DarthKuruptios the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 2, D) 3 scrolls of blinking (7, 5, D) 4 scrolls of amnesia (10, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a scroll of blinking 7 potions of magic a +0 animal skin a +0 hand axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the +2 shortbow "Dokoecse" {freeze, rC+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. (35, 14, D) a disc of storms (35, 15, D) a +1 mace of holy wrath (35, 29, D) the Guide on Ignition and Moulding Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. (36, 1, D) the +0 halberd of the Dungeon {antimagic, MP+9 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your magic capacity (+9). It makes you more stealthy. (36, 14, D) a +6 blowgun (36, 29, D) a Necronomicon (37, 14, D) an uncursed staff of fire (37, 29, D) an uncursed staff of poison (38, 0, D) an uncursed ring of protection from magic a +3 rod of inaccuracy (14/14) (38, 1, D) the +6 battleaxe of Valour {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (38, 14, D) an uncursed staff of summoning (38, 15, D) a cursed ring of loudness (38, 22, D) a porcupine skeleton an inedible chunk of flesh (38, 29, D) a disc of storms (38, 35, D) a +0 morningstar (unseen) (38, 36, D) a +0 dagger (unseen) (39, 1, D) a +3 vampiric halberd (39, 6, D) a +1 antimagic hand axe a +4 battleaxe of chopping (39, 14, D) a +2 robe (39, 15, D) a +1 triple crossbow of evasion (39, 21, D) 4 inedible chunks of flesh (39, 22, D) a +0 war axe of distortion a +5 hand axe of chopping (39, 24, D) a +3 antimagic war axe (39, 29, D) an ornate deck of changes (39, 36, D) a +2 war axe of electrocution a +6 antimagic war axe (40, 1, D) a +0 rapier of speed (40, 14, D) a +1 spear of venom (40, 15, D) a lamp of fire (40, 22, D) a +5 antimagic war axe (40, 29, D) a manual of Evocations (40, 32, D) a +3 trident (40, 35, D) a +4 rod of clouds (10/10) (unseen) (40, 37, D) a +1 demon whip of electrocution (41, 1, D) a +3 chain mail of cold resistance (41, 14, D) the ring of the Prince {MR+ Dex+2} [ring of protection from magic] It affects your dexterity (+2). It affects your resistance to hostile enchantments. (41, 21, D) a water moccasin corpse (41, 29, D) a +2 vampiric dagger (42, 0, D) a sack of spiders (42, 15, D) a +0 naga barding of stealth (42, 29, D) a +0 long sword (43, 13, D) 4 scrolls of enchant weapon 4 scrolls of enchant armour (43, 14, D) a +2 greatsling of velocity (43, 15, D) a +1 trident of venom (43, 29, D) an uncursed ring of protection from magic (49, 0, D) a +2 short sword of venom (49, 1, D) a +2 quarterstaff of distortion (49, 12, D) a +1 long sword of slicing (49, 36, D) a +7 rapier of venom (49, 37, D) the cursed +1 robe of the Known World {rF+ Int+7 SInv Stlth+} It affects your intelligence (+7). It protects you from fire. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (50, 0, D) a +0 trident (50, 3, D) a +3 spear of piercing (50, 12, D) a lamp of fire (50, 13, D) a +3 leather armour of magic resistance (50, 24, D) the +3 long sword "Leviticus" {drain, rElec Dex+9} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+9). It insulates you from electricity. (50, 25, D) an uncursed ring of protection from fire (50, 37, D) a +2 robe of magic resistance (51, 1, D) the +7 bardiche of the Heavens {chop, MR+++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (51, 3, D) 2 large rocks a +0 spear (51, 13, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (51, 25, D) a cursed staff of power (51, 36, D) a +2 ring of strength (51, 37, D) the ring "Ocuss" {rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. (51, 41, D) a +4 antimagic war axe (52, 0, D) a +3 ring mail of magic resistance (52, 1, D) the +4 fire dragon armour of Obun {rF++ rC- Int+3} It affects your intelligence (+3). It greatly protects you from fire. It makes you vulnerable to cold. (52, 3, D) a +3 whip of venom a +0 trident a +0 leather armour (52, 4, D) a +2 shortbow of freezing a large rock a +2 falchion of electrocution 5 silver javelins (52, 5, D) the +2 war axe of Laceration {chop, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. 5 silver javelins (52, 12, D) a plain deck of changes (52, 13, D) a fan of gales (52, 20, D) a +0 long sword a +3 antimagic dagger a yellow draconian corpse (skeletalised by now) (52, 24, D) a scroll of brand weapon (52, 28, D) a +3 hand crossbow of flaming a +4 antimagic broad axe (52, 36, D) an uncursed staff of earth (52, 37, D) an uncursed staff of power (52, 42, D) a +3 trident of holy wrath (53, 0, D) a +0 spear (53, 3, D) a +0 great sword of flaming 8 silver javelins a +0 leather armour (53, 4, D) a +0 trident (53, 5, D) a griffon corpse (skeletalised by now) (53, 12, D) a +0 short sword (53, 13, D) the +11 quarterstaff "Gram" {freeze, +Inv rN+++ MR- Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you less stealthy. (53, 19, D) a +0 flail (53, 20, D) a +0 dire flail a +0 flail (53, 21, D) the +7 halberd of Ponesiff {chop, MR+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (53, 25, D) a +4 ring mail of cold resistance (53, 36, D) a +2 trident of venom (53, 41, D) (unseen) (54, 1, D) a +2 chain mail of magic resistance (54, 3, D) a +5 hunting sling of velocity (54, 5, D) a +2 rapier of protection (unseen) (54, 9, D) a large rock (54, 12, D) an uncursed staff of power (54, 13, D) an uncursed staff of earth (54, 16, D) a +2 dagger of protection (54, 18, D) a +0 short sword (54, 20, D) a +0 battleaxe of chopping (54, 24, D) a +1 hand axe of electrocution (54, 36, D) an ornate deck of summoning (55, 0, D) a +0 robe (55, 12, D) a +0 mace (56, 16, D) the +10 great sword of True Grit {slice, rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. (59, 36, D) the +0 scale mail of Eternity {*Drain Dex+7} It affects your dexterity (+7). It causes draining when unequipped. (60, 36, D) the cursed +1 arbalest of the Radish {freeze, MP+9 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your magic capacity (+9). It has a curse placed upon it. (60, 37, D) an uncursed staff of poison (61, 0, D) a cursed -4 ring of protection (61, 11, D) a +0 halberd (61, 16, D) an uncursed staff of cold (61, 26, D) a +2 mace of crushing (61, 37, D) a scroll of brand weapon (61, 40, D) a +1 longbow of flaming (61, 44, D) a +3 antimagic mace (62, 0, D) a +4 demon trident of flaming (62, 1, D) an uncursed staff of cold (62, 8, D) a +4 trident of protection (62, 9, D) a +0 flail of draining (62, 11, D) a +0 glaive (62, 16, D) an uncursed staff of energy (62, 26, D) a +0 greatsling of freezing (62, 36, D) an uncursed staff of summoning (62, 37, D) a fan of gales (63, 0, D) a +2 robe of resistance (63, 8, D) a +1 buckler of protection (63, 16, D) a +2 shortbow of flaming (63, 26, D) an uncursed staff of conjuration (63, 27, D) a plain deck of defence (63, 30, D) (unseen) (63, 31, D) a +2 antimagic hand axe (63, 36, D) a +2 great sword of electrocution (63, 37, D) a +4 scale mail of magic resistance (64, 17, D) an uncursed staff of poison (64, 26, D) a +0 ring mail of positive energy (64, 27, D) a lamp of fire (64, 30, D) a +0 battleaxe a +0 robe a +0 flail a +0 robe (65, 26, D) a +5 trident of venom (67, 0, D) an uncursed staff of poison (68, 0, D) a +2 arbalest of flaming (68, 2, D) a +0 battleaxe a +0 robe (69, 0, D) a stone of tremors (69, 36, D) a +2 spear of freezing (70, 8, D) an uncursed ring of poison resistance (70, 9, D) the +7 whip "Jelly's Death Toll" {slash, rElec rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (70, 36, D) a +4 rod of ignition (9/9) (70, 37, D) a plain deck of summoning (70, 41, D) a +1 scimitar of flaming (70, 42, D) a +2 antimagic hand axe (71, 8, D) a manual of Poison Magic (71, 16, D) a +3 ring mail of poison resistance (71, 17, D) a +3 spear of flaming (71, 26, D) a +3 quarterstaff of crushing (71, 27, D) a +2 robe of magic resistance (71, 36, D) an uncursed ring of wizardry (71, 37, D) a disc of storms (71, 41, D) a +3 scimitar of flaming (72, 8, D) a +4 ring of intelligence (72, 9, D) a +2 long sword of freezing (72, 16, D) a +0 arbalest of freezing (72, 26, D) a +6 spear (72, 27, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 31, D) a +1 war axe of chopping (72, 36, D) an uncursed ring of magical power the ring "Wiarghut" {rPois SInv} [ring of poison resistance] It protects you from poison. It lets you see invisible. the ring of Spring {rF+ rN+ Stlth+} [ring of stealth] It protects you from fire. It protects you from negative energy. It makes you more stealthy. (73, 1, D) an uncursed amulet of magic regeneration (73, 16, D) a crystal ball of energy (73, 17, D) the cursed +1 war axe of Zoulun {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 26, D) a +1 dagger of venom (73, 27, D) the +7 great sword of Fee Simple {holy, *Rage +Rage Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It lets you go berserk. It may make you go berserk in combat. (73, 37, D) a +2 antimagic demon trident