DasRunzen the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the -3,+7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) an uncursed staff of cold (62, 1, D) the cursed +3,+1 flail "Ustast" {crush, rElec SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. a +0 robe a +0,+1 hand axe (63, 1, D) the +0,+10 sabre of Enaapt {drain, rPois Stlth--} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It makes you much less stealthy. (67, 1, D) a +0,+2 whip of freezing (69, 1, D) a lantern of shadows (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) the +5,+5 long sword "Zel Inki" {flame, +Blink rElec} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you blink. (68, 2, D) a book of Flames (73, 2, D) a +5,+3 vampiric scimitar (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (11, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity 5 potions of might 3 potions of berserk rage (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a disc of storms (62, 4, D) a cursed +1,+2 great sword a +0 robe (74, 4, D) a +0,+0 sabre a +0 robe (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 42 strawberries 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +2,+2 dagger of pain (63, 9, D) a cursed staff of cold (70, 9, D) an ornate deck of changes (71, 9, D) a book of Changes (72, 9, D) the +8,+4 long sword of Perversion {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (62, 10, D) a +0,+0 spear a +6,+2 elven bow of flame 3 tomahawks (72, 10, D) the -4 scale mail "Gaeroef" {rElec rN+ Stlth+} It insulates you from electricity. It protects you from negative energy. It makes you much more stealthy. (61, 11, D) a +0,+0 trident a merfolk corpse (rotten by now) (61, 12, D) an uncursed staff of energy a throwing net a merfolk corpse (rotten by now) (62, 12, D) a +0,+0 trident (62, 14, D) a throwing net [frayed] a tomahawk (73, 14, D) a +0,+0 quarterstaff of draining