DarthKuruptios the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It has a curse placed upon it. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a +0 trident of piercing (49, 1, D) the +7 halberd "Sarcophage" {pain, rN+++ Str+4 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It renders you almost immune to negative energy. It makes you less stealthy. (49, 12, D) a +5 ring of protection (49, 16, D) a stone giant skeleton (49, 36, D) an uncursed staff of air (49, 37, D) a +1 mace of protection (49, 43, D) a +2 antimagic battleaxe (still there?) a +2 antimagic battleaxe (still there?) a +2 antimagic quarterstaff (still there?) (50, 0, D) a book of Geomancy (50, 1, D) a +2 scale mail of fire resistance (50, 12, D) a +3 blowgun (50, 13, D) a +2 plate armour of poison resistance (50, 17, D) a +3 hand axe of distortion 4 large rocks (50, 24, D) the +7 trident of Floods {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (50, 25, D) a stone of tremors (50, 36, D) a +2 rapier of venom (50, 37, D) an uncursed staff of conjuration (51, 0, D) a phantom mirror (51, 1, D) a book of the Dragon (51, 5, D) a ghost moth corpse (51, 6, D) a tarantella corpse (still there?) a demonic crawler corpse (still there?) (51, 7, D) a wolf spider corpse (51, 12, D) an uncursed staff of summoning (51, 13, D) an uncursed staff of death (51, 17, D) a +1 great sword of flaming (51, 20, D) a large rock (51, 24, D) an uncursed staff of wizardry (51, 25, D) a +6 broad axe of electrocution (51, 37, D) a +5 ring of dexterity (52, 0, D) an uncursed ring of resist corrosion (52, 1, D) a +2 flail of protection (52, 5, D) a hornet corpse (52, 6, D) the +1 war axe of Fimbulwinter {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. a +2 eveningstar of protection a jumping spider corpse (52, 12, D) a scroll of holy word (52, 13, D) an uncursed staff of power (52, 17, D) 4 large rocks a +0 giant club a +0 giant spiked club a +0 giant spiked club a two-headed ogre skeleton (52, 18, D) the +2 hand axe "Quepsaa" {chop, *Confuse rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It may confuse you when you take damage. It makes you more stealthy. a +1 broad axe of freezing 5 large rocks (52, 19, D) 2 large rocks (52, 24, D) a cursed staff of earth (52, 25, D) a plain deck of changes (52, 36, D) a +6 short sword of speed (52, 37, D) an uncursed staff of energy (53, 0, D) an uncursed ring of stealth (53, 1, D) a +3 ring of strength (53, 5, D) a hornet corpse (53, 6, D) a wasp corpse (53, 7, D) a redback corpse (53, 12, D) an uncursed staff of wizardry (53, 13, D) a stone of tremors (53, 17, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club (53, 18, D) a troll hide a +0 giant spiked club a +0 giant club (53, 24, D) an Akashic Record (53, 25, D) an uncursed staff of poison (53, 29, D) a +0 spear (unseen) (53, 36, D) a +3 great sword of pain (54, 0, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (54, 1, D) the +7 trident "Hottiuco" {drain, +Blink rPois MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (54, 12, D) the +2 leather armour "Guoc" {Int+6 Dex-5} It affects your intelligence (+6). It affects your dexterity (-5). (54, 24, D) a legendary deck of wonders (54, 25, D) a +2 amulet of reflection (54, 30, D) a necrophage corpse (skeletalised by now) (54, 36, D) the cursed +0 large shield "Hirhaunk" {rF- Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It has a curse placed upon it. (55, 0, D) a sack of spiders (55, 1, D) an uncursed staff of power (55, 12, D) the +3 bardiche of Corporal Punishment {antimagic, rF- MR+ MP+9 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (55, 13, D) a stone of tremors (55, 24, D) the cursed +0 ring mail of Insecurity {Str+4} It affects your strength (+4). It has a curse placed upon it. (59, 36, D) the ring "Inkuth" {rPois rN++ Str-4 Int+3 Dex+3} [ring of intelligence] It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+3). It protects you from poison. It greatly protects you from negative energy. (59, 37, D) the +5 quarterstaff "Grim" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (59, 42, D) a +5 antimagic battleaxe (60, 36, D) a +1 robe of positive energy (60, 37, D) an uncursed ring of stealth (61, 0, D) a +0 dagger (61, 8, D) a +2 trident of protection (61, 11, D) a +0 hand axe a +0 scale mail (61, 12, D) a cursed -1 club a +0 ring mail (61, 16, D) a +4 war axe of flaming (61, 26, D) the +6 long sword of Terra Nullius {venom, Str-4 Int+4 Dex+2} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+2). (61, 37, D) an uncursed ring of protection from magic (61, 44, D) a +5 vampiric broad axe (62, 0, D) a +2 robe of magic resistance (62, 1, D) a +2 quarterstaff of crushing (62, 4, D) a +0 short sword a +0 longbow 25 arrows (62, 8, D) a +0 flail (62, 11, D) the +7 dagger of Ragnarok {pain, -Tele rC+ Str-2 Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your intelligence (+6). It protects you from cold. It prevents most forms of teleportation. a +0 leather armour of positive energy a +0 flail (62, 26, D) a +3 iron rod (11/11) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of protection from magic the ring of Shadows {Umbra +Inv rN+ SInv} [ring of positive energy] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (63, 4, D) the +9 rapier of Benevolence {vamp, +Blink MP+9 Dex+2 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It affects your magic capacity (+9). It lets you see invisible. It lets you blink. a +0 rapier (63, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (63, 16, D) the +1 ring mail of Benevolence {Str+9} It affects your strength (+9). (63, 17, D) the ring of Entrepreneurial Spirit {rC++ MR+ Str-4 Dex+2 Stlth-} [ring of loudness] It affects your strength (-4). It affects your dexterity (+2). It greatly protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (63, 31, D) a +4 antimagic broad axe (63, 36, D) a +2 robe of fire resistance (63, 37, D) a stone of tremors (64, 17, D) a +2 ring mail of fire resistance (64, 27, D) the +6 plate armour "Wucuezul" {Regen+ Str+5 SInv Stlth+} It affects your strength (+5). It lets you see invisible. It increases your rate of regeneration. It makes you more stealthy. (64, 30, D) a +4 short sword of venom (65, 26, D) a manual of Translocations (67, 0, D) a cursed -4 ring of strength (68, 0, D) the +10 shortbow of Inference {freeze, +Fly MP-9 Str+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It affects your magic capacity (-9). It lets you fly. (69, 0, D) an uncursed ring of wizardry (70, 8, D) a +0 quarterstaff of holy wrath (70, 36, D) an uncursed staff of fire (71, 8, D) an uncursed staff of earth (71, 16, D) a +0 long sword (71, 17, D) a +0 dagger (71, 22, D) a +2 whip of venom a +0 robe (71, 26, D) a +2 scale mail of poison resistance (71, 27, D) a cursed ring of loudness (71, 29, D) the +7 morningstar "Lirghozub" {venom, rC+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from cold. (71, 37, D) an uncursed staff of power (71, 43, D) a +3 antimagic hand axe (72, 8, D) the ring of Asem {rN+ MR+} [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. 2 potions of invisibility 2 potions of brilliance 3 potions of berserk rage 7 potions of magic (72, 9, D) a +2 war axe of distortion (72, 17, D) a +0 falchion of electrocution (72, 20, D) a +0 dire flail a +0 chain mail (72, 21, D) a +2 antimagic rapier (72, 23, D) a +4 vampiric battleaxe (72, 26, D) a cursed ring of resist corrosion (72, 27, D) the cursed ring "Yntuynt" {rElec EV-4 Dex+5 Stlth-} [ring of evasion] It affects your evasion (-4). It affects your dexterity (+5). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (72, 36, D) a +2 dagger of speed (72, 37, D) an uncursed amulet of the gourmand (72, 39, D) a +1 broad axe of chopping (73, 16, D) a +0 halberd of venom (73, 17, D) a +0 club a +0 ring mail (73, 20, D) the +3 great sword "Giantbane" {speed, rF+++ Dex+8 Stlth-} Attacks with this weapon are significantly faster. It affects your dexterity (+8). It renders you almost immune to fire. It makes you less stealthy. a +0 plate armour (73, 21, D) a cursed -3 dagger a +0 robe (73, 27, D) a cursed ring of loudness (73, 32, D) (unseen) (73, 36, D) a crystal ball of energy (74, 1, D) an uncursed ring of flight a scroll of holy word a +0 animal skin a +0 hand axe (75, 1, D) an uncursed ring of poison resistance (75, 3, D) a steam dragon hide