DarthKuruptios the Dungeon (8, 1, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 mace a +0 animal skin (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 long sword of holy wrath (62, 1, D) a cursed -2 ring of intelligence (63, 1, D) the +3 leather armour of Eternal Vigilance {Dex+6} It affects your dexterity (+6). (67, 1, D) a +0 robe of fire resistance (68, 1, D) a +1 scale mail of positive energy (69, 1, D) the cursed +1 ring mail of Merol {rC- rN+ Str+6} It affects your strength (+6). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 troll leather armour (75, 2, D) a +4 hunting sling of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +0 dagger (unseen) (68, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (67, 4, D) a +0 dagger (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (61, 5, D) (unseen) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of earth (62, 9, D) a +5 spear of freezing (70, 9, D) a +0 whip (71, 9, D) a +0 falchion (72, 9, D) a +0 dagger (62, 10, D) a plain deck of defence (70, 10, D) a manual of Hexes (72, 10, D) an uncursed staff of energy (72, 11, D) a +1 spear of freezing a +0 chain mail (70, 12, D) the +3 falchion "Lykor" {distort, rPois MR- Int+2 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 robe (71, 12, D) a +6 vampiric dagger a +0 mace (61, 17, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (62, 17, D) an uncursed ring of protection from fire (63, 17, D) an uncursed ring of see invisible (64, 17, D) an uncursed amulet of the gourmand (71, 17, D) the +11 morningstar of Massacring {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (73, 17, D) a cursed staff of air (62, 18, D) the +6 quarterstaff of the Heavens {speed, rF+ Int+3 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. (63, 18, D) an uncursed staff of air (64, 18, D) an uncursed staff of cold (71, 18, D) a +1 dagger of protection (72, 18, D) an uncursed amulet of the gourmand (62, 21, D) a +0 flail (63, 21, D) a +0 club an inedible chunk of flesh (64, 21, D) a water moccasin corpse (72, 21, D) a cursed +1 great sword of freezing a +0 robe (62, 22, D) a +0 mace (63, 22, D) a +3 longbow of freezing (61, 27, D) a manual of Translocations (62, 27, D) an uncursed ring of flight (63, 27, D) the amulet "Ceucewno" {Regen+ Str+5} [amulet of regeneration] It affects your strength (+5). It increases your rate of regeneration. (64, 27, D) an uncursed ring of wizardry (65, 27, D) the ring "Naur" {SustAt Str+4 Dex+2} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+4). It affects your dexterity (+2). (71, 27, D) a +0 shadow dragon armour (62, 28, D) an uncursed ring of protection from fire (63, 28, D) a +4 ring of intelligence (64, 28, D) a phial of floods (71, 28, D) a +4 shortbow (63, 32, D) 3 large rocks (71, 32, D) an uncursed staff of poison (62, 33, D) a +0 war axe (unseen) (63, 33, D) a +3 hunting sling of flaming (63, 34, D) 2 large rocks