DarthKuruptios the Dungeon (7, 1, D) a +6 ring of intelligence 7 potions of magic a +0 animal skin a +0 falchion (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +1 longbow of flaming (37, 1, D) the cursed +3 greatsling of Noon {speed, rC+ Int+4 Dex+5} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (38, 1, D) the +6 broad axe of Flawed Execution {venom, rPois rN++ Int+2 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. (40, 1, D) a +1 cloak of poison resistance (42, 1, D) an uncursed staff of conjuration (52, 1, D) a +1 dagger of venom (54, 1, D) a crystal ball of energy (61, 1, D) a +0 scimitar (62, 1, D) a +0 buckler a +0 short sword (68, 1, D) a +2 flail of crushing (69, 1, D) a lamp of fire (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a +0 battleaxe of chopping (38, 2, D) an uncursed staff of fire (39, 2, D) a plain deck of wonders (40, 2, D) a +5 short sword of venom (41, 2, D) a +4 demon blade of flaming (50, 2, D) a +2 hat (51, 2, D) a +2 trident of venom (52, 2, D) a +0 cloak of invisibility (53, 2, D) an uncursed ring of see invisible (54, 2, D) an uncursed staff of fire (73, 2, D) a crystal ball of energy (75, 2, D) a +3 ring mail of positive energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a cursed -3 trident a +0 scale mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a +0 long sword (62, 4, D) a +6 battleaxe of distortion (63, 4, D) a +1 flail of holy wrath (68, 4, D) a +0 club (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) a +4 great sword of slicing (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (40, 6, D) a +0 scythe of protection (41, 6, D) a +0 trident (4, 7, D) a +3 large shield (unseen) (42, 7, D) a +1 great sword (unseen) (51, 7, D) a +4 antimagic scimitar (4, 8, D) a +5 crystal plate armour (unseen) (41, 8, D) a +0 antimagic double sword (40, 9, D) the ring "Ycviaqa" {rF+ MR++ EV+4 Int+5} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+5). It protects you from fire. It affects your resistance to hostile enchantments. 4 scrolls of enchant armour a +6 rod of shadows (6/10) an uncursed ring of ice (48, 9, D) a +4 flail of draining (unseen) (50, 9, D) a +6 war axe of electrocution a +0 plate armour (51, 9, D) a +0 dagger a +0 robe (62, 9, D) a +2 ring of strength (63, 9, D) a +2 pair of boots of stealth (49, 10, D) a cursed +0 halberd a +0 robe (50, 10, D) a +2 longbow of velocity (still there?) a +2 longbow of velocity (still there?) a +1 quarterstaff of crushing (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) an uncursed ring of ice (still there?) (51, 10, D) a +0 dagger a +0 robe an uncursed amulet of resist corrosion a +0 long sword a +0 robe (62, 10, D) the +1 buckler "Nymaov" {rC+ Int+5} It affects your intelligence (+5). It protects you from cold. (70, 10, D) a +1 dire flail of holy wrath (72, 10, D) an uncursed amulet of guardian spirit (60, 11, D) a +0 arbalest (unseen) (61, 11, D) a +0 shortbow (unseen) (62, 11, D) a +0 shortbow 12 arrows (63, 11, D) a +0 arbalest (unseen) (61, 12, D) 5 bolts (49, 13, D) a +1 great sword of venom (55, 13, D) a manual of Short Blades an uncursed ring of magical power the amulet "Burito Pule" {Stasis Int+3} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (+3). an uncursed ring of stealth the ring "Nuupn" {*Corrode +Blink +Inv Int+6 Stlth-} [ring of loudness] It affects your intelligence (+6). It lets you turn invisible. It lets you blink. It may corrode your equipment when you take damage. It makes you less stealthy. a +6 ring of strength a potion of magic a +6 ring of intelligence 4 scrolls of blinking a scroll of brand weapon (61, 13, D) an arrow a bolt (50, 14, D) an uncursed staff of earth (52, 14, D) a stone of tremors (55, 14, D) a cursed amulet of inaccuracy (62, 14, D) an arrow of flame an arrow a bolt (35, 15, D) a +1 spear of piercing (37, 15, D) a +2 falchion of slicing (38, 15, D) a +1 dagger of holy wrath (39, 15, D) an ornate deck of summoning (40, 15, D) a lantern of shadows (42, 15, D) an ornate deck of summoning (43, 15, D) the cursed ring "Wammielo" {AC-2 Int+2} [ring of protection] It affects your AC (-2). It affects your intelligence (+2). It has a curse placed upon it. (35, 16, D) a +2 morningstar of freezing (37, 16, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (39, 16, D) a +4 great sword of slicing (41, 16, D) a +1 battleaxe of flaming (42, 16, D) a +6 iron rod (13/13) (43, 16, D) a plain deck of wonders (52, 17, D) a +1 antimagic scimitar (61, 17, D) the +1 leather armour of Hide-and-Seek {rC- MR++ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (64, 17, D) a cursed -6 ring of dexterity (71, 17, D) a +1 plate armour of poison resistance (72, 17, D) an uncursed staff of wizardry (73, 17, D) a +0 scimitar (62, 18, D) the cursed +0 trident of Winter {pierce, rPois Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (63, 18, D) a cursed staff of death (71, 18, D) an uncursed amulet of stasis (73, 18, D) a plain deck of defence (51, 19, D) a +2 long sword of slicing (52, 19, D) a +0 flail a +0 robe (53, 19, D) a +2 dagger of freezing (53, 20, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 20, D) a +0 scythe a +0 robe (73, 20, D) a +2 glaive of flaming a +2 robe of cold resistance (71, 21, D) a +2 quarterstaff of chaos a +0 cloak of magic resistance (72, 21, D) a +7 glaive of chopping a +0 short sword (73, 21, D) a +0 dagger (unseen) (39, 22, D) 6 needles of paralysis 3 steel tomahawks a +1 antimagic falchion (61, 22, D) a +0 spear (62, 22, D) a +0 spear a +0 buckler (72, 22, D) a +3 rapier of speed (62, 23, D) a +2 falchion of slicing (62, 24, D) a +3 long sword of slicing (51, 25, D) a +1 cloak of poison resistance (53, 25, D) a +0 robe (54, 25, D) a +0 dagger (50, 26, D) a +2 rapier of speed (51, 26, D) an uncursed amulet of guardian spirit (62, 27, D) an uncursed staff of air (63, 27, D) a +0 dagger (64, 27, D) an uncursed amulet of stasis (71, 27, D) an uncursed staff of wizardry (72, 27, D) a +1 short sword of electrocution (52, 28, D) the +11 long sword of Kaovekho {freeze, +Rage rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. It lets you go berserk. (62, 28, D) a +3 ring mail of magic resistance (63, 28, D) an uncursed staff of energy (64, 28, D) a +0 hand axe (71, 28, D) a +1 short sword of electrocution (72, 28, D) a +1 scythe of venom (73, 28, D) an uncursed ring of stealth (63, 29, D) a cursed -2 flail (35, 30, D) a +0 hat (36, 30, D) an uncursed amulet of regeneration (37, 30, D) a +5 mace of holy wrath (38, 30, D) a +5 battleaxe of freezing (39, 30, D) a +0 ring mail of fire resistance (40, 30, D) a +3 long sword of protection (41, 30, D) a fan of gales (42, 30, D) a +2 chain mail of poison resistance (43, 30, D) an ornate deck of wonders (61, 30, D) the +3 trident "Muagep" {venom, rF+ MR+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. (unseen) (63, 30, D) a +0 long sword (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) (64, 30, D) a +1 quarterstaff of crushing a +0 robe the +12 rapier "Spiderslayer" {pierce, +Inv MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. a cursed -2 leather armour (71, 30, D) the +12 hunting sling "Likhleris" {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (63, 31, D) a +0 halberd (still there?) a +5 antimagic long sword (still there?) (64, 31, D) a +0 mace a +0 chain mail (52, 32, D) a +3 halberd a +4 plate armour of ponderousness a +0 dagger a cursed -2 robe a +2 shortbow of freezing a +0 robe (63, 32, D) a +4 greatsling of freezing (50, 33, D) a +0 dagger a +0 robe a potion of blood a +1 robe of magic resistance (51, 33, D) the +4 demon blade "Giantbane" {vamp, rPois Int+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It protects you from poison. (52, 33, D) a +2 dagger of flaming a +0 robe (52, 34, D) a +1 short sword a +0 robe the ring "Huat" {rN+ MP+9} [ring of magical power] It protects you from negative energy. It affects your magic capacity (+9). (51, 37, D) the +9 hunting sling "Zera" {speed, +Fly rC+++ rN+ Int-4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It renders you almost immune to cold. It protects you from negative energy. It lets you fly. (54, 37, D) an uncursed staff of air (59, 37, D) the cursed +1 spear of Vugher {pain, rC+ rN+ MR++ Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-5). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 37, D) an uncursed staff of power (71, 37, D) a +0 ring mail of fire resistance (72, 37, D) an uncursed staff of cold (73, 37, D) a +2 robe of magic resistance (49, 38, D) a +2 troll leather armour (52, 38, D) a +0 scale mail of positive energy (53, 38, D) a cursed ring of loudness (59, 38, D) an uncursed staff of conjuration (60, 38, D) a +0 mace of holy wrath (61, 38, D) an ornate deck of defence (63, 38, D) a +0 quarterstaff (70, 38, D) a +0 glaive (71, 38, D) an uncursed staff of death (72, 38, D) an uncursed staff of poison (73, 38, D) a plain deck of defence (58, 39, D) a +5 hunting sling of freezing (50, 41, D) a +0 mace (51, 41, D) a +0 antimagic scimitar (70, 41, D) a +0 antimagic demon blade a +0 animal skin (71, 41, D) a +0 giant spiked club a +0 robe (50, 42, D) a +0 dire flail (still there?) a +0 battleaxe (still there?) (52, 42, D) a +0 glaive (58, 42, D) the +5 long sword of Classification {slice, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. a +0 robe (70, 42, D) a +1 dire flail of draining (unseen) (71, 42, D) a +3 hunting sling of flaming (72, 42, D) a +2 scimitar of flaming a +2 robe (48, 43, D) a +0 hand axe (50, 43, D) a +3 antimagic double sword (51, 43, D) a +0 battleaxe a cursed +0 club a +0 cloak a +0 scimitar (52, 43, D) a +0 war axe (still there?) a +0 long sword (still there?) (54, 43, D) a +0 short sword (unseen) (57, 43, D) a +2 hand axe of flaming (unseen) (58, 43, D) a +3 quarterstaff of speed a +0 robe (72, 43, D) a wand of confusion (11) (unseen) (51, 44, D) a +4 antimagic quick blade (58, 44, D) a +0 robe (61, 44, D) a +3 antimagic falchion (71, 44, D) a throwing net (59, 45, D) a +3 antimagic broad axe (60, 45, D) a +0 flail (unseen)