DarthKuruptios the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) Noicoabuge's Handbook of the Noxious Mountains Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Stone Arrow Conjuration/Earth 3 d - Spider Form Transmutation/Poison 3 e - Lee's Rapid Deconstruction Earth 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (59, 37, D) a +0 long sword (59, 40, D) a +3 battleaxe (unseen) (59, 41, D) a +0 broad axe (unseen) (60, 37, D) the Catalogue of Boosts Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Warp Weapon Charms/Translocation 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Haste Charms 6 (60, 41, D) 3 bolts (60, 42, D) 2 bolts (61, 8, D) an uncursed staff of summoning (61, 9, D) a +0 trident 7 tomahawks of returning (61, 16, D) a +0 falchion of slicing (61, 26, D) an uncursed staff of wizardry (61, 37, D) a +1 vampiric spear (61, 42, D) a +0 arbalest (unseen) (61, 43, D) 2 bolts 2 large rocks (62, 0, D) a cursed staff of poison (62, 1, D) a +2 storm dragon armour (62, 8, D) an uncursed staff of death (62, 9, D) a +0 trident (62, 10, D) a cursed -3 trident (62, 16, D) a crystal ball of energy (62, 17, D) a +0 shortbow of evasion (62, 26, D) the +1 leather armour of Death's Door {SInv} It lets you see invisible. (62, 27, D) a +0 vampiric falchion a jackal skeleton (62, 36, D) an uncursed staff of power (62, 37, D) the ring of Yfyduwn {rPois rF+ Int+4 Dex+3} [ring of poison resistance] It affects your intelligence (+4). It affects your dexterity (+3). It protects you from fire. It protects you from poison. (63, 8, D) a crystal ball of energy (63, 10, D) a +0 trident the +5 blowgun of Resourcefulness {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a throwing net (63, 26, D) an uncursed staff of fire (63, 27, D) a +6 glaive of distortion a hippogriff skeleton (63, 36, D) the cursed +0 chain mail of Sif Muna's Approval {rElec rN+} It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (63, 37, D) a book of Party Tricks (64, 17, D) a +0 chain mail of poison resistance (64, 21, D) a hell hound corpse (64, 26, D) a phial of floods (64, 27, D) a +2 flail of draining (64, 30, D) a basilisk corpse (64, 33, D) a wolf corpse (65, 20, D) a +2 hunting sling of flaming a +2 robe of positive energy (65, 26, D) the cursed +2 rapier of Itwaylio {freeze, Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It has a curse placed upon it. (68, 0, D) the +8 scimitar "Casmuath" {slice, rC+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. (68, 36, D) a +2 rod of shadows (12/12) (69, 0, D) an uncursed staff of cold (69, 3, D) a +6 ring of intelligence a +0 leather armour a +1 hand axe (70, 8, D) a book of Cantrips (70, 9, D) a +3 antimagic great mace (70, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (70, 37, D) the Compendium of Burning Moulding Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (71, 8, D) an uncursed staff of fire (71, 16, D) an uncursed staff of summoning (71, 21, D) a +0 long sword a naga corpse (skeletalised by now) (71, 22, D) a water moccasin skeleton (71, 26, D) the cursed +1 mace of Valour {vamp, -Tele rF++ Int+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It greatly protects you from fire. It prevents most forms of teleportation. It has a curse placed upon it. a +0 mace (71, 27, D) a +3 flail of protection an adder skeleton (71, 36, D) a +2 scale mail of positive energy (71, 37, D) an uncursed staff of wizardry (71, 41, D) a necrophage corpse (72, 8, D) an uncursed staff of energy (72, 9, D) an uncursed amulet of rage (72, 16, D) the Guide on Damaging Stones Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Force Lance Conjuration/Translocation 4 e - Petrify Transmutation/Earth 4 f - Statue Form Transmutation/Earth 6 (72, 22, D) a black mamba skeleton (72, 26, D) a +2 plate armour of magic resistance a ball python skeleton (72, 27, D) a +0 spear a +0 robe (72, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 37, D) a book of Power (72, 41, D) a +2 hand axe (unseen) (73, 1, D) a +0 greatsling of evasion (73, 16, D) a disc of storms (73, 17, D) a +4 quarterstaff of crushing (73, 22, D) an adder skeleton (73, 23, D) a black mamba corpse (skeletalised by now) (73, 26, D) an uncursed staff of wizardry a ball python skeleton (73, 27, D) a +1 flail of protection a lamp of fire (73, 36, D) a +0 plate armour of fire resistance (73, 37, D) a book of Fire (74, 4, D) a +1 robe of magic resistance a +0 dagger (75, 2, D) a +0 ring mail (unseen)