DasRunzen the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the -1,-1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of conjuration (62, 1, D) a cursed staff of earth (67, 1, D) the cursed +8,+11 morningstar of Xucvimusuah {crush, Dex+3 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you less stealthy. It has a curse placed upon it. (68, 1, D) a crystal ball of energy (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (7, 2, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a potion of berserk rage (62, 2, D) an uncursed staff of summoning (68, 2, D) a +1 ring of dexterity (73, 2, D) a cursed -5 ring of strength (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (7, 4, D) a crystal ball of energy (10, 4, D) a disc of storms (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 42 strawberries 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of cold (70, 9, D) an uncursed ring of protection from fire (71, 9, D) a +2,+1 halberd of chopping (72, 9, D) a +3,+1 spear of freezing (62, 10, D) an uncursed staff of poison (71, 10, D) a tome of Destruction a tome of Destruction a wand of fire (0) (72, 10, D) a +4,+2 crossbow of evasion (63, 17, D) the cursed +7,+5 long sword "Psinir" {slice, Stlth+} It inflicts extra damage upon your enemies. It makes you much more stealthy. It has a curse placed upon it. a +0,+0 bow 15 arrows a rotting centaur corpse (65, 17, D) a book of the Earth a manual of Slings (72, 17, D) the cursed +3,-1 dagger "Uxiul" {venom, +Rage rC+ MR++} It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (73, 17, D) a +2,+1 vampiric whip (62, 18, D) a +3 ring of evasion (64, 18, D) a large rock (still there?) a book of Power (still there?) (71, 18, D) a +4,+3 halberd of dragon slaying (72, 18, D) an uncursed staff of air (63, 19, D) 2 tomahawks a merfolk corpse (skeletalised by now) (71, 19, D) a wolf corpse (skeletalised by now) (72, 19, D) an uncursed staff of energy (61, 20, D) a +2,+2 trident 4 tomahawks (62, 20, D) a +0,+0 trident 4 tomahawks a plain deck of changes a merfolk corpse (skeletalised by now) (74, 20, D) an iguana corpse (skeletalised by now) (72, 21, D) a sheep corpse (skeletalised by now) (63, 22, D) a rotting hippogriff corpse (71, 22, D) a wolf corpse (skeletalised by now) (63, 24, D) 4 tomahawks 4 large rocks (62, 27, D) a bottled efreet (63, 27, D) a book of Power a book of Ice a book of Summonings a Young Poisoner's Handbook (65, 27, D) an uncursed ring of protection from fire (71, 27, D) a +2,+3 vampiric war axe (72, 27, D) the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. a +2,+2 longbow of flame (63, 28, D) a sheep corpse (rotten by now) a bottled efreet (71, 28, D) the +8,+4 scimitar of the Vine {flame, rPois} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (72, 28, D) the +6,+4 trident of Terror {flame, rF+ rN+ SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It enhances your eyesight. (63, 29, D) a +0,+0 bow 24 arrows a stone of tremors (65, 29, D) a +1,+1 bow 17 arrows (66, 29, D) a cursed +0,-3 bow 17 arrows (62, 30, D) 8 tomahawks of returning (64, 30, D) a +0,+2 spear a merfolk corpse (rotten by now) (71, 31, D) a jackal corpse (skeletalised by now) (72, 31, D) a spiny frog corpse (skeletalised by now) a jackal corpse (skeletalised by now) (73, 31, D) a giant frog corpse (skeletalised by now) (72, 32, D) a porcupine corpse (skeletalised by now) (63, 34, D) 3 arrows (69, 37, D) a +1,+0 war axe of pain (70, 37, D) the +2 pair of gloves of Psifui Lahue {rElec MR++ Curse} It insulates you from electricity. It affects your resistance to hostile enchantments. It may recurse itself. (71, 37, D) a scroll of brand weapon (72, 37, D) an uncursed staff of poison (73, 37, D) an uncursed staff of conjuration (71, 38, D) an uncursed ring of poison resistance (72, 38, D) an ornate deck of changes (73, 38, D) a +6,+1 elven bow of flame