DasRunzen the Dungeon (8, 1, D) a +5 gold dragon armour a +5,+5 double sword the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +0,+0 Sword of Power (10, 1, D) the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. (11, 1, D) the +4,+8 shillelagh "Devastator" the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +12,-4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (35, 1, D) a book of Flames (36, 1, D) a +1 ring of protection (37, 1, D) a sack of spiders (39, 1, D) an uncursed staff of summoning (40, 1, D) a tome of Destruction (49, 1, D) an uncursed staff of air (51, 1, D) an uncursed ring of protection from cold (52, 1, D) an uncursed staff of wizardry (53, 1, D) the +1 robe of Intercession {rElec rN+} It insulates you from electricity. It protects you from negative energy. (54, 1, D) a manual of Stealth (61, 1, D) a book of Transfigurations (62, 1, D) a +3 ring of protection (63, 1, D) a phial of floods (67, 1, D) an uncursed amulet of guardian spirit (68, 1, D) a book of Flames (3, 2, D) a +0,+0 falchion a +5,+5 triple sword a +5,+5 great sword (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (36, 2, D) a -1,+1 orcish trident (37, 2, D) the cursed +2,+0 broad axe "Smor" {flame, Int-2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It has a curse placed upon it. (39, 2, D) a book of Flames (41, 2, D) a +0,+1 quarterstaff (49, 2, D) a +5,+8 giant spiked club (50, 2, D) a +1,+0 mace of crushing (51, 2, D) a +3,+2 flail of holy wrath (53, 2, D) a book of Party Tricks (54, 2, D) a +5,+3 giant club (55, 2, D) the +3,+5 mace "Poyhyd" {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). The Shining One opposes the use of such an evil item. (62, 2, D) a +1 leather armour of magic resistance (73, 2, D) a plain deck of war (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (9, 3, D) a +6 ring of dexterity a +6 ring of intelligence 2 potions of brilliance (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (50, 4, D) a shadow dragon corpse (rotten by now) (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight (69, 5, D) an uncursed staff of air (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +0 shield a +0 scale mail a +3 shield a +3 buckler (10, 7, D) a wand of draining (5) (53, 7, D) an uncursed staff of poison a ghoul corpse (rotten by now) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (45, 8, D) a -2,-1 glaive a +0 animal skin a fan of gales the gnoll corpse of Grum (51, 8, D) the cursed +2,+3 mace "Bocs" {venom, +Blink rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. It lets you blink. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (45, 9, D) a +2,+3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf a -1,+0 orcish club a +0 orcish scale mail a crystal ball of energy a +2,+4 short sword of speed a +0 ring mail (61, 9, D) the +8,+3 morningstar of the Lost Songs {holy, +Rage rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It lets you go berserk. (63, 9, D) a +4,+1 anti-magic long sword (70, 9, D) a +2 robe of magic resistance (71, 9, D) a sack of spiders (45, 10, D) a +3,+3 halberd of freezing a +0,+0 sling 20 sling bullets a +0 leather armour an uncursed ring of see invisible the human corpse of Joseph a +0,+1 orcish battleaxe (62, 10, D) the +5 plate armour of Sif Muna's Reproof {Dex-1 Curse} It affects your dexterity (-1). It may recurse itself. (70, 10, D) a +2,+1 long sword of protection (42, 11, D) a +0,+0 scythe a +0 robe (43, 11, D) the orc skeleton of Blork the orc the orc skeleton of Nergalle a +0,+0 orcish dagger a +0 orcish robe a +6,+0 dwarven morningstar of draining a +0 orcish robe (44, 11, D) a +2,+2 battleaxe of venom a +0 orcish plate armour a phial of floods (49, 13, D) a +3 ring of evasion (50, 13, D) a book of Enchantments (51, 13, D) an uncursed staff of cold (52, 13, D) the cursed -1,+0 lajatang of Circularity {speed, +Inv rPois rC+} Attacks with this weapon take half as long, but cause slightly less damage. It protects you from cold. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (53, 13, D) a +4,+2 elven falchion of slicing (54, 13, D) a tome of Destruction (55, 13, D) a book of Fire (68, 13, D) an uncursed staff of earth (50, 14, D) the cursed +2,+0 battleaxe "Nykay" {freeze, Noisy +Blink rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you blink. It makes noises. It has a curse placed upon it. (51, 14, D) a book of the Sky (52, 14, D) a +1,+1 crossbow of flame (53, 14, D) a disc of storms (54, 14, D) a book of Beasts (55, 14, D) a box of beasts (69, 14, D) the +11,+9 quarterstaff "Murmur" {crush, rC-} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. (36, 16, D) a +0,+0 short sword (39, 16, D) a sack of spiders (61, 17, D) a +0,+0 trident (63, 17, D) a +2 blowgun (64, 17, D) a book of Clouds (71, 17, D) a phial of floods (73, 17, D) a tome of Destruction (62, 18, D) a plain deck of dungeons (63, 18, D) a +3 scale mail of fire resistance (64, 18, D) a plain deck of war (71, 18, D) a +1 leather armour of cold resistance (72, 19, D) a +2 ring of dexterity (66, 22, D) the +7,+8 morningstar of Inquiry {holy, Str+1 Dex+1} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+1). It affects your dexterity (+1). a +2,+0 spear 5 large rocks a +0,+0 trident (67, 22, D) a +0,+0 trident a +2,+0 spear a +2,+0 spear (75, 23, D) a +2,+2 elven dagger a +2 elven robe a +2,+2 elven short sword of protection a +0 elven scale mail a +0,+0 giant spiked club a +0 robe (63, 24, D) a large rock a +2,+0 spear (64, 24, D) 2 large rocks (66, 24, D) a +2,+0 spear a large rock (72, 24, D) a +0,+0 dagger a +0 robe (74, 24, D) a +2,+3 flail of protection a +2 ring mail of fire resistance a +4,+0 scimitar of flaming a +1 robe (34, 25, D) a +0,+0 mace (unseen) (35, 25, D) a +0 cloak (49, 25, D) an uncursed staff of earth (51, 25, D) a +2 elven robe of resistance (54, 25, D) a +2 pair of dwarven boots of flying (50, 26, D) a +3 scale mail of magic resistance (51, 26, D) the +5,+5 mace of Brilliance {holy, rN+ AC+5 Int+5 SInv Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. It enhances your eyesight. It makes you less stealthy. (52, 26, D) a +1 ring mail of fire resistance (53, 26, D) the +6 ring mail "Keafarun" {Acc+3} It affects your accuracy (+3). (63, 27, D) a +2 leather armour of fire resistance (64, 27, D) a lantern of shadows (65, 27, D) the +0,+5 giant club "Skullcrusher" {speed, Str+5} Attacks with this weapon take half as long, but cause slightly less damage. It affects your strength (+5). (71, 27, D) a book of Transfigurations (72, 27, D) an uncursed ring of wizardry (73, 27, D) a +5,+3 short sword of speed (71, 28, D) an uncursed staff of poison (72, 28, D) a manual of Conjurations (73, 28, D) an uncursed staff of air (53, 29, D) a cursed -3,-1 trident a +1 plate armour of poison resistance an uncursed amulet of faith (60, 31, D) a +1,+1 flail of protection a +1,+1 orcish dagger a +0 orcish robe (53, 32, D) a +0,+3 trident (54, 32, D) a cursed +0,-1 trident (57, 32, D) a +0,+0 trident (74, 32, D) a +0,+1 orcish trident a +0 orcish plate armour (47, 33, D) a +0,+0 trident a +1 ice dragon armour (59, 33, D) a +1,+3 orcish dagger of venom a +0,+3 orcish dagger a +0 orcish robe a +0,+0 orcish dagger a +0 orcish robe a -1,+1 orcish falchion a +0 orcish leather armour a +0,+1 orcish short sword (61, 33, D) a +0 orcish robe (75, 33, D) a cursed -3,-1 orcish dagger a +0 orcish robe a +0,+3 orcish mace (52, 34, D) a +1,+0 trident (60, 34, D) a +0,+1 orcish short sword a +2,+1 spear of returning a +0 orcish plate armour a +0,+0 orcish great mace a +0 orcish plate armour (74, 34, D) a cursed -2 orcish chain mail a +0,+0 orcish flail a cursed +0 orcish ring mail a -1,+1 orcish hand axe (49, 37, D) an uncursed ring of fire (50, 37, D) a +2,+3 demon trident of electrocution (51, 37, D) an uncursed staff of conjuration (52, 37, D) the +0,+3 long sword "Priar" {slice, Dex+4 Int+1 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+1). It affects your dexterity (+4). It makes you much more stealthy. (53, 37, D) an uncursed staff of wizardry (54, 37, D) an uncursed staff of death (59, 37, D) a +1,+1 quarterstaff of crushing (61, 37, D) a manual of Axes a manual of Air Magic (62, 37, D) the cursed -5 ring mail "Hyroet" {Str+5 Int+3} It affects your strength (+5). It affects your intelligence (+3). It has a curse placed upon it. (63, 37, D) a book of the Earth (70, 37, D) a book of Control (73, 37, D) a +0 leather armour of fire resistance (49, 38, D) a cursed staff of summoning (50, 38, D) a +3,+6 elven bow of frost (51, 38, D) a +3,+2 battleaxe of chopping (52, 38, D) a book of Clouds (60, 38, D) a fan of gales (62, 38, D) the cursed +5,+11 war axe "Lass" {flame, rF+ Str-1 Int-2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-1). It affects your intelligence (-2). It protects you from fire. It has a curse placed upon it. (63, 38, D) a cursed staff of death (70, 38, D) a +1 plate armour of magic resistance (71, 38, D) a sack of spiders (72, 38, D) a manual of Short Blades (73, 38, D) a +1 chain mail of poison resistance (75, 43, D) a +2,+0 dagger of venom (55, 44, D) a very ugly thing corpse (skeletalised by now) (57, 44, D) 2 large rocks (54, 45, D) an ugly thing corpse (skeletalised by now) (57, 45, D) 2 large rocks (59, 45, D) 3 large rocks (60, 45, D) 3 large rocks (61, 45, D) 2 large rocks