, D) a cursed staff of air a +1 long sword of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (23, 5, D) 5 needles of confusion (38, 5, D) a +6 antimagic battleaxe (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (51, 6, D) a sling bullet of flame (4, 7, D) a +3 large shield (unseen) (21, 7, D) a +0 trident (unseen) (22, 7, D) a +4 trident of flaming (unseen) (50, 7, D) a +3 antimagic broad axe (52, 7, D) 2 sling bullets of flame (53, 7, D) a +1 hat of magic resistance (54, 7, D) a +0 quarterstaff of holy wrath a +0 hunting sling 18 sling bullets of flame a +0 leather armour (4, 8, D) a +5 crystal plate armour (unseen) (20, 8, D) a +0 trident (unseen) (21, 8, D) the +8 trident "Worm's Wrath" {holy, rElec rF++ rC+ Str-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It greatly protects you from fire. It protects you from cold. It insulates you from electricity. (unseen) (22, 8, D) a +6 hunting sling of freezing a +2 rapier of venom a +0 robe (23, 8, D) a +2 trident of piercing (unseen) (38, 8, D) a cursed +0 robe a +4 antimagic spear (53, 8, D) a +0 broad axe a +1 plate armour of cold resistance a +0 shield a sling bullet of flame a +0 dire flail a +0 robe a +1 flail of crushing a +0 ring mail (54, 8, D) a +7 antimagic war axe an uncursed staff of power (55, 8, D) a +4 scimitar of flaming (20, 9, D) a +4 glaive of chopping (unseen) (21, 9, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 robe a +6 war axe of venom a +1 war axe of freezing a +1 hand axe of electrocution (22, 9, D) a +4 antimagic hand axe (23, 9, D) a +0 spear (unseen) (37, 9, D) a +0 robe (unseen) (38, 9, D) a +0 robe a +2 short sword of protection (53, 9, D) a +0 short sword a +2 plate armour of poison resistance a +0 large shield a +2 eveningstar of draining a +2 chain mail of cold resistance a +0 rapier a sling bullet of flame (54, 9, D) a +2 hand axe of chopping a +0 antimagic broad axe (55, 9, D) a +0 great mace of protection 6 javelins of returning a +0 leather armour (61, 9, D) a +2 dagger of venom (63, 9, D) a +2 ring mail of fire resistance (70, 9, D) a lantern of shadows (21, 10, D) a +5 rapier of flaming a +0 robe (22, 10, D) a +3 hand axe of freezing (23, 10, D) a +0 rapier (unseen) (38, 10, D) a +0 dire flail a +2 battleaxe of electrocution a +1 chain mail of cold resistance (38, 11, D) 7 silver javelins (70, 11, D) an uncursed staff of energy a +0 shortbow 11 arrows (71, 11, D) a +0 arbalest 20 bolts a +0 shortbow 21 arrows (72, 11, D) a +0 arbalest 27 bolts (39, 12, D) a +0 war axe (unseen) (72, 12, D) a +0 arbalest 23 bolts (2, 13, D) an uncursed ring of invisibility (4, 13, D) a +0 war axe (6, 13, D) a phial of floods (9, 13, D) a cursed ring of stealth (10, 13, D) an uncursed staff of earth (11, 13, D) the +0 chain mail of Vyobil {rPois} It protects you from poison. (12, 13, D) a +0 hand crossbow of evasion (49, 13, D) a +5 mace of holy wrath (50, 13, D) a +0 dagger of freezing (52, 13, D) an uncursed ring of protection from cold (53, 13, D) a +1 centaur barding of stealth (54, 13, D) an uncursed staff of poison (55, 13, D) a plain deck of war (71, 13, D) 2 arrows 2 bolts (2, 14, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (5, 14, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (6, 14, D) a +2 short sword of protection (7, 14, D) a scroll of brand weapon (8, 14, D) a +3 dagger of venom (10, 14, D) an uncursed staff of power (11, 14, D) an uncursed staff of air (12, 14, D) 4 scrolls of enchant armour (50, 14, D) the +9 hand crossbow of the Forest {speed, rPois rN+++ Str+3 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (-2). It protects you from poison. It renders you almost immune to negative energy. (51, 14, D) an uncursed staff of air (52, 14, D) an uncursed staff of conjuration (53, 14, D) the cursed +1 quarterstaff of Sulphur {pain, +Inv MP+9 Str+3 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+4). It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. (55, 14, D) a +2 chain mail of cold resistance (71, 14, D) a bolt 2 arrows (5, 15, D) an uncursed staff of fire (6, 15, D) an uncursed staff of cold (7, 15, D) an uncursed staff of cold (8, 15, D) an uncursed staff of earth (9, 15, D) an uncursed staff of poison (10, 15, D) a +1 mace of crushing (11, 15, D) a plain deck of escape (12, 15, D) the cursed +1 falchion of Xoxeteg {elec, *Confuse +Fly rF+ MP-9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It affects your magic capacity (-9). It lets you fly. It may confuse you when you take damage. It has a curse placed upon it. (35, 15, D) a +3 ring mail of positive energy (37, 15, D) a +1 ring mail of cold resistance (38, 15, D) a +0 helmet of intelligence (39, 15, D) an ornate deck of changes (40, 15, D) the +2 robe of Elyvilon {Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). (41, 15, D) a +0 battleaxe of flaming (37, 16, D) a +1 plate armour of poison resistance (38, 16, D) a +1 spear of piercing (40, 16, D) a +1 large shield of fire resistance (42, 16, D) a +3 scale mail of positive energy (43, 16, D) a lamp of fire (19, 17, D) an uncursed ring of invisibility (20, 17, D) the cursed +1 blowgun of Bodily Humours {speed, *Corrode Str+3 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+3). It may corrode your equipment when you take damage. It has a curse placed upon it. (21, 17, D) the cursed +0 cloak "Patrouwu" {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (22, 17, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (23, 17, D) a +1 arbalest of freezing (24, 17, D) an uncursed ring of wizardry (25, 17, D) a manual of Axes (27, 17, D) a +2 falchion of holy wrath (29, 17, D) an uncursed staff of air (61, 17, D) a +2 robe of the Archmagi (71, 17, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (73, 17, D) a +0 robe of cold resistance (11, 18, D) a +3 vampiric scythe (12, 18, D) a +4 scythe of protection (13, 18, D) an uncursed staff of wizardry (19, 18, D) an uncursed ring of protection from cold (21, 18, D) a stone of tremors (22, 18, D) an uncursed staff of air (23, 18, D) the +3 long sword "Goewk" {holy, Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). (24, 18, D) an uncursed staff of death (28, 18, D) a +1 chain mail of cold resistance (29, 18, D) the +7 hunting sling of Zumpix {venom, rF+} It poisons the ammo it fires. It protects you from fire. (62, 18, D) the +7 long sword of Darkness {antimagic, +Inv rF+ MP+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It affects your magic capacity (+9). It lets you turn invisible. (63, 18, D) a +2 flail of protection (64, 18, D) a +1 plate armour of fire resistance (6, 19, D) a +3 broad axe of distortion 3 needles of slowing 6 needles of sleeping 6 javelins of returning (11, 19, D) a +5 antimagic war axe (12, 19, D) a +4 quarterstaff of protection (unseen) (23, 19, D) the +2 robe of Pamuekho {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (24, 19, D) an uncursed staff of cold (25, 19, D) an uncursed staff of energy (27, 19, D) a +0 falchion (unseen) (53, 19, D) a +2 greatsling of flaming (11, 20, D) a cursed -1 mace a scroll of brand weapon (12, 20, D) 4 needles of sleeping a +0 war axe (37, 20, D) a +1 spear (unseen) (38, 21, D) a +2 mace of draining (40, 21, D) a +0 battleaxe (52, 21, D) a +0 battleaxe (53, 21, D) a +2 vampiric broad axe 15 javelins of returning (54, 21, D) a +0 trident (unseen) (39, 22, D) the +5 broad axe of Sin {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (64, 22, D) a cursed -2 hand axe (unseen) (72, 22, D) a +7 quarterstaff of protection (23, 23, D) a +2 falchion (still there?) a +0 demon trident (still there?) (25, 23, D) a +3 hunting sling of velocity a +6 antimagic battleaxe a +0 trident (26, 23, D) a +7 scythe of protection (25, 24, D) 5 javelins of returning 2 silver javelins (24, 25, D) a +2 antimagic broad axe 5 poisoned javelins (49, 25, D) a +2 plate armour of poison resistance (52, 25, D) a +2 scale mail of poison resistance (54, 25, D) an uncursed staff of cold (55, 25, D) an uncursed ring of ice (50, 26, D) the cursed +3 short sword of Caby {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (51, 26, D) an uncursed staff of cold (53, 26, D) a fan of gales (54, 26, D) a plain deck of changes (61, 27, D) an uncursed ring of see invisible (63, 27, D) a cursed staff of poison (71, 27, D) the cursed +0 gold dragon armour of Trial and Error {rPois rF+ rC+ rN++ Str-4} It affects your strength (-4). It protects you from fire. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. (72, 27, D) the +5 scale mail of the Oligarchy {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. (73, 27, D) a +6 trident (62, 28, D) an uncursed ring of stealth a +6 ring of intelligence 4 scrolls of blinking 3 potions of berserk rage a +0 animal skin a +0 hand axe of draining (63, 28, D) the +10 lajatang of Dakalut {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (71, 28, D) a +2 ring of protection (72, 28, D) a +0 dagger of distortion (34, 29, D) an uncursed ring of see invisible (38, 29, D) a stone of tremors (39, 29, D) a plain deck of changes (40, 29, D) the +6 broad axe of Blood-Lust {distort, *Contam rPois Int+11 Stlth-} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+11). It protects you from poison. It causes magical contamination when unequipped. It makes you less stealthy. (41, 29, D) a +2 arbalest of flaming (42, 29, D) a +3 leather armour of magic resistance (43, 29, D) an uncursed ring of see invisible (44, 29, D) a +0 great sword of electrocution (50, 29, D) a +0 halberd (unseen) (52, 29, D) a +0 spear (unseen) (53, 29, D) a +0 trident a +0 robe (71, 29, D) a +0 trident (unseen) (36, 30, D) a phantom mirror (38, 30, D) the +8 great sword "Rutrufiv" {freeze, rF+ rN+ MR+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (39, 30, D) a manual of Air Magic (40, 30, D) the +1 falchion of Watabouc {venom, +Inv SInv} It poisons the flesh of those it strikes. It lets you see invisible. It lets you turn invisible. (52, 30, D) a +0 flail (unseen) (53, 30, D) a +5 broad axe of electrocution a +0 flail a +2 shield (54, 30, D) a +0 short sword (unseen) (62, 30, D) a cursed -3 trident (unseen) (63, 30, D) a +0 shortbow (unseen) (64, 30, D) a +0 trident (71, 30, D) the +6 rapier "Impslayer" {distort, *Rage +Fly rElec Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It insulates you from electricity. It lets you fly. It may make you go berserk in combat. (72, 30, D) a +0 trident (73, 30, D) a +1 vampiric war axe a +0 trident (74, 30, D) a +0 trident (unseen) (53, 31, D) a +1 antimagic war axe 5 javelins of returning 6 steel tomahawks a +3 hunting sling of flaming (62, 31, D) a +0 shortbow (unseen) (63, 31, D) 2 large rocks an arrow (71, 31, D) a +0 shortbow (unseen) (72, 31, D) a +2 antimagic hand axe (1, 32, D) a +2 hunting sling of freezing (2, 32, D) a +2 shield of protection (3, 32, D) an uncursed staff of air (5, 32, D) a +0 leather armour of cold resistance (6, 32, D) the cursed +0 plate armour "Dimuenu" {+Blink +Fly} It lets you fly. It lets you blink. It has a curse placed upon it. (8, 32, D) a +2 short sword of venom (10, 32, D) the +2 scythe "Embalmer" {slice, rF+ Str+5 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+4). It protects you from fire. (11, 32, D) a cursed staff of air (12, 32, D) a +2 robe of positive energy (63, 32, D) a +7 broad axe of chopping 4 arrows (72, 32, D) an arrow a tomahawk (1, 33, D) a +0 helmet of see invisible (2, 33, D) an uncursed staff of summoning (5, 33, D) a +2 great mace of protection (7, 33, D) a phantom mirror (8, 33, D) a +1 halberd of venom (9, 33, D) a +1 plate armour of poison resistance (10, 33, D) a +3 antimagic trident (11, 33, D) a +1 leather armour of cold resistance (12, 33, D) an uncursed ring of fire (13, 33, D) a +1 scimitar of slicing (19, 33, D) a lamp of fire (26, 33, D) a +1 robe of cold resistance (28, 33, D) a +2 scale mail of fire resistance (72, 33, D) an arrow (75, 33, D) an arrow (1, 34, D) a lantern of shadows (2, 34, D) an uncursed staff of air (3, 34, D) 4 scrolls of enchant armour (4, 34, D) the ring "Heipsup" {rPois Str+4} [ring of strength] It affects your strength (+4). It protects you from poison. (5, 34, D) a +0 war axe of electrocution (6, 34, D) a cursed amulet of inaccuracy (8, 34, D) a phantom mirror (9, 34, D) 2 potions of haste (11, 34, D) a sack of spiders (12, 34, D) a legendary deck of changes (19, 34, D) an uncursed ring of magical power (20, 34, D) a +2 naga barding of cold resistance (21, 34, D) a +2 hunting sling of freezing (22, 34, D) a +3 flail of draining (23, 34, D) the +7 longbow "Killer Bee's Bane" {venom, rElec rPois MP-9 Int+5} It poisons the ammo it fires. It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). (24, 34, D) an uncursed amulet of resist mutation (29, 34, D) a +0 scale mail of positive energy (39, 34, D) a +3 antimagic scimitar 8 needles of confusion 7 needles of sleeping 6 exploding tomahawks (63, 34, D) a throwing net 4 arrows (21, 35, D) a fan of gales (22, 35, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (23, 35, D) a plain deck of changes (27, 35, D) a plain deck of summoning (39, 35, D) a +1 war axe of electrocution a +3 antimagic hand axe 6 exploding tomahawks 3 javelins of returning 7 needles of slowing 3 needles of sleeping (7, 37, D) a +0 scythe of protection (8, 37, D) a +2 scythe of venom (49, 37, D) the +5 leather armour of the Harvest {Str+3} It affects your strength (+3). (52, 37, D) a +0 pair of gloves of archery (53, 37, D) the cursed +0 glaive of Ambiguity {drain, MP+9 Str-3 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (+5). It affects your magic capacity (+9). It has a curse placed upon it. (54, 37, D) an uncursed staff of wizardry (60, 37, D) a +3 leather armour of fire resistance (61, 37, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (62, 37, D) a +0 shortbow of evasion (63, 37, D) an uncursed staff of cold (69, 37, D) an uncursed staff of fire (70, 37, D) a stone of tremors (71, 37, D) a +0 rapier (72, 37, D) a cursed staff of energy (73, 37, D) an uncursed ring of flight (6, 38, D) a +0 battleaxe (unseen) (7, 38, D) 5 silver tomahawks (still there?) 5 silver tomahawks (still there?) a +2 antimagic war axe (still there?) 5 poisoned javelins (still there?) a +1 hand axe of chopping (still there?) 3 curare-tipped needles (still there?) 4 silver javelins (still there?) (8, 38, D) a +0 short sword (unseen) (49, 38, D) a +1 triple sword of holy wrath (50, 38, D) a +0 battleaxe of venom (51, 38, D) a +0 greatsling of evasion (52, 38, D) the +17 storm dragon armour "Unoalulu" {rElec Dex+7} It affects your dexterity (+7). It insulates you from electricity. (53, 38, D) a +2 pearl dragon armour (59, 38, D) a +1 pair of boots of stealth (60, 38, D) a +0 large shield of protection (61, 38, D) a +5 long sword of holy wrath (62, 38, D) a +0 hand crossbow of flaming (63, 38, D) a +4 scimitar of freezing (70, 38, D) a +5 scimitar of protection (71, 38, D) an uncursed ring of flight (73, 38, D) a +3 leather armour of cold resistance (7, 39, D) a +1 hand axe of draining a +3 antimagic hand axe (25, 39, D) a +1 antimagic broad axe (7, 40, D) a +7 hand axe of freezing (50, 40, D) a cursed +3 spear a +0 robe (71, 41, D) a +0 spear (unseen) (71, 42, D) a +0 antimagic battleaxe a +0 short sword a +0 robe (72, 42, D) a cursed -2 dagger a +0 robe a +0 buckler (63, 43, D) a +1 battleaxe of freezing (70, 43, D) a +0 rapier (unseen) (71, 43, D) a +3 quarterstaff of protection (72, 43, D) a +0 short sword a +0 robe a +0 buckler (62, 44, D) a +4 mace of crushing (72, 44, D) a +4 antimagic war axe (unseen) (23, 45, D) a cursed staff of summoning a +2 shortbow of freezing (24, 45, D) a +1 broad axe of distortion a cursed staff of fire (24, 46, D) the +9 hand axe of Anguish {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). a +3 antimagic war axe a +2 longbow of evasion 2 silver javelins a +1 antimagic dagger a +3 antimagic broad axe (18, 49, D) the ring of Tunyant {rElec MR+} [ring of protection from magic] It insulates you from electricity. It affects your resistance to hostile enchantments. (19, 49, D) a +2 chain mail of poison resistance (21, 49, D) a +2 scale mail of fire resistance (22, 49, D) a +0 buckler (24, 49, D) the +11 arbalest "Demonspawn's Death" {elec, Dex+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+5). (25, 49, D) the ring of Coffut {rPois rF- EV+3 Str-4 Int+2} [ring of evasion] It affects your evasion (+3). It affects your strength (-4). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. 4 scrolls of enchant armour the cursed ring "Birchuda" {AC-3 Str+3 Dex+4} [ring of protection] It affects your AC (-3). It affects your strength (+3). It affects your dexterity (+4). It has a curse placed upon it. a +0 cloak of magic resistance an uncursed ring of stealth a +6 ring of dexterity a scroll of holy word the ring "Nuguor" {Ice Str+5 Dex-3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+5). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. a +2 triple sword of protection (28, 49, D) the +2 leather armour of Wurehu {rN++ MR+} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (30, 49, D) an uncursed staff of summoning (32, 49, D) a +0 cloak of invisibility (33, 49, D) the +7 scythe "Imiafe" {slice, *Drain rC+ rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It protects you from negative energy. It causes draining when unequipped. (34, 49, D) an uncursed ring of protection from cold (38, 49, D) an uncursed staff of fire (39, 49, D) an uncursed staff of summoning (41, 49, D) an uncursed staff of power (42, 49, D) the +9 hunting sling "Damumov" {speed, rF+ MR+ Dex+2 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (43, 49, D) the cursed +0 pair of gloves of the Moon {MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). It has a curse placed upon it. (45, 49, D) a stone of tremors (49, 49, D) a fan of gales (50, 49, D) an uncursed staff of summoning (53, 49, D) an ornate deck of defence (59, 49, D) a +2 long sword of electrocution (60, 49, D) an uncursed ring of positive energy (61, 49, D) an uncursed staff of air (62, 49, D) a Young Poisoner's Handbook (63, 49, D) a stone of tremors (64, 49, D) a book of Annihilations (65, 49, D) a +0 mace of draining (66, 49, D) an uncursed staff of fire (67, 49, D) an uncursed ring of protection from cold (68, 49, D) a book of Cantrips (69, 49, D) an uncursed staff of air (70, 49, D) the +4 demon blade "Sampaeri" {freeze, *Drain rPois rN+++ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from poison. It renders you almost immune to negative energy. It causes draining when unequipped. (72, 49, D) an uncursed amulet of resist corrosion (73, 49, D) the +27 Lear's hauberk (18, 50, D) a manual of Long Blades (20, 50, D) the cursed +3 dagger of Neosuonu {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. It has a curse placed upon it. (21, 50, D) a +1 arbalest of freezing (23, 50, D) the cursed +1 giant spiked club of the Abyss {crush, rElec MR- Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 50, D) a +3 longbow of flaming (27, 50, D) a +2 demon whip of electrocution (28, 50, D) a +1 storm dragon armour (29, 50, D) a +0 broad axe (30, 50, D) a +2 scythe of freezing (32, 50, D) a +10 plate armour of ponderousness (33, 50, D) a +2 long sword of holy wrath (34, 50, D) a lantern of shadows (38, 50, D) a +0 short sword (40, 50, D) an uncursed staff of death (42, 50, D) a +0 short sword (45, 50, D) a +2 pair of gloves of strength (47, 50, D) a +0 dagger (51, 50, D) a +0 dagger (53, 50, D) a plain deck of wonders (59, 50, D) an uncursed staff of energy (60, 50, D) an uncursed staff of conjuration (61, 50, D) a +2 morningstar of protection (62, 50, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (63, 50, D) a +0 long sword of holy wrath (64, 50, D) a book of Clouds (65, 50, D) the Volume of the Compass Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 f - Phase Shift Translocation 5 Trog disapproves of the use of such an item. (66, 50, D) a +2 vampiric hand axe (67, 50, D) an uncursed staff of summoning (68, 50, D) the ring of Patience {rC- rN+ Str+2 Int+4} [ring of positive energy] It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. (69, 50, D) a +2 dagger of draining (70, 50, D) a +2 chain mail of cold resistance (71, 50, D) an uncursed amulet of stasis (72, 50, D) an uncursed staff of power (73, 50, D) the Almanac of the Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Portal Projectile Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 Trog disapproves of the use of such an item. (1, 51, D) an uncursed staff of earth (2, 51, D) a plain deck of destruction (3, 51, D) a plain deck of changes (4, 51, D) a +0 dagger (5, 51, D) a +0 cloak of magic resistance (8, 51, D) an ornate deck of changes (9, 51, D) a +0 leather armour (10, 51, D) a +0 dagger (12, 51, D) a +0 long sword (13, 51, D) a +0 long sword (14, 51, D) a +0 dagger (18, 51, D) the +2 great sword of Destiny {flame, +Rage rElec rC- Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. It lets you go berserk. (19, 51, D) a +1 gold dragon armour (20, 51, D) the +6 halberd of Ojuf {elec, rN+ Str+3 Int+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. It lets you see invisible. (21, 51, D) a +0 hand crossbow of freezing (23, 51, D) the cursed +3 scimitar "Wener" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It has a curse placed upon it. (24, 51, D) a +3 ring of intelligence (25, 51, D) a +6 longbow (26, 51, D) an uncursed staff of air (27, 51, D) the cursed +0 scale mail of Sivy {*Contam rCorr Int+4 Dex+6} It affects your intelligence (+4). It affects your dexterity (+6). It causes magical contamination when unequipped. It protects you from acid and corrosion. It has a curse placed upon it. (28, 51, D) a stone of tremors (29, 51, D) a +0 spear a +2 hunting sling of freezing (30, 51, D) a +0 spear (31, 51, D) a +0 hand axe (33, 51, D) a scroll of brand weapon (34, 51, D) an uncursed staff of earth (39, 51, D) a +0 short sword (42, 51, D) a +0 short sword (44, 51, D) a +0 short sword (47, 51, D) a +0 short sword (48, 51, D) a +0 dagger (50, 51, D) an uncursed staff of conjuration (53, 51, D) the amulet of Aripro {Stasis rC+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It protects you from cold. the ring of Comif Isa {rF+ Str+3} [ring of protection from fire] It affects your strength (+3). It protects you from fire. (63, 51, D) the ring of the Thirteen Eyes {Fire Str+4 Int-5 Dex+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. (64, 51, D) a +9 lightning rod (12/12) (65, 51, D) a +3 ring of evasion (66, 51, D) an uncursed staff of death (67, 51, D) a +0 scythe of venom (68, 51, D) a book of Flames (69, 51, D) an uncursed ring of fire (0, 52, D) a sack of spiders (1, 52, D) the cursed +0 scale mail "Abaupneosh" {+Blink rF+++ Str-2 Dex+3} It affects your strength (-2). It affects your dexterity (+3). It renders you almost immune to fire. It lets you blink. It has a curse placed upon it. (3, 52, D) a +1 shortbow of evasion (4, 52, D) a lamp of fire (6, 52, D) a +2 hunting sling of velocity (8, 52, D) a phial of floods (10, 52, D) a +0 dagger (12, 52, D) a +4 dagger of venom (13, 52, D) an uncursed staff of cold (14, 52, D) the cursed +2 rapier "String" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (44, 52, D) an uncursed staff of summoning (45, 52, D) a +1 cloak of magic resistance (47, 52, D) a +0 short sword (66, 52, D) a +2 plate armour of cold resistance (0, 53, D) a +0 long sword of slicing (1, 53, D) a +0 rapier (2, 53, D) an uncursed staff of wizardry (3, 53, D) the +1 hat of the Eagle {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. (4, 53, D) an uncursed amulet of rage (5, 53, D) a +3 leather armour of poison resistance (6, 53, D) a plain deck of changes (7, 53, D) a lantern of shadows (8, 53, D) a phantom mirror (10, 53, D) a +2 pair of gloves of dexterity (11, 53, D) a +1 morningstar of protection (13, 53, D) a +5 blowgun (14, 53, D) a plain deck of summoning (22, 54, D) a +2 antimagic hand axe (45, 55, D) 3 needles of frenzy a +3 longbow of freezing a +3 hand axe of chopping (42, 56, D) an arrow (67, 56, D) a +0 short sword (4, 57, D) a +2 antimagic war axe 6 javelins of returning 7 curare-tipped needles (10, 57, D) a +0 scimitar a +0 shortbow 12 arrows of flame (25, 57, D) a +0 robe a +3 lajatang of protection a +0 robe a +2 lajatang of electrocution a +0 buckler a +0 robe a +2 rapier of flaming (26, 57, D) a +0 buckler a +0 robe a +2 flail of crushing a stone (27, 57, D) a +0 animal skin 11 stones a +0 spear a +0 hunting sling a +0 robe the +1 scimitar of Greed {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). an uncursed ring of magical power (66, 57, D) 3 steel javelins (67, 57, D) a +0 dire flail (9, 58, D) an arrow (25, 58, D) a +0 robe a +4 lajatang of pain a +0 robe a +1 flail of crushing a +1 greatsling of flaming (26, 58, D) a +4 war axe of electrocution a +0 antimagic broad axe a +3 antimagic demon blade a +4 antimagic broad axe 7 needles of confusion (27, 58, D) a +0 buckler of protection a +0 robe a +6 quick blade a +0 robe a +0 vampiric lajatang a +0 robe a +4 lightning rod (14/14) (31, 58, D) a +0 animal skin a +0 flail (32, 58, D) a +2 broad axe of venom (8, 59, D) a +0 longbow (still there?) a +0 long sword (still there?) (9, 59, D) 4 arrows (10, 59, D) a +0 short sword (unseen) (11, 59, D) a +4 flail of protection a +0 rapier a +0 chain mail a +2 falchion of draining a +0 leather armour a +0 rapier a +1 lajatang of electrocution the +3 leather armour "Conoucu" {MR+} It affects your resistance to hostile enchantments. a +0 dagger a +0 long sword a +0 short sword a +3 leather armour a +0 short sword a +0 long sword a cursed -3 ring of intelligence a +0 short sword a +0 short sword a +0 leather armour (12, 59, D) a +0 long sword (unseen) (25, 59, D) a +0 robe a +2 lajatang of electrocution (26, 59, D) a +0 robe a +0 quarterstaff (31, 59, D) a +0 animal skin a +3 trident of distortion (32, 59, D) a +0 spear (unseen) (45, 59, D) a +0 longbow 29 arrows a +0 leather armour (8, 60, D) a cursed -3 rapier (10, 60, D) a +0 long sword (unseen) (11, 60, D) a +7 demon whip of electrocution a +3 hand axe of venom a +1 war axe of electrocution a +1 hand axe of chopping 6 needles of confusion a +0 antimagic hand axe a +1 long sword of slicing 4 needles of slowing a +1 hand axe of venom a +4 antimagic broad axe 6 poisoned tomahawks a +2 war axe of electrocution 2 javelins of returning 7 needles of frenzy a +3 hand axe of freezing 9 arrows (12, 60, D) a +0 dagger (still there?) a +1 antimagic broad axe (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +3 war axe of electrocution (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 shortbow (still there?) 14 arrows (still there?) a cursed -3 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (13, 60, D) a +0 short sword (31, 60, D) a +0 animal skin a +0 antimagic hand axe (32, 60, D) a +0 robe (33, 60, D) a +0 animal skin the +9 rapier "Ifofakug" {elec, rElec Int+4 Dex+2 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+2). It insulates you from electricity. It makes you less stealthy. (34, 60, D) a +0 robe a +4 quarterstaff of crushing (44, 60, D) a +0 long sword an uncursed staff of poison an arrow a +0 long sword (10, 61, D) the cursed +0 great sword of Feokothe {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. (unseen) (12, 61, D) a +0 longbow (unseen) (32, 61, D) a +0 robe a +0 buckler a +0 robe a +0 robe a +4 rod of inaccuracy (9/9) an uncursed staff of wizardry a +6 quarterstaff (33, 61, D) a +1 antimagic scimitar (44, 61, D) a +3 antimagic war axe a +0 long sword a +0 leather armour (46, 61, D) a +0 short sword (32, 62, D) a +1 antimagic broad axe 22 arrows a +0 spear a +0 longbow (33, 62, D) a +4 broad axe of electrocution 5 poisoned javelins 8 tomahawks of dispersal a +2 spear of flaming (44, 62, D) a +0 long sword an uncursed ring of sustain attributes (33, 63, D) 7 curare-tipped needles an arrow a +0 robe a +0 broad axe (34, 63, D) a +0 robe of fire resistance (43, 63, D) a +2 triple sword of holy wrath a +0 leather armour a +0 long sword a +0 shortbow 20 arrows of flame an elf corpse (44, 63, D) a +3 short sword the +8 chain mail of the Monkey's Uncle {*Corrode *Drain rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. It causes draining when unequipped. a +1 rapier of venom a +2 robe of the Archmagi (45, 63, D) a +0 shortbow a +0 long sword 18 arrows a +0 leather armour a +0 long sword a cursed +0 leather armour a +0 long sword a +0 leather armour (33, 64, D) 5 needles of slowing a +2 antimagic broad axe (43, 64, D) a +0 longbow an uncursed staff of poison 15 arrows a cursed +0 longbow 34 arrows of dispersal a +0 ring mail a +0 scimitar a +2 spear of venom the +0 robe of Vacs {*Corrode Str+10} It affects your strength (+10). It may corrode your equipment when you take damage. a +0 buckler an elf corpse (44, 64, D) 2 arrows a +2 long sword of slicing a +2 war axe of freezing 5 silver javelins 5 needles of slowing 5 javelins of penetration a +7 short sword of draining a +0 leather armour a +3 long sword an uncursed amulet of warding a +0 dagger a +0 long sword a +0 ring mail (45, 64, D) a +0 long sword a +0 long sword a +0 leather armour a +0 long sword a +0 scale mail a +0 rapier a +0 leather armour an uncursed ring of invisibility a +0 rapier a cursed +0 leather armour a +0 short sword a +0 leather armour a +0 long sword (46, 64, D) a +1 battleaxe of venom a +0 chain mail (43, 65, D) a +2 scimitar of holy wrath a +0 ring mail (44, 65, D) 3 steel javelins 2 arrows a +4 war axe of distortion 7 needles of confusion the +9 falchion of Percheap {slice, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. a +3 hand axe of electrocution 3 needles of slowing 4 needles of paralysis a +5 war axe of flaming a +7 antimagic short sword the +6 mace of Ilicir {flame, rElec rF+ MR+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 scale mail a cursed amulet of guardian spirit a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 short sword a +0 chain mail of positive energy a +0 rapier a +0 rapier a +3 plate armour of cold resistance (45, 65, D) a +0 longbow a +2 dagger of protection a +1 vampiric long sword a +0 shortbow 27 arrows a +0 leather armour a +0 long sword the +4 great mace of Paper {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). a +0 long sword a +0 leather armour a +0 buckler a +0 long sword a +0 ring mail a +0 dire flail a +2 plate armour of cold resistance a +0 scimitar a +0 ring mail a +0 short sword a +0 chain mail (43, 66, D) a +0 short sword of draining a cursed -2 short sword a +0 leather armour (44, 66, D) 3 arrows 5 tomahawks of returning 8 javelins of returning a +2 antimagic war axe a +2 antimagic war axe a +8 antimagic broad axe (45, 66, D) an uncursed staff of air a cursed -4 ring of slaying a +0 long sword a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an arrow a +0 rapier a +0 rapier the +1 troll leather armour of Monotheism {Regen+ Int+4 Stlth+} It affects your intelligence (+4). It increases your rate of regeneration. It makes you more stealthy. a cursed -1 short sword (46, 66, D) 2 arrows (44, 67, D) a +0 short sword a +0 short sword a +0 leather armour (45, 67, D) a +0 scimitar a +0 ring mail a +0 short sword