DarthKuruptios the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) a +0 animal skin a +0 hand axe a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 7 potions of magic the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 24, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (49, 36, D) 4 scrolls of enchant armour (49, 37, D) an uncursed staff of energy (50, 24, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (50, 25, D) Heesies's Incunabulum of Creation Spells Type Level a - Summon Demon Summoning 5 b - Shadow Creatures Summoning 6 c - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (50, 37, D) the ring of Gozag's Wrath {Wiz rC+ rN+ Str+5 Dex+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+5). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (51, 24, D) a phantom mirror (51, 25, D) a +1 plate armour of fire resistance (51, 28, D) a +5 long sword of distortion (unseen) (51, 36, D) a +1 ice dragon armour (51, 37, D) an ornate deck of wonders (51, 41, D) a +3 shortbow of evasion a +3 antimagic quarterstaff (52, 24, D) a +6 giant club (52, 25, D) an uncursed ring of resist corrosion (52, 29, D) a +2 hand axe of electrocution 7 silver javelins (52, 36, D) a +2 vampiric halberd (52, 37, D) the cursed +0 plate armour of Crawling {*Confuse +Fly rF+} It protects you from fire. It lets you fly. It may confuse you when you take damage. It has a curse placed upon it. (52, 39, D) a +5 broad axe of freezing (52, 40, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (53, 24, D) an uncursed ring of poison resistance (53, 25, D) a manual of Air Magic (53, 28, D) a +2 hand axe (still there?) a +0 scythe of venom (still there?) (53, 36, D) a +3 ring mail of poison resistance (54, 24, D) an uncursed staff of power (54, 25, D) the amulet of Hoesosm {+Rage Dex+5} [amulet of rage] It affects your dexterity (+5). It lets you go berserk. (54, 36, D) a +3 leather armour of cold resistance (55, 24, D) a +2 long sword of slicing (59, 36, D) a +4 dagger of speed (59, 37, D) a stone of tremors (60, 25, D) a +2 demon trident of electrocution (60, 36, D) the ring "Maint" {SustAt MP+9 Stlth+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your magic capacity (+9). It makes you more stealthy. (60, 37, D) the +1 leather armour of Inference {Str+8 Int-3 Stlth+} It affects your strength (+8). It affects your intelligence (-3). It makes you more stealthy. (61, 0, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (61, 8, D) a +0 dagger (61, 10, D) the cursed +1 falchion "Ifil" {pain, +Blink MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. a +0 robe (61, 16, D) an uncursed staff of poison (61, 36, D) the cursed +0 scale mail of the Orb {Str+3 SInv} It affects your strength (+3). It lets you see invisible. It has a curse placed upon it. (61, 42, D) a +5 antimagic hand axe (62, 0, D) a plain deck of summoning (62, 1, D) a +2 troll leather armour (62, 8, D) an uncursed amulet of rage (62, 10, D) a +0 dagger a +0 robe (62, 16, D) an uncursed staff of death (62, 17, D) a +5 rod of shadows (14/14) (62, 20, D) a +0 quarterstaff a +0 leather armour (62, 26, D) a plain deck of wonders (62, 27, D) an uncursed amulet of harm (62, 37, D) the +12 whip "Ipiuh" {slash, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (63, 8, D) an uncursed amulet of harm (63, 10, D) a +0 dagger a +0 scale mail (63, 11, D) a +0 dagger a cursed -2 robe (63, 16, D) the +5 long sword of Tender Mercy {drain, rElec rPois Str-2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (63, 20, D) a +0 flail a +0 leather armour (63, 21, D) a +1 antimagic broad axe (63, 26, D) an uncursed amulet of faith (63, 31, D) a +4 antimagic war axe (63, 36, D) a potion of might (64, 16, D) an ornate deck of defence (64, 26, D) a +3 hand crossbow of evasion (64, 27, D) a +1 flail of holy wrath (65, 26, D) a +1 battleaxe of flaming (68, 0, D) an uncursed ring of flight (69, 0, D) a +0 morningstar of holy wrath (69, 36, D) an uncursed staff of fire (70, 8, D) a cursed +0 shortbow (70, 9, D) a cursed staff of wizardry (70, 36, D) a +3 ring of dexterity (70, 37, D) a +3 scale mail of magic resistance (70, 42, D) a river rat corpse a porcupine corpse (70, 43, D) a +6 hand axe of freezing a +1 vampiric broad axe (71, 8, D) an uncursed staff of energy (71, 11, D) a +0 falchion of slicing a +0 arbalest 26 bolts a +1 battleaxe of electrocution a cursed +0 leather armour (71, 12, D) a +3 battleaxe of chopping a bolt (71, 13, D) an arrow (71, 16, D) a lamp of fire (71, 17, D) a +7 arbalest of freezing (71, 20, D) a +2 broad axe of electrocution (71, 22, D) a river rat corpse (skeletalised by now) (71, 26, D) an ornate deck of defence (71, 36, D) an uncursed staff of summoning (71, 37, D) an uncursed staff of conjuration (71, 43, D) a spiny frog corpse (72, 9, D) a +0 great mace (72, 11, D) the +5 shortbow of the Boar {velocity, MR+ MP+9 Stlth+} Any arrow fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (unseen) (72, 16, D) a +1 shortbow of flaming (72, 21, D) a river rat corpse (skeletalised by now) (72, 26, D) an uncursed ring of resist corrosion (72, 29, D) a +0 dire flail a +0 robe (72, 37, D) an uncursed staff of cold (73, 1, D) an uncursed amulet of guardian spirit (73, 16, D) a +5 hand crossbow of freezing (73, 17, D) a +2 war axe of draining (73, 27, D) a +0 short sword of venom (73, 36, D) a +2 longbow of flaming (73, 37, D) the +1 leather armour "Zese" {rElec rCorr Str+4 Stlth-} It affects your strength (+4). It insulates you from electricity. It protects you from acid and corrosion. It makes you less stealthy. (75, 1, D) a +1 ring mail of cold resistance