DarthKuruptios the Dungeon (2, 12, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (2, 13, D) a +1 broad axe of chopping (2, 14, D) a lamp of fire (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a +3 chain mail of fire resistance (3, 13, D) a +4 war axe of distortion (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (4, 13, D) a plain deck of summoning (4, 33, D) an uncursed staff of earth (5, 13, D) a +0 halberd of venom (6, 12, D) a +3 ring mail of poison resistance (6, 13, D) the +9 greatsling "Mays" {freeze, Str+3 Dex+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+2). It makes you more stealthy. (6, 14, D) an uncursed staff of conjuration (6, 33, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (7, 5, D) 4 scrolls of amnesia (7, 12, D) the ring "Tikoejib" {+Fly rF++ Str-5} [ring of flight] It affects your strength (-5). It greatly protects you from fire. It lets you fly. a +4 ring of dexterity the ring "Resmeal" {MR++ AC+4} [ring of protection] It affects your AC (+4). It affects your resistance to hostile enchantments. an uncursed ring of protection from cold a +2 robe of magic resistance (7, 13, D) a +5 battleaxe of distortion (7, 33, D) the +9 shortbow "Beetlebane" {flame, rC+ MR+ Int+3 Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. (8, 12, D) a +3 flail of draining (8, 13, D) a cursed -4 ring of protection (8, 14, D) a disc of storms (8, 16, D) a +4 broad axe of draining a +4 antimagic war axe (8, 33, D) a +4 rod of clouds (13/13) (9, 12, D) a +0 short sword of speed (9, 13, D) the +6 war axe of Courage {chop, rElec rC+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from cold. It insulates you from electricity. (9, 33, D) a +0 pair of boots of running (10, 0, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence 7 potions of magic the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +1 spear of flaming (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 12, D) an uncursed ring of protection from magic (11, 13, D) a +2 long sword of slicing (11, 33, D) a +2 scimitar of holy wrath (12, 12, D) the +2 robe "Vasic" {-Cast Int+6} It affects your intelligence (+6). It prevents spellcasting. (12, 13, D) a +2 short sword of protection (12, 33, D) a book of Conjurations (13, 19, D) a black mamba skeleton (13, 33, D) an uncursed staff of conjuration (13, 44, D) a +5 antimagic hand axe (14, 20, D) a +1 antimagic war axe a +2 antimagic executioner's axe a +3 antimagic battleaxe a +2 halberd of protection (14, 21, D) a +1 antimagic hand axe a +4 battleaxe of chopping (14, 43, D) a +0 robe (unseen) (14, 44, D) a +1 antimagic broad axe (19, 0, D) a +3 scale mail of fire resistance (19, 1, D) an uncursed staff of poison (19, 16, D) a +1 morningstar of protection (19, 17, D) a +0 glaive (19, 32, D) a manual of Staves (19, 33, D) an uncursed amulet of dismissal (20, 0, D) a +0 morningstar of protection (20, 1, D) a sack of spiders (20, 16, D) a box of beasts (20, 17, D) a +2 ring mail of magic resistance (20, 33, D) an uncursed staff of wizardry (21, 0, D) a +1 long sword of holy wrath (21, 1, D) an uncursed ring of wizardry (21, 16, D) the cursed +0 chain mail of the Monkey's Uncle {+Inv rPois rC- rN++} It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (21, 17, D) a +1 dagger of holy wrath (22, 1, D) a +2 vampiric lajatang (still there?) the +1 robe of Crawling {rN+ Regen+ Int+4 Slay-5} (still there?) It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from negative energy. It increases your rate of regeneration. (22, 16, D) a +5 quarterstaff of protection (22, 17, D) an uncursed ring of wizardry (22, 32, D) an uncursed staff of summoning (22, 34, D) a +2 robe of resistance (23, 1, D) the +5 dagger of Foiffa Xedgh {freeze, +Rage Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you go berserk. (23, 17, D) a +2 robe of fire resistance (23, 18, D) a plain deck of defence (23, 32, D) an ornate deck of summoning (23, 33, D) a cursed staff of conjuration (23, 34, D) a box of beasts (24, 0, D) a sack of spiders (24, 1, D) the +4 whip of Qoesip {slash, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (24, 4, D) the +5 war axe of Hedonism {chop, *Drain rElec rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. 8 tomahawks of returning (24, 6, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. a +0 antimagic hand axe (24, 8, D) a +1 antimagic hand axe (24, 18, D) a box of beasts (25, 16, D) a +2 rod of shadows (13/13) (25, 17, D) a plain deck of summoning (25, 18, D) the cursed +1 glaive of the Hidden Stars {drain, rElec rF+ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (25, 25, D) a +3 vampiric great sword (25, 26, D) the +7 chain mail "Qaeto" {Int+4} It affects your intelligence (+4). the cursed -6 shield of Uzejut {rF+} It protects you from fire. It has a curse placed upon it. (25, 32, D) a disc of storms (25, 33, D) a +0 hand axe of venom (25, 34, D) a +8 mace of protection (26, 0, D) a +0 large shield of protection (26, 16, D) the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (26, 17, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (26, 24, D) a cursed staff of death (26, 25, D) a +3 scimitar of holy wrath (26, 26, D) a +6 antimagic war axe (26, 33, D) a +2 plate armour of fire resistance (26, 34, D) an uncursed staff of fire (26, 40, D) a +0 halberd a +2 scimitar of slicing a +0 broad axe a +0 scimitar (26, 41, D) a storm dragon hide a +0 war axe (26, 42, D) a +0 long sword a +0 scimitar (27, 0, D) a +2 ring of evasion (27, 17, D) a +0 troll leather armour (27, 32, D) an uncursed staff of cold (27, 34, D) a +0 hand crossbow of flaming (27, 40, D) a +2 war axe of flaming (still there?) a +2 war axe of flaming (still there?) (27, 41, D) a +1 antimagic broad axe a +4 short sword of holy wrath a +4 antimagic battleaxe a +3 war axe of flaming (28, 0, D) a +0 morningstar of crushing (28, 1, D) a +1 buckler of protection (28, 17, D) an uncursed staff of energy (28, 32, D) a crystal ball of energy (28, 40, D) a storm dragon hide 3 javelins of returning a +0 mace a +0 mace (29, 0, D) the +6 hand axe of Askop {chop, rElec Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It insulates you from electricity. (29, 1, D) a stone of tremors (29, 16, D) a +0 morningstar of holy wrath (29, 17, D) a +1 buckler of fire resistance (29, 32, D) an uncursed amulet of the gourmand (29, 33, D) the cursed +0 large shield of Duty {rElec Regen+ Int+9} It affects your intelligence (+9). It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (29, 39, D) a +0 halberd (unseen) (34, 28, D) a +4 war axe of chopping (35, 14, D) an uncursed staff of earth (35, 15, D) a cursed +2 giant club (35, 29, D) an ornate deck of summoning (36, 0, D) the cursed +0 large shield "Yfutryppo" {Slay+3 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (36, 1, D) an ornate deck of changes (36, 15, D) an uncursed ring of protection from cold (36, 28, D) a +2 plate armour of cold resistance (36, 29, D) a +4 plate armour of cold resistance (37, 0, D) a +1 war axe of holy wrath (37, 1, D) the cursed +1 quarterstaff "Ketzor" {freeze, rPois Int+2 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-5). It protects you from poison. It has a curse placed upon it. (37, 14, D) a +5 hand axe of flaming (37, 15, D) a cursed ring of loudness (37, 29, D) a crystal ball of energy (38, 0, D) a +0 dagger (38, 1, D) a plain deck of summoning (38, 15, D) a +2 rod of ignition (13/13) (38, 28, D) a +0 spear (38, 29, D) a +2 leather armour of cold resistance (38, 33, D) a +0 spear an uncursed amulet of dismissal (39, 1, D) an uncursed staff of earth (39, 6, D) a +0 mace (39, 7, D) a +4 demon blade of flaming (39, 15, D) a +1 flail of protection (39, 28, D) a +0 rapier (39, 29, D) a +2 chain mail of fire resistance (39, 34, D) a +1 antimagic war axe a +0 flail of protection a +0 robe a +2 buckler (39, 35, D) a +0 rapier of flaming a +0 quarterstaff a +0 animal skin (39, 36, D) a +0 quarterstaff a cursed +0 hunting sling 21 sling bullets (40, 0, D) the +2 robe of Tuecow {MP+9 Dex+4} It affects your dexterity (+4). It affects your magic capacity (+9). (40, 1, D) a +2 morningstar of freezing (40, 3, D) a +3 antimagic battleaxe (40, 5, D) a +4 halberd of freezing a +0 robe (40, 6, D) a +0 long sword a +0 chain mail (40, 7, D) a +0 dagger a +0 robe (40, 14, D) a +1 lajatang of speed (40, 15, D) a +0 helmet of intelligence (40, 20, D) a +4 battleaxe of electrocution (40, 28, D) a +1 hunting sling of flaming (40, 29, D) a +2 ring mail of magic resistance (40, 33, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 animal skin (40, 34, D) a +0 robe (40, 35, D) a +1 broad axe of chopping a +4 shortbow of flaming (40, 38, D) the ring of Salis {Fragile rPois rF+ Dex+4 Stlth+} [ring of dexterity] It affects your dexterity (+4). It protects you from fire. It protects you from poison. It will be destroyed if unequipped. It makes you more stealthy. an uncursed ring of magical power the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. an uncursed ring of protection from cold a manual of Stealth an uncursed ring of stealth a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a +6 ring of strength a +6 ring of dexterity a +4 lightning rod (9/9) (41, 14, D) an uncursed amulet of guardian spirit (41, 29, D) the +6 battleaxe "Lywutt Leere" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (41, 34, D) a +0 antimagic quarterstaff (unseen) (41, 35, D) the +10 short sword of Fortitude {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (unseen) (42, 1, D) a +1 ring mail of fire resistance (42, 14, D) an uncursed staff of power (42, 15, D) a plain deck of changes (42, 28, D) a plain deck of defence (42, 29, D) a box of beasts (43, 14, D) a +1 mace of protection (43, 28, D) a +0 war axe (44, 28, D) a +2 scale mail of cold resistance (49, 1, D) the cursed +3 hunting sling of Abuse {venom, rC+} It poisons the ammo it fires. It protects you from cold. It has a curse placed upon it. (49, 12, D) a +7 giant spiked club (49, 36, D) a +1 trident of piercing (49, 37, D) a plain deck of changes (50, 0, D) a +1 centaur barding of fire resistance (50, 1, D) a +4 plate armour of cold resistance (50, 12, D) a +3 vampiric halberd (50, 24, D) the +1 scale mail "Dolulock" {rC+ Dex+7 Slay+2 Stlth-} It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It makes you less stealthy. (50, 25, D) the amulet of Nasecaum {Inacc Int+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). (50, 28, D) a cursed -2 great mace (unseen) (50, 36, D) a +2 scale mail of cold resistance (50, 37, D) an uncursed staff of wizardry (51, 0, D) the cursed +2 war axe "Suufeure" {venom, rF+ rN+++ Str-5 Int+4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. It renders you almost immune to negative energy. It makes you more stealthy. It has a curse placed upon it. (51, 12, D) a +1 short sword of holy wrath (51, 19, D) a +2 antimagic broad axe a +3 antimagic hand axe (51, 20, D) a +0 club (unseen) (51, 24, D) an uncursed staff of wizardry (51, 25, D) a +3 vampiric hand axe (51, 28, D) a +0 war axe (51, 41, D) a +2 antimagic glaive a +5 antimagic hand axe (52, 0, D) the cursed +0 long sword "Diyvots" {speed, +Inv rPois Stlth-} Attacks with this weapon are significantly faster. It protects you from poison. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. (52, 1, D) a +2 robe of cold resistance (52, 5, D) 3 curare-tipped needles (52, 6, D) a +1 antimagic war axe (52, 12, D) a +2 swamp dragon armour (52, 13, D) a plain deck of summoning (52, 18, D) (unseen) (52, 19, D) a +2 flail of protection a cursed +0 robe (52, 24, D) an uncursed staff of power (52, 25, D) an uncursed staff of cold (52, 27, D) a +0 halberd (unseen) (52, 28, D) a +3 dire flail a +0 robe a +1 dagger a +0 robe (52, 36, D) a +3 chain mail of fire resistance (52, 37, D) the cursed +0 helmet "Seffu" {rN+ Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. (53, 12, D) an uncursed staff of earth (53, 13, D) a +0 long sword of slicing (53, 24, D) an uncursed staff of death (53, 25, D) a +2 shortbow of flaming an uncursed amulet of magic regeneration (53, 27, D) a +0 trident a +0 robe (53, 28, D) a +0 falchion a +0 robe (53, 36, D) a legendary deck of wonders (53, 37, D) the +10 hunting sling "Qetiq" {freeze, *Drain rElec rN+ Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. (54, 0, D) an uncursed ring of wizardry (54, 1, D) a +2 war axe of chopping (54, 12, D) an uncursed staff of power (54, 36, D) a +0 great mace of venom (55, 0, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (55, 1, D) a phial of floods (55, 12, D) a +0 whip (55, 13, D) an uncursed staff of power (60, 36, D) the +7 battleaxe of Hinal {venom, rF+ Int+3 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from fire. (60, 37, D) an uncursed ring of fire (60, 43, D) a +0 robe (unseen) (61, 0, D) a plain deck of changes (61, 8, D) a plain deck of changes (61, 16, D) the +2 rapier "Qatiops" {venom, Str-3 Int+8} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (+8). (61, 26, D) a plain deck of summoning (61, 40, D) a +3 triple crossbow of flaming (61, 43, D) the +3 quick blade of Guilt {elec, +Rage rElec rF- Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It insulates you from electricity. It lets you go berserk. It makes you less stealthy. a +0 robe (61, 44, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (62, 1, D) an uncursed staff of cold (62, 8, D) an uncursed staff of death (62, 9, D) the ring "Fineus" {rC+ MR+} [ring of protection from magic] It protects you from cold. It affects your resistance to hostile enchantments. (62, 17, D) a +2 ring of evasion (62, 26, D) a fan of gales (62, 27, D) a +4 blowgun (62, 37, D) the +9 arbalest of Wuzuckur {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (62, 43, D) a +4 rod of ignition (9/9) a +0 robe (63, 8, D) a disc of storms (63, 16, D) a +2 ring of evasion (63, 18, D) a +1 antimagic war axe (63, 21, D) a +0 long sword a +0 robe (63, 27, D) the +1 leather armour of Piulacha {Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). (63, 37, D) a +4 chain mail of magic resistance (64, 16, D) a cursed ring of wizardry (64, 17, D) a +2 long sword of protection (64, 26, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (64, 27, D) a +2 leather armour of poison resistance (65, 26, D) a phial of floods (67, 0, D) an uncursed ring of positive energy (68, 0, D) an uncursed amulet of harm (69, 0, D) a plain deck of summoning (69, 36, D) an uncursed staff of air (70, 8, D) an uncursed staff of conjuration (70, 36, D) an uncursed staff of summoning (70, 37, D) a phial of floods (71, 8, D) an uncursed staff of wizardry (71, 17, D) the cursed +0 fire dragon armour of Naereac {rF++ rC- MR++ Regen+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (71, 26, D) a +1 spear of piercing (71, 37, D) a +2 helmet of intelligence (71, 42, D) a +1 antimagic hand axe (72, 16, D) a +4 blowgun (72, 17, D) a +7 mace of draining (72, 20, D) an uncursed staff of air (72, 26, D) a cursed ring of loudness (72, 30, D) a +3 broad axe of freezing a +0 quarterstaff a +0 robe (72, 36, D) the +9 great sword "Roreengasei" {flame, +Inv rElec rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. (72, 37, D) the +3 glaive of the Orcish Mines {chop, +Inv Str-2 Dex+5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+5). It lets you turn invisible. It makes you more stealthy. (73, 1, D) the +2 whip of Paeczos {vamp, MR++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. (73, 29, D) a +0 spear (unseen) (73, 36, D) a lamp of fire (73, 37, D) a +2 pair of boots of stealth (75, 1, D) a +2 scale mail of positive energy