DasRunzen the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +10,+3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1,+1 sabre of flaming (68, 1, D) an uncursed staff of wizardry (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (61, 2, D) an uncursed staff of air a +0,+0 crossbow 24 bolts a +0,+0 bow 16 arrows (62, 2, D) a +1,+0 crossbow of evasion 20 bolts a stone of tremors (63, 2, D) a +0,+0 crossbow 16 bolts (69, 2, D) a +5,+4 long sword of holy wrath 2 tomahawks (73, 2, D) a +3,+0 elven bow a +2,+0 flail of crushing 13 arrows a +0 elven leather armour (74, 2, D) the ring "Rovegaxu" {Ice Dex+2 Int-2} [ring of ice] It affects your intelligence (-2). It affects your dexterity (+2). (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (67, 3, D) a +0,+0 trident a tomahawk (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche (unseen) (7, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity 5 potions of might 5 potions of agility a potion of berserk rage (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (74, 4, D) a +0,+2 elven long sword of slicing (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 42 strawberries (unseen) (10, 5, D) an uncursed ring of flight (74, 5, D) an arrow (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) 3 bolts (68, 6, D) 8 tomahawks (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +6,+8 lajatang of Wuoth {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (62, 9, D) a scroll of brand weapon (70, 9, D) an uncursed ring of positive energy (71, 9, D) the +6,+6 demon blade of Bread {vamp, +Fly rN+ Stlth--} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It lets you fly. It makes you much less stealthy. a cursed +0 elven leather armour a +2,+0 elven scimitar (62, 10, D) a phial of floods (70, 10, D) a +1,+0 elven long sword the +3 leather armour of the Slorg {rElec} It insulates you from electricity. a +0 elven leather armour (71, 10, D) a +2,+0 elven short sword an elf corpse (skeletalised by now) (72, 10, D) the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (61, 17, D) a lantern of shadows (62, 17, D) an uncursed staff of conjuration (63, 17, D) a +4,+0 mace of draining (64, 17, D) a sack of spiders (71, 17, D) the cursed -4 pair of boots of the Barber Surgeon {+Blink Dam-4} It affects your damage-dealing abilities (-4). It lets you blink. It has a curse placed upon it. (72, 17, D) a wand of cold (0) a book of Geomancy a book of Flames (62, 18, D) a plain deck of summonings (72, 18, D) a +0,+0 short sword (71, 20, D) a +0,+0 short sword a +0 cloak a draconian corpse (skeletalised by now) (72, 20, D) a +0,+1 halberd of flaming a +0 cloak (71, 21, D) a cursed -3,-2 falchion a +0 cloak (72, 21, D) a +0,+0 whip a +0 cloak (70, 22, D) a +1,+1 mace a +0 cloak a draconian corpse (skeletalised by now) (72, 22, D) a +0,+0 hand axe a plain deck of changes a draconian corpse (skeletalised by now) (59, 23, D) a rotting hell hound corpse (61, 27, D) a box of beasts (62, 27, D) a scroll of brand weapon (63, 27, D) a scroll of brand weapon (64, 27, D) a stone of tremors (65, 27, D) the +3,+5 scythe "Finisher" {speed, Str+3} Attacks with this weapon take half as long, but cause slightly less damage. It affects your strength (+3). (72, 27, D) a wand of draining (0) a wand of disintegration (0) (73, 27, D) a stone of tremors (62, 28, D) a plain deck of changes (63, 28, D) the amulet of Ciphiava {rMut -Cast rPois SInv} [amulet of resist mutation] It protects you from poison. It enhances your eyesight. It prevents spellcasting. (64, 28, D) a +4,+2 crossbow of evasion (72, 28, D) a plain deck of war (73, 28, D) a potion of porridge (70, 29, D) a +0 cloak (69, 32, D) a rotting fire drake corpse (69, 33, D) a +1,+3 scimitar of flaming (70, 33, D) a rotting hell hound corpse